/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _CHART2_TP_3D_SCENE_ILLUMIMATION_HXX #define _CHART2_TP_3D_SCENE_ILLUMIMATION_HXX #include "ModifyListenerCallBack.hxx" #include "TimerTriggeredControllerLock.hxx" // #ifndef _COM_SUN_STAR_CHART2_SCENEDESCRIPTOR_HPP_ // #include // #endif #include // header for class TabPage #include // header for class FixedText #include // header for class CheckBox #ifndef _SV_BUTTON_HXX #include #endif // header for class ColorLB #include // header for class SvxLightCtl3D #include //............................................................................. namespace chart { //............................................................................. class LightButton : public ImageButton { public: LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber ); virtual ~LightButton(); void switchLightOn(bool bOn); bool isLightOn() const; private: bool m_bLightOn; }; class ColorButton : public ImageButton { public: ColorButton( Window* pParent, const ResId& rResId ); virtual ~ColorButton(); }; struct LightSourceInfo; class ThreeD_SceneIllumination_TabPage : public TabPage { public: ThreeD_SceneIllumination_TabPage( Window* pWindow, const ::com::sun::star::uno::Reference< ::com::sun::star::beans::XPropertySet > & xSceneProperties, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XModel >& xChartModel, XColorList* pColorTable=0 ); virtual ~ThreeD_SceneIllumination_TabPage(); // has to be called in case the dialog was closed with OK void commitPendingChanges(); private: DECL_LINK( ClickLightSourceButtonHdl, LightButton* ); DECL_LINK( SelectColorHdl, ColorLB* ); DECL_LINK( ColorDialogHdl, Button* ); DECL_LINK( PreviewChangeHdl, void* ); DECL_LINK( PreviewSelectHdl, void* ); void updatePreview(); private: DECL_LINK(fillControlsFromModel, void *); void applyLightSourceToModel( sal_uInt32 nLightNumber ); void applyLightSourcesToModel(); FixedText m_aFT_LightSource; LightButton m_aBtn_Light1; LightButton m_aBtn_Light2; LightButton m_aBtn_Light3; LightButton m_aBtn_Light4; LightButton m_aBtn_Light5; LightButton m_aBtn_Light6; LightButton m_aBtn_Light7; LightButton m_aBtn_Light8; ColorLB m_aLB_LightSource; ColorButton m_aBtn_LightSource_Color; FixedText m_aFT_AmbientLight; ColorLB m_aLB_AmbientLight; ColorButton m_aBtn_AmbientLight_Color; SvxLightCtl3D m_aCtl_Preview; LightSourceInfo* m_pLightSourceInfoList; ::com::sun::star::uno::Reference< ::com::sun::star::beans::XPropertySet > m_xSceneProperties; TimerTriggeredControllerLock m_aTimerTriggeredControllerLock; bool m_bInCommitToModel; ModifyListenerCallBack m_aModelChangeListener; ::com::sun::star::uno::Reference< ::com::sun::star::frame::XModel > m_xChartModel; }; //............................................................................. } //namespace chart //............................................................................. #endif