/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _DBAUI_MARKTREE_HXX_ #define _DBAUI_MARKTREE_HXX_ #ifndef DBAUI_DBTREELISTBOX_HXX #include "dbtreelistbox.hxx" #endif //......................................................................... namespace dbaui { //......................................................................... //======================================================================== //= OMarkableTreeListBox //======================================================================== /** a tree list box where all entries can be marked (with a checkbox) and unmarked. In addition, inner nodes know a third state which applies if some, but not all of their descendants are marked. */ class OMarkableTreeListBox : public DBTreeListBox { SvLBoxButtonData* m_pCheckButton; Link m_aCheckButtonHandler; public: OMarkableTreeListBox( Window* pParent ,const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory >& _rxORB , WinBits nWinStyle=0 ); OMarkableTreeListBox( Window* pParent ,const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory >& _rxORB , const ResId& rResId ); ~OMarkableTreeListBox(); virtual void KeyInput( const KeyEvent& rKEvt ); virtual void CheckButtonHdl(); void CheckButtons(); // make the button states consistent (bottom-up) /// the handler given is called whenever the check state of one or more items changed void SetCheckHandler(const Link& _rHdl) { m_aCheckButtonHandler = _rHdl; } protected: virtual void Paint(const Rectangle& _rRect); virtual void checkedButton_noBroadcast(SvLBoxEntry* _pEntry); SvButtonState implDetermineState(SvLBoxEntry* _pEntry); // determines the check state of the given entry, by analyzing the states of all descendants private: void InitButtonData(); }; //......................................................................... } // namespace dbaui //......................................................................... #endif // _DBAUI_MARKTREE_HXX_