/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CONTROLPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CONTROLPRIMITIVE2D_HXX #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { /** ControlPrimitive2D class Base class for ControlPrimitive handling. It decomposes to a graphical representation (Bitmap data) of the control. This representation is limited to a quadratic pixel maximum defined in the application settings. */ class DRAWINGLAYER_DLLPUBLIC ControlPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// object's base data basegfx::B2DHomMatrix maTransform; com::sun::star::uno::Reference< com::sun::star::awt::XControlModel > mxControlModel; /// the created an cached awt::XControl com::sun::star::uno::Reference< com::sun::star::awt::XControl > mxXControl; /// the last used scaling, used from getDecomposition for buffering basegfx::B2DVector maLastViewScaling; /** used from getXControl() to create a local awt::XControl which is remembered in mxXControl and from thereon always used and returned by getXControl() */ void createXControl(); /// single local decompositions, used from create2DDecomposition() Primitive2DReference createBitmapDecomposition(const geometry::ViewInformation2D& rViewInformation) const; Primitive2DReference createPlaceholderDecomposition(const geometry::ViewInformation2D& rViewInformation) const; protected: /// local decomposition virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor ControlPrimitive2D( const basegfx::B2DHomMatrix& rTransform, const com::sun::star::uno::Reference< com::sun::star::awt::XControlModel >& rxControlModel); /** constructor with an additional XControl as parameter to allow to hand it over at incarnation time if it exists. This will avoid to create a 2nd one on demand in createXControl() and thus double the XControls. */ ControlPrimitive2D( const basegfx::B2DHomMatrix& rTransform, const com::sun::star::uno::Reference< com::sun::star::awt::XControlModel >& rxControlModel, const com::sun::star::uno::Reference< com::sun::star::awt::XControl >& rxXControl); /// data read access const basegfx::B2DHomMatrix& getTransform() const { return maTransform; } const com::sun::star::uno::Reference< com::sun::star::awt::XControlModel >& getControlModel() const { return mxControlModel; } /** mxControl access. This will on demand create the awt::XControl using createXControl() if it does not exist. It may already have been created or even handed over at incarnation */ const com::sun::star::uno::Reference< com::sun::star::awt::XControl >& getXControl() const; /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() /// Overload standard getDecomposition call to be view-dependent here virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CONTROLPRIMITIVE2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof