/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { ShadowPrimitive2D::ShadowPrimitive2D( const basegfx::B2DHomMatrix& rShadowTransform, const basegfx::BColor& rShadowColor, const Primitive2DSequence& rChildren) : GroupPrimitive2D(rChildren), maShadowTransform(rShadowTransform), maShadowColor(rShadowColor) { } bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(BasePrimitive2D::operator==(rPrimitive)) { const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive); return (getShadowTransform() == rCompare.getShadowTransform() && getShadowColor() == rCompare.getShadowColor()); } return false; } basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const { basegfx::B2DRange aRetval(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation)); aRetval.transform(getShadowTransform()); return aRetval; } Primitive2DSequence ShadowPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const { Primitive2DSequence aRetval; if(getChildren().hasElements()) { // create a modifiedColorPrimitive containing the shadow color and the content const basegfx::BColorModifierSharedPtr aBColorModifier( new basegfx::BColorModifier_replace( getShadowColor())); const Primitive2DReference xRefA( new ModifiedColorPrimitive2D( getChildren(), aBColorModifier)); const Primitive2DSequence aSequenceB(&xRefA, 1L); // build transformed primitiveVector with shadow offset and add to target const Primitive2DReference xRefB(new TransformPrimitive2D(getShadowTransform(), aSequenceB)); aRetval = Primitive2DSequence(&xRefB, 1L); } return aRetval; } // provide unique ID ImplPrimitrive2DIDBlock(ShadowPrimitive2D, PRIMITIVE2D_ID_SHADOWPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer /* vim: set noet sw=4 ts=4: */