/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX #define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace basegfx { class B2DRange; } ////////////////////////////////////////////////////////////////////////////// // support methods for vcl direct gradient renderering namespace drawinglayer { class impBufferDevice { OutputDevice& mrOutDev; VirtualDevice* mpContent; VirtualDevice* mpMask; VirtualDevice* mpAlpha; Rectangle maDestPixel; public: impBufferDevice( OutputDevice& rOutDev, const basegfx::B2DRange& rRange, bool bAddOffsetToMapping); ~impBufferDevice(); void paint(double fTrans = 0.0); bool isVisible() const { return !maDestPixel.IsEmpty(); } VirtualDevice& getContent(); VirtualDevice& getMask(); VirtualDevice& getTransparence(); }; } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX // eof