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See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __FRAMEWORK_INTERACTION_QUIETINTERACTION_HXX_ #define __FRAMEWORK_INTERACTION_QUIETINTERACTION_HXX_ //_________________________________________________________________________________________________________________ // my own includes //_________________________________________________________________________________________________________________ #include #include #include #include //_________________________________________________________________________________________________________________ // interface includes //_________________________________________________________________________________________________________________ #include #include //_________________________________________________________________________________________________________________ // other includes //_________________________________________________________________________________________________________________ #include //_________________________________________________________________________________________________________________ // namespace //_________________________________________________________________________________________________________________ namespace framework{ //_________________________________________________________________________________________________________________ // exported const //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // exported definitions //_________________________________________________________________________________________________________________ /** @short handle interactions non visible @descr Sometimes it's necessary to use a non visible interaction handler. He can't do anything, which a visible one can handle. But it can be used to intercept problems e.g. during loading of documents. In current implementation we solve conflicts for following situations only: - AmbigousFilterRequest - InteractiveIOException - InteractiveAugmentedIOException All other requests will be aborted. @modified 12.07.2002 14:06 @by Andreas Schlüns */ class QuietInteraction : public css::lang::XTypeProvider , public css::task::XInteractionHandler , private ThreadHelpBase , public ::cppu::OWeakObject { //_____________________________________ // member private: /// in case an unknown interaction was aborted - we save it for our external user! css::uno::Any m_aRequest; //_____________________________________ // uno interface public: // XInterface, XTypeProvider FWK_DECLARE_XINTERFACE FWK_DECLARE_XTYPEPROVIDER //_________________________________ /** @interface XInteractionHandler @short called from outside to handle a problem @descr The only interaction we can handle here is to decide which of two ambigous filters should be really used. We use the user selected one every time. All other request will be aborted and can break the code, which use this interaction handler. But you can use another method of this class to check for some special interactions too: IO Exceptions May a ComponentLoader needs that to throw suitable exception on his own interface. @threadsafe yes */ virtual void SAL_CALL handle( const css::uno::Reference< css::task::XInteractionRequest >& xRequest ) throw( css::uno::RuntimeException ); //_____________________________________ // c++ interface public: //_________________________________ /** @short ctor to guarantee right initialized instances of this class @descr - @threadsafe not necessary */ QuietInteraction(); //_________________________________ /** @short return the handled interaction request @descr We saved any getted interaction request internaly. May the outside user of this class is interessted on that. Especially we gotted an unknown interaction and aborted it hard. @return [com.sun.star.uno.Any] the packed interaction request Can be empty if no interaction was used! @threadsafe yes */ css::uno::Any getRequest() const; //_________________________________ /** @short returns information if interaction was used @descr It can be usefully to know the reason for a failed operation. @return [boolean] for used interaction otherwhise @threadsafe yes */ sal_Bool wasUsed() const; }; } // namespace framework #endif // #ifndef __FRAMEWORK_INTERACTION_STILLINTERACTION_HXX_