/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_animations_XAnimate_idl__ #define __com_sun_star_animations_XAnimate_idl__ #ifndef __com_sun_star_animations_XAnimationNode_idl__ #include #endif #ifndef __com_sun_star_animations_TimeFilterPair_idl__ #include #endif //============================================================================= module com { module sun { module star { module animations { //============================================================================= /** Interface for generic animation. @see http://www.w3.org/TR/smil20/animation.html#edef-animate */ interface XAnimate : XAnimationNode { /** This attribute specifies the target element to be animated.
See documentation of used animation engine for supported targets. */ [attribute] any Target; /** This attribute specifies an optional subitem from the target element that should be animated.
A value of zero should always be the default and animate the complete target.
See documentation of used animation engine for supported subitems. */ [attribute] short SubItem; /** Specifies the target attribute. @see http://www.w3.org/TR/smil20/animation.html#adef-attributeName */ [attribute] string AttributeName; /** A sequence of one or more values, each of which must be a legal value for the specified attribute. @see http://www.w3.org/TR/smil20/animation.html#adef-values */ [attribute] sequence< any > Values; /** */ [attribute] sequence< double > KeyTimes; /** @see AnimationValueType */ [attribute] short ValueType; /** Specifies the interpolation mode for the animation.
If the target attribute does not support linear interpolation (e.g. for strings), or if the values attribute has only one value, the CalcMode attribute is ignored and discrete interpolation is used. @see AnimationCalcMode; */ [attribute] short CalcMode; /** Controls whether or not the animation is cumulative. @see http://www.w3.org/TR/smil20/animation.html#adef-accumulate */ [attribute] boolean Accumulate; /** Controls whether or not the animation is additive. @see AnimationAdditiveMode @see http://www.w3.org/TR/smil20/animation.html#adef-additive */ [attribute] short Additive; /** Specifies the starting value of the animation.
Must be a legal value for the specified attribute. Ignored if the Values attribute is specified. @see http://www.w3.org/TR/smil20/animation.html#adef-from */ [attribute] any From; /** Specifies the ending value of the animation.
Must be a legal value for the specified attribute. Ignored if the Values attribute is specified. @see http://www.w3.org/TR/smil20/animation.html#adef-to */ [attribute] any To; /** Specifies a relative offset value for the animation.
Must be a legal value of a domain for which addition to the attributeType domain is defined and which yields a value in the attributeType domain. Ignored if the values attribute is specified. Ignored if the Values attribute is specified. @see http://www.w3.org/TR/smil20/animation.html#adef-by */ [attribute] any By; /** todo: timeFilter="0,0; 0.14,0.36; 0.43,0.73; 0.71,0.91; 1.0,1.0" ? */ [attribute] sequence< TimeFilterPair > TimeFilter; /** if this string is set, its contents will be parsed as a formula. All values are used as a parameter for this formula and the computet result will be used. */ [attribute] string Formula; }; //============================================================================= }; }; }; }; #endif