/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_sal.hxx" #include "sal/config.h" #include "osl/conditn.hxx" #include "osl/thread.hxx" #include "osl/time.h" #include "sal/types.h" #include "gtest/gtest.h" namespace { osl::Condition global; class Thread: public osl::Thread { public: explicit Thread(osl::Condition & cond): m_cond(cond) {} private: virtual void SAL_CALL run() {} virtual void SAL_CALL onTerminated() { m_cond.set(); ASSERT_EQ(osl::Condition::result_ok, global.wait()); } osl::Condition & m_cond; }; class Test: public ::testing::Test { public: }; // Nondeterministic, best effort test that an osl::Thread can be destroyed // (and in particular osl_destroyThread---indirectly---be called) before the // corresponding thread has terminated: TEST_F(Test, test) { for (int i = 0; i < 50; ++i) { osl::Condition c; Thread t(c); ASSERT_TRUE(t.create()); // Make sure virtual Thread::run/onTerminated are called before // Thread::~Thread: ASSERT_EQ(osl::Condition::result_ok, c.wait()); } // Make sure Thread::~Thread is called before each spawned thread // terminates: global.set(); // Give the spawned threads enough time to terminate: TimeValue const twentySeconds = { 20, 0 }; osl::Thread::wait(twentySeconds); } }