/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SD_DRAW_VIEW_SHELL_HXX #define SD_DRAW_VIEW_SHELL_HXX #include "ViewShell.hxx" #include "tools/AsynchronousCall.hxx" #include #include #include #include "TabControl.hxx" #include "pres.hxx" #include #include #include class SdPage; class DrawDocShell; class SdAnimationWin; class SdRuler; class TabBar; class SdrObject; class SdrPageView; class TransferableDataHelper; class TransferableClipboardListener; class AbstractSvxNameDialog; class SdrLayer; class SvxClipboardFmtItem; namespace sd { class DrawView; class LayerTabBar; class Ruler; class SdUnoDrawView; class AnnotationManager; class ViewOverlayManager; #define CHECK_RANGE(nMin, nValue, nMax) ((nValue >= nMin) && (nValue <= nMax)) /** Base class of the stacked shells that provide graphical views to Draw and Impress documents and editing functionality. In contrast to this other stacked shells are responsible for showing an overview over several slides (SlideViewShell) or a textual overview over the text in an Impress document (OutlineViewShell). */ class DrawViewShell : public ViewShell, public SfxListener { public: static const int SLOTARRAY_COUNT = 24; TYPEINFO(); SFX_DECL_INTERFACE(SD_IF_SDDRAWVIEWSHELL) /** Create a new stackable shell that may take some information (e.g. the frame view) from the given previous shell. @param ePageKind This parameter gives the initial page kind that the new shell will show. @param pFrameView The frame view that makes it possible to pass information from one view shell to the next. */ DrawViewShell ( SfxViewFrame* pFrame, ViewShellBase& rViewShellBase, ::Window* pParentWindow, PageKind ePageKind = PK_STANDARD, FrameView* pFrameView = NULL); virtual ~DrawViewShell (void); virtual void Init (bool bIsMainViewShell); virtual void Shutdown (void); void PrePaint(); virtual void Paint(const Rectangle& rRect, ::sd::Window* pWin); /** Set the position and size of the area which contains the GUI elements like rulers, sliders, and buttons as well as the document view. Both size and position are expected to be in pixel coordinates. The positions and sizes of the mentioned GUI elements are updated as well.

This method is implemented by first setting copying the given values to internal variables and then calling the ArrangeGUIElements method which performs the actual work of sizeing and arranging the UI elements accordingly.

@param rPos The position of the enclosing window relative to the document window. This is only interesting if a Draw/Impress document view is embedded as OLE object into another document view. For normal documents this position is (0,0). @param rSize The new size in pixel. */ // virtual void AdjustPosSizePixel(const Point &rPos, const Size &rSize); /** Arrange and resize the GUI elements like rulers, sliders, and buttons as well as the actual document view according to the size of the enclosing window and current sizes of buttons, rulers, and sliders. */ virtual void ArrangeGUIElements (void); void HidePage(); virtual sal_Bool KeyInput(const KeyEvent& rKEvt, ::sd::Window* pWin); virtual void MouseMove(const MouseEvent& rMEvt, ::sd::Window* pWin); virtual void MouseButtonUp(const MouseEvent& rMEvt, ::sd::Window* pWin); virtual void MouseButtonDown(const MouseEvent& rMEvt, ::sd::Window* pWin); virtual void Command(const CommandEvent& rCEvt, ::sd::Window* pWin); virtual void Resize (void); void ShowMousePosInfo(const Rectangle& rRect, ::sd::Window* pWin); virtual void AddWindow(::sd::Window* pWin); virtual void RemoveWindow(::sd::Window* pWin); virtual void ChangeEditMode (EditMode eMode, bool bIsLayerModeActive); virtual void SetZoom( long nZoom ); virtual void SetZoomRect( const Rectangle& rZoomRect ); void InsertURLField(const String& rURL, const String& rText, const String& rTarget, const Point* pPos); void InsertURLButton(const String& rURL, const String& rText, const String& rTarget, const Point* pPos); virtual void SetUIUnit(FieldUnit eUnit); void SelectionHasChanged(); void ModelHasChanged(); virtual void Activate(sal_Bool bIsMDIActivate); virtual void Deactivate(sal_Bool IsMDIActivate); virtual void UIActivating( SfxInPlaceClient* ); virtual void UIDeactivated( SfxInPlaceClient* ); virtual String GetSelectionText( sal_Bool bCompleteWords = sal_False ); virtual sal_Bool HasSelection( sal_Bool bText = sal_True ) const; void ExecCtrl(SfxRequest& rReq); void GetCtrlState(SfxItemSet& rSet); void GetDrawAttrState(SfxItemSet& rSet); void GetMenuState(SfxItemSet& rSet); void GetTableMenuState(SfxItemSet& rSet); /** Set the items of the given item set that are related to switching the editing mode to the correct values.

This function also sets the states of the mode buttons (those at the upper right corner) accordingly.

*/ void GetModeSwitchingMenuState (SfxItemSet &rSet); void GetAttrState(SfxItemSet& rSet); void GetSnapItemState(SfxItemSet& rSet); void GetState (SfxItemSet& rSet); void Execute (SfxRequest& rReq); void ExecStatusBar(SfxRequest& rReq); void GetStatusBarState(SfxItemSet& rSet); void ExecOptionsBar(SfxRequest& rReq); void GetOptionsBarState(SfxItemSet& rSet); void ExecRuler(SfxRequest& rReq); void GetRulerState(SfxItemSet& rSet); void ExecFormText(SfxRequest& rReq); void GetFormTextState(SfxItemSet& rSet); void ExecAnimationWin(SfxRequest& rReq); void GetAnimationWinState(SfxItemSet& rSet); void ExecNavigatorWin(SfxRequest& rReq); void GetNavigatorWinState(SfxItemSet& rSet); void ExecutePropPanelAttr (SfxRequest& rReq); void GetStatePropPanelAttr(SfxItemSet& rSet); void ExecEffectWin(SfxRequest& rReq); void Update3DWindow(); void AssignFrom3DWindow(); void ExecGallery(SfxRequest& rReq); void GetGalleryState(SfxItemSet& rSet); void ExecBmpMask( SfxRequest& rReq ); void GetBmpMaskState( SfxItemSet& rSet ); void ExecIMap( SfxRequest& rReq ); void GetIMapState( SfxItemSet& rSet ); void FuTemporary(SfxRequest& rReq); void FuPermanent(SfxRequest& rReq); void FuSupport(SfxRequest& rReq); void FuTable(SfxRequest& rReq); void AttrExec (SfxRequest& rReq); void AttrState (SfxItemSet& rSet); void ExecChar(SfxRequest& rReq); void ExecuteAnnotation (SfxRequest& rRequest); void GetAnnotationState (SfxItemSet& rItemSet); void StartRulerDrag ( const Ruler& rRuler, const MouseEvent& rMEvt); virtual sal_uInt16 PrepareClose( sal_Bool bUI = sal_True, sal_Bool bForBrowsing = sal_False ); PageKind GetPageKind() { return mePageKind; } Point GetMousePos() { return maMousePos; } sal_Bool IsMousePosFreezed() { return mbMousePosFreezed; } void SetMousePosFreezed( sal_Bool bIn ) { mbMousePosFreezed = bIn; } EditMode GetEditMode() const { return meEditMode; } virtual SdPage* GetActualPage() { return mpActualPage; } /// inherited from sd::ViewShell virtual SdPage* getCurrentPage() const; void ResetActualPage(); void ResetActualLayer(); sal_Bool SwitchPage(sal_uInt16 nPage); sal_Bool IsSwitchPageAllowed() const; sal_Bool GotoBookmark(const String& rBookmark); void MakeVisible(const Rectangle& rRect, ::Window& rWin); virtual void ReadFrameViewData(FrameView* pView); virtual void WriteFrameViewData(); virtual ErrCode DoVerb(long nVerb); virtual sal_Bool ActivateObject(SdrOle2Obj* pObj, long nVerb); void SetZoomOnPage( sal_Bool bZoom = sal_True ) { mbZoomOnPage = bZoom; } sal_Bool IsZoomOnPage() { return mbZoomOnPage; } void CheckLineTo (SfxRequest& rReq); void FuTemp01(SfxRequest& rReq); void FuTemp02(SfxRequest& rReq); void FuTemp03(SfxRequest& rReq); void FuTemp04(SfxRequest& rReq); void SetChildWindowState( SfxItemSet& rSet ); void UpdateIMapDlg( SdrObject* pObj ); void LockInput(); void UnlockInput(); sal_Bool IsInputLocked() const { return mnLockCount > 0UL; } sal_uInt16 GetCurPageId() { return( maTabControl.GetCurPageId() ); } /** Show controls of the UI or hide them, depending on the given flag. Do not call this method directly. Call the method at ViewShellBase instead. */ virtual void ShowUIControls (bool bVisible = true); void ScannerEvent( const ::com::sun::star::lang::EventObject& rEventObject ); bool IsLayerModeActive (void) const; sal_uInt16* GetSlotArray() const { return mpSlotArray; } virtual sal_Int8 AcceptDrop( const AcceptDropEvent& rEvt, DropTargetHelper& rTargetHelper, ::sd::Window* pTargetWindow, sal_uInt16 nPage, sal_uInt16 nLayer ); virtual sal_Int8 ExecuteDrop( const ExecuteDropEvent& rEvt, DropTargetHelper& rTargetHelper, ::sd::Window* pTargetWindow, sal_uInt16 nPage, sal_uInt16 nLayer ); virtual void WriteUserDataSequence ( ::com::sun::star::uno::Sequence < ::com::sun::star::beans::PropertyValue >&, sal_Bool bBrowse = sal_False ); virtual void ReadUserDataSequence ( const ::com::sun::star::uno::Sequence < ::com::sun::star::beans::PropertyValue >&, sal_Bool bBrowse = sal_False ); virtual void VisAreaChanged(const Rectangle& rRect); /** Create an accessible object representing the specified window. @param pWindow The returned object makes the document displayed in this window accessible. @return Returns an AccessibleDrawDocumentView object. */ virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible> CreateAccessibleDocumentView (::sd::Window* pWindow); /** Return the number of layers managed by the layer tab control. This will usually differ from the number of layers managed by the layer administrator. @return The number of layers managed by the layer tab control. The returned value is independent of whether the layer modus is currently active and the tab control is visible. */ virtual int GetTabLayerCount (void) const; /** Return the numerical id of the currently active layer as seen by the layer tab control. @return The returned id is a number between zero (inclusive) and the number of layers as returned by the GetTabLayerCount method (exclusive). */ virtual int GetActiveTabLayerIndex (void) const; /** Set the active layer at the layer tab control and update the control accordingly to reflect the change on screen. @param nId The id is expected to be a number between zero (inclusive) and the number of layers as returned by the GetTabLayerCount method (exclusive). Note that Invalid values are ignored. No excpetion is thrown in that case. */ virtual void SetActiveTabLayerIndex (int nId); /** Return a pointer to the tab control for pages. */ TabControl* GetPageTabControl (void); /** Return a pointer to the tab control for layers. */ LayerTabBar* GetLayerTabControl (void); /** Renames the given slide using an SvxNameDialog @param nPageId the index of the page in the SdTabControl. @param rName the new name of the slide. @return false, if the new name is invalid for some reason.

Implemented in drviews8.cxx.

*/ bool RenameSlide( sal_uInt16 nPageId, const String & rName ); /** modifies the given layer with the given values */ void ModifyLayer( SdrLayer* pLayer, const String& rLayerName, const String& rLayerTitle, const String& rLayerDesc, bool bIsVisible, bool bIsLocked, bool bIsPrintable ); virtual css::uno::Reference CreateSubController (void); DrawView* GetDrawView() const { return mpDrawView; } /** Relocation to a new parent window is not supported for DrawViewShell objects so this method always returns . */ virtual bool RelocateToParentWindow (::Window* pParentWindow); protected: DrawView* mpDrawView; SdPage* mpActualPage; Rectangle maMarkRect; Point maMousePos; sal_Bool mbMousePosFreezed; TabControl maTabControl; EditMode meEditMode; PageKind mePageKind; sal_Bool mbZoomOnPage; sal_Bool mbIsRulerDrag; sal_uLong mnLockCount; Timer maCloseTimer; sal_Bool mbReadOnly; sal_uInt16* mpSlotArray; static sal_Bool mbPipette; DECL_LINK( ClipboardChanged, TransferableDataHelper* ); DECL_LINK( CloseHdl, Timer* pTimer ); DECL_LINK( TabSplitHdl, TabBar * ); DECL_LINK( NameObjectHdl, AbstractSvxNameDialog* ); DECL_LINK( RenameSlideHdl, AbstractSvxNameDialog* ); void DeleteActualPage(); void DeleteActualLayer(); virtual SvxRuler* CreateHRuler(::sd::Window* pWin, sal_Bool bIsFirst); virtual SvxRuler* CreateVRuler(::sd::Window* pWin); virtual void UpdateHRuler(); virtual void UpdateVRuler(); virtual long GetHCtrlWidth(); virtual void SetZoomFactor(const Fraction& rZoomX, const Fraction& rZoomY); virtual Size GetOptimalSizePixel() const; void SetupPage( Size &rSize, long nLeft, long nRight, long nUpper, long nLower, sal_Bool bSize, sal_Bool bMargin, sal_Bool bScaleAll ); sal_uInt16 GetIdBySubId( sal_uInt16 nSId ); void MapSlot( sal_uInt16 nSId ); void UpdateToolboxImages( SfxItemSet &rSet, sal_Bool bPermanent = sal_True ); sal_uInt16 GetMappedSlot( sal_uInt16 nSId ); sal_uInt16 GetArrayId( sal_uInt16 nSId ); void GetMenuStateSel(SfxItemSet& rSet); private: /** This flag controls whether the layer mode is active, i.e. the layer dialog is visible. */ bool mbIsLayerModeActive; /** This item contains the clipboard formats of the current clipboard content that are supported both by that content and by the DrawViewShell. */ ::std::auto_ptr mpCurrentClipboardFormats; /** On some occasions it is necessary to make SwitchPage calls asynchronously. */ tools::AsynchronousCall maAsynchronousSwitchPageCall; /** This flag is used to prevent nested calls to SwitchPage(). */ bool mbIsInSwitchPage; /** Listen for selection changes and broadcast context changes for the sidebar. */ ::rtl::Reference mpSelectionChangeHandler; void Construct (DrawDocShell* pDocSh, PageKind ePageKind); /** Depending on the given request create a new page or duplicate an existing one. See ViewShell::CreateOrDuplicatePage() for more information. */ virtual SdPage* CreateOrDuplicatePage ( SfxRequest& rRequest, PageKind ePageKind, SdPage* pPage, const sal_Int32 nInsertPosition = -1); ::com::sun::star::uno::Reference< ::com::sun::star::scanner::XScannerManager > mxScannerManager; ::com::sun::star::uno::Reference< ::com::sun::star::lang::XEventListener > mxScannerListener; TransferableClipboardListener* mpClipEvtLstnr; sal_Bool mbPastePossible; virtual void Notify (SfxBroadcaster& rBC, const SfxHint& rHint); /** Stop a running slide show. The frame the show is running in is destroyed if a) it is running in its own frame, i.e. is a full screen show and b) the given flag bCloseFrame is true. @param bCloseFrame Be carefull with this flag when stopping a full screen show. When called from the destructor the flag has to be or otherwise we run into a loop of calls to destructors of the view and the frame. When called from other places the flag should be so that not an empty frame remains. When called with it is the responsibility of the caller to avoid an illegal reentrant call. */ void StopSlideShow (bool bCloseFrame); /** Show the context menu for snap lines and points. Because snap lines can not be selected the index of the snap line/point for which the popup menu is opened has to be passed to the processing slot handlers. This can be done only by manually showing the popup menu. @param rPageView The page view is used to access the help lines. @param nSnapLineIndex Index of the snap line or snap point for which to show the context menu. @param rMouseLocation The mouse location defines the location at which to display the context menu. */ void ShowSnapLineContextMenu ( SdrPageView& rPageView, const sal_uInt16 nSnapLineIndex, const Point& rMouseLocation); ::sfx2::sidebar::EnumContext::Context GetContextForSelection (void) const; using ViewShell::Notify; ::std::auto_ptr< AnnotationManager > mpAnnotationManager; ::std::auto_ptr< ViewOverlayManager > mpViewOverlayManager; }; } // end of namespace sd #endif