/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_sfx2.hxx" #include #include #include #include #include #include #include #include #include #include #include #include "workwin.hxx" #include "splitwin.hxx" #include #include "sfx2/sfxhelp.hxx" #include #include #include #include #include #include #include #include #include #define MAX_TOGGLEAREA_WIDTH 20 #define MAX_TOGGLEAREA_HEIGHT 20 using namespace ::com::sun::star; // implemented in 'sfx2/source/appl/childwin.cxx' extern sal_Bool GetPosSizeFromString( const String& rStr, Point& rPos, Size& rSize ); extern sal_Bool GetSplitSizeFromString( const String& rStr, Size& rSize ); // If you want to change the number you also have to: // - Add new slot ids to sfxsids.hrc // - Add new slots to frmslots.sdi // - Add new slot definitions to sfx.sdi static const int NUM_OF_DOCKINGWINDOWS = 10; class SfxTitleDockingWindow; class SfxTitleDockingWindow : public SfxDockingWindow { Window* m_pWrappedWindow; sal_uInt16 m_nID; public: SfxTitleDockingWindow( SfxBindings* pBindings , SfxChildWindow* pChildWin , Window* pParent , WinBits nBits, sal_uInt16 nID); virtual ~SfxTitleDockingWindow(); Window* GetWrappedWindow() const { return m_pWrappedWindow; } void SetWrappedWindow(Window* const pWindow); virtual void StateChanged( StateChangedType nType ); virtual long Notify( NotifyEvent& rNEvt ); virtual void Resize(); virtual void Resizing( Size& rSize ); virtual sal_Bool Close(); }; namespace { struct WindowState { ::rtl::OUString sTitle; }; } static uno::WeakReference< container::XNameAccess > m_xWindowStateConfiguration; static uno::WeakReference< frame::XModuleManager > m_xModuleManager; static bool lcl_getWindowState( const uno::Reference< container::XNameAccess >& xWindowStateMgr, const ::rtl::OUString& rResourceURL, WindowState& rWindowState ) { bool bResult = false; try { uno::Any a; uno::Sequence< beans::PropertyValue > aWindowState; a = xWindowStateMgr->getByName( rResourceURL ); if ( a >>= aWindowState ) { for ( sal_Int32 n = 0; n < aWindowState.getLength(); n++ ) { if ( aWindowState[n].Name.equalsAscii( "UIName" )) { aWindowState[n].Value >>= rWindowState.sTitle; } } } bResult = true; } catch ( container::NoSuchElementException& ) { bResult = false; } return bResult; } SfxDockingWrapper::SfxDockingWrapper( Window* pParentWnd , sal_uInt16 nId , SfxBindings* pBindings , SfxChildWinInfo* pInfo ) : SfxChildWindow( pParentWnd , nId ) { uno::Reference< lang::XMultiServiceFactory > xServiceManager = ::comphelper::getProcessServiceFactory(); const rtl::OUString aDockWindowResourceURL( RTL_CONSTASCII_USTRINGPARAM( "private:resource/dockingwindow/" )); SfxTitleDockingWindow* pTitleDockWindow = new SfxTitleDockingWindow( pBindings, this, pParentWnd, WB_STDDOCKWIN | WB_CLIPCHILDREN | WB_SIZEABLE | WB_3DLOOK | WB_ROLLABLE, nId); pWindow = pTitleDockWindow; eChildAlignment = SFX_ALIGN_NOALIGNMENT; // Use factory manager to retrieve XWindow factory. That can be used to instanciate // the real window factory. uno::Reference< lang::XSingleComponentFactory > xFactoryMgr( xServiceManager->createInstance( rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "com.sun.star.ui.WindowContentFactoryManager"))), uno::UNO_QUERY ); if (xFactoryMgr.is()) { SfxDispatcher* pDispatcher = pBindings->GetDispatcher(); uno::Reference< frame::XFrame > xFrame( pDispatcher->GetFrame()->GetFrame().GetFrameInterface(), uno::UNO_QUERY ); uno::Sequence< uno::Any > aArgs(2); beans::PropertyValue aPropValue; aPropValue.Name = rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Frame" )); aPropValue.Value = uno::makeAny( xFrame ); aArgs[0] <<= aPropValue; aPropValue.Name = rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "ResourceURL" )); // create a resource URL from the nId provided by the sfx2 ::rtl::OUString aResourceURL( aDockWindowResourceURL ); aResourceURL += ::rtl::OUString::valueOf(sal_Int32(nId)); aPropValue.Value = uno::makeAny( aResourceURL ); aArgs[1] <<= aPropValue; uno::Reference< awt::XWindow > xWindow; try { uno::Reference< beans::XPropertySet > xProps( xServiceManager, uno::UNO_QUERY ); uno::Reference< uno::XComponentContext > xContext; if ( xProps.is() ) xProps->getPropertyValue( ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "DefaultContext" ))) >>= xContext; if ( xContext.is() ) { xWindow = uno::Reference< awt::XWindow>( xFactoryMgr->createInstanceWithArgumentsAndContext( aArgs, xContext ), uno::UNO_QUERY ); } uno::Reference< frame::XModuleManager > xModuleManager( m_xModuleManager ); if ( !xModuleManager.is() ) { xModuleManager = uno::Reference< frame::XModuleManager >( xServiceManager->createInstance( rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "com.sun.star.frame.ModuleManager" ))), uno::UNO_QUERY ); m_xModuleManager = xModuleManager; } uno::Reference< container::XNameAccess > xWindowStateConfiguration( m_xWindowStateConfiguration ); if ( !xWindowStateConfiguration.is() ) { xWindowStateConfiguration = uno::Reference< container::XNameAccess >( xServiceManager->createInstance( rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "com.sun.star.ui.WindowStateConfiguration" ))), uno::UNO_QUERY ); m_xWindowStateConfiguration = xWindowStateConfiguration; } ::rtl::OUString sModuleIdentifier = xModuleManager->identify( xFrame ); uno::Reference< container::XNameAccess > xModuleWindowState( xWindowStateConfiguration->getByName( sModuleIdentifier ), uno::UNO_QUERY ); if ( xModuleWindowState.is() ) { WindowState aDockWinState; if ( lcl_getWindowState( xModuleWindowState, aResourceURL, aDockWinState )) pTitleDockWindow->SetText( aDockWinState.sTitle ); } } catch ( beans::UnknownPropertyException& ) { } catch ( uno::RuntimeException& ) { } catch ( uno::Exception& ) { } Window* pContentWindow = VCLUnoHelper::GetWindow(xWindow); if ( pContentWindow ) pContentWindow->SetStyle( pContentWindow->GetStyle() | WB_DIALOGCONTROL | WB_CHILDDLGCTRL ); pTitleDockWindow->SetWrappedWindow(pContentWindow); } pWindow->SetOutputSizePixel( Size( 270, 240 ) ); ( ( SfxDockingWindow* ) pWindow )->Initialize( pInfo ); SetHideNotDelete( sal_True ); } SfxChildWindow* SfxDockingWrapper::CreateImpl( Window *pParent, sal_uInt16 nId, SfxBindings *pBindings, SfxChildWinInfo* pInfo ) { SfxChildWindow *pWin = new SfxDockingWrapper(pParent, nId, pBindings, pInfo); return pWin; } sal_uInt16 SfxDockingWrapper::GetChildWindowId () { DBG_ASSERT( false, "This method shouldn't be called!" ); return 0; } void SfxDockingWrapper::RegisterChildWindow (sal_Bool bVis, SfxModule *pMod, sal_uInt16 nFlags) { // pre-register a couple of docking windows for (int i=0; i < NUM_OF_DOCKINGWINDOWS; i++ ) { sal_uInt16 nID = sal_uInt16(SID_DOCKWIN_START+i); SfxChildWinFactory *pFact = new SfxChildWinFactory( SfxDockingWrapper::CreateImpl, nID, 0xffff ); pFact->aInfo.nFlags |= nFlags; pFact->aInfo.bVisible = bVis; SfxChildWindow::RegisterChildWindow(pMod, pFact); } } SfxChildWinInfo SfxDockingWrapper::GetInfo() const { SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); ((SfxDockingWindow*)GetWindow())->FillInfo( aInfo ); return aInfo; }; SfxTitleDockingWindow::SfxTitleDockingWindow( SfxBindings* pBind , SfxChildWindow* pChildWin , Window* pParent , WinBits nBits, sal_uInt16 nID ) : SfxDockingWindow( pBind , pChildWin , pParent , nBits ), m_pWrappedWindow(0), m_nID(nID) { } SfxTitleDockingWindow::~SfxTitleDockingWindow() { delete m_pWrappedWindow; } void SfxTitleDockingWindow::SetWrappedWindow( Window* const pWindow ) { m_pWrappedWindow = pWindow; if (m_pWrappedWindow) { m_pWrappedWindow->SetParent(this); m_pWrappedWindow->SetSizePixel( GetOutputSizePixel() ); m_pWrappedWindow->Show(); } } long SfxTitleDockingWindow::Notify( NotifyEvent& rNEvt ) { return SfxDockingWindow::Notify( rNEvt ); } void SfxTitleDockingWindow::StateChanged( StateChangedType nType ) { if ( nType == STATE_CHANGE_INITSHOW ) { Window* pWindow = GetWrappedWindow(); if ( pWindow ) { pWindow->SetSizePixel( GetOutputSizePixel() ); pWindow->Show(); } } SfxDockingWindow::StateChanged(nType); } void SfxTitleDockingWindow::Resize() { SfxDockingWindow::Resize(); if (m_pWrappedWindow) m_pWrappedWindow->SetSizePixel( GetOutputSizePixel() ); } void SfxTitleDockingWindow::Resizing( Size &rSize ) { SfxDockingWindow::Resizing( rSize ); if (m_pWrappedWindow) m_pWrappedWindow->SetSizePixel( GetOutputSizePixel() ); } sal_Bool SfxTitleDockingWindow::Close() { return SfxDockingWindow::Close(); } namespace { struct ChildrenRegisteredMap : public rtl::Static< bool, ChildrenRegisteredMap > {}; } static bool lcl_checkDockingWindowID( sal_uInt16 nID ) { if (nID < SID_DOCKWIN_START || nID >= sal_uInt16(SID_DOCKWIN_START+NUM_OF_DOCKINGWINDOWS)) return false; else return true; } static SfxWorkWindow* lcl_getWorkWindowFromXFrame( const uno::Reference< frame::XFrame >& rFrame ) { // We need to find the corresponding SfxFrame of our XFrame SfxFrame* pFrame = SfxFrame::GetFirst(); SfxFrame* pXFrame = 0; while ( pFrame ) { uno::Reference< frame::XFrame > xViewShellFrame( pFrame->GetFrameInterface() ); if ( xViewShellFrame == rFrame ) { pXFrame = pFrame; break; } else pFrame = SfxFrame::GetNext( *pFrame ); } // If we have a SfxFrame we can retrieve the work window (Sfx layout manager for docking windows) if ( pXFrame ) return pXFrame->GetWorkWindow_Impl(); else return NULL; } /* Factory function used by the framework layout manager to "create" a docking window with a special name. The string rDockingWindowName MUST BE a valid ID! The ID is pre-defined by a certain slot range located in sfxsids.hrc (currently SID_DOCKWIN_START = 9800). */ void SAL_CALL SfxDockingWindowFactory( const uno::Reference< frame::XFrame >& rFrame, const rtl::OUString& rDockingWindowName ) { ::vos::OGuard aGuard( Application::GetSolarMutex() ); sal_uInt16 nID = sal_uInt16(rDockingWindowName.toInt32()); // Check the range of the provided ID otherwise nothing will happen if ( lcl_checkDockingWindowID( nID )) { SfxWorkWindow* pWorkWindow = lcl_getWorkWindowFromXFrame( rFrame ); if ( pWorkWindow ) { SfxChildWindow* pChildWindow = pWorkWindow->GetChildWindow_Impl(nID); if ( !pChildWindow ) { // Register window at the workwindow child window list pWorkWindow->SetChildWindow_Impl( nID, true, false ); } } } } /* Function used by the framework layout manager to determine the visibility state of a docking window with a special name. The string rDockingWindowName MUST BE a valid ID! The ID is pre-defined by a certain slot range located in sfxsids.hrc (currently SID_DOCKWIN_START = 9800). */ bool SAL_CALL IsDockingWindowVisible( const uno::Reference< frame::XFrame >& rFrame, const rtl::OUString& rDockingWindowName ) { ::vos::OGuard aGuard( Application::GetSolarMutex() ); sal_uInt16 nID = sal_uInt16(rDockingWindowName.toInt32()); // Check the range of the provided ID otherwise nothing will happen if ( lcl_checkDockingWindowID( nID )) { SfxWorkWindow* pWorkWindow = lcl_getWorkWindowFromXFrame( rFrame ); if ( pWorkWindow ) { SfxChildWindow* pChildWindow = pWorkWindow->GetChildWindow_Impl(nID); if ( pChildWindow ) return true; } } return false; } class SfxDockingWindow_Impl { friend class SfxDockingWindow; SfxChildAlignment eLastAlignment; SfxChildAlignment eDockAlignment; sal_Bool bConstructed; Size aMinSize; SfxSplitWindow* pSplitWin; sal_Bool bSplitable; // sal_Bool bAutoHide; Timer aMoveTimer; // Folgende members sind nur in der Zeit von StartDocking bis EndDocking // g"ultig: sal_Bool bEndDocked; Size aSplitSize; long nHorizontalSize; long nVerticalSize; sal_uInt16 nLine; sal_uInt16 nPos; sal_uInt16 nDockLine; sal_uInt16 nDockPos; sal_Bool bNewLine; sal_Bool bDockingPrevented; ByteString aWinState; SfxChildAlignment GetLastAlignment() const { return eLastAlignment; } void SetLastAlignment(SfxChildAlignment eAlign) { eLastAlignment = eAlign; } SfxChildAlignment GetDockAlignment() const { return eDockAlignment; } void SetDockAlignment(SfxChildAlignment eAlign) { eDockAlignment = eAlign; } }; //------------------------------------------------------------------------- void SfxDockingWindow::Resize() /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow merkt sich ggf. eine ver"anderte FloatingSize. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s auch SfxDockingWindow::Resize() gerufen werden. */ { DockingWindow::Resize(); Invalidate(); if ( pImp->bConstructed && pMgr ) { if ( IsFloatingMode() ) { // start timer for saving window status information pImp->aMoveTimer.Start(); } else { Size aSize( GetSizePixel() ); switch ( pImp->GetDockAlignment() ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: pImp->nHorizontalSize = aSize.Width(); pImp->aSplitSize = aSize; break; case SFX_ALIGN_TOP: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: case SFX_ALIGN_BOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: case SFX_ALIGN_LOWESTBOTTOM: pImp->nVerticalSize = aSize.Height(); pImp->aSplitSize = aSize; break; default: break; } } } } //------------------------------------------------------------------------- sal_Bool SfxDockingWindow::PrepareToggleFloatingMode() /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow erm"oglicht ein Eingreifen in das Umschalten des floating mode. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s danach SfxDockingWindow::PrepareToggleFloatingMode() gerufen werden, wenn nicht FALSE zur"uckgegeben wird. */ { if (!pImp->bConstructed) return sal_True; if ( (Application::IsInModalMode() && IsFloatingMode()) || !pMgr ) return sal_False; if ( pImp->bDockingPrevented ) return sal_False; if (!IsFloatingMode()) { // Testen, ob FloatingMode erlaubt ist if ( CheckAlignment(GetAlignment(),SFX_ALIGN_NOALIGNMENT) != SFX_ALIGN_NOALIGNMENT ) return sal_False; if ( pImp->pSplitWin ) { // Das DockingWindow sitzt in einem SplitWindow und wird abgerissen pImp->pSplitWin->RemoveWindow(this/*, sal_False*/); pImp->pSplitWin = 0; } } else if ( pMgr ) { pImp->aWinState = GetFloatingWindow()->GetWindowState(); // Testen, ob es erlaubt ist, anzudocken if (CheckAlignment(GetAlignment(),pImp->GetLastAlignment()) == SFX_ALIGN_NOALIGNMENT) return sal_False; // Testen, ob das Workwindow gerade ein Andocken erlaubt SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( !pWorkWin->IsDockingAllowed() || !pWorkWin->IsInternalDockingAllowed() ) return sal_False; } return sal_True; } //------------------------------------------------------------------------- void SfxDockingWindow::ToggleFloatingMode() /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow setzt die internen Daten des SfxDockingWindow und sorgt f"ur korrektes Alignment am parent window. Durch PrepareToggleFloatMode und Initialize ist sichergestellt, da\s pImp->GetLastAlignment() immer eine erlaubtes Alignment liefert. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s zuerst SfxDockingWindow::ToggleFloatingMode() gerufen werden. */ { if ( !pImp->bConstructed || !pMgr ) return; // Kein Handler-Aufruf // Altes Alignment merken und dann umschalten. // Sv hat jetzt schon umgeschaltet, aber Alignment am SfxDockingWindow // ist noch das alte! // Was war ich bisher ? SfxChildAlignment eLastAlign = GetAlignment(); SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; if (IsFloatingMode()) { SetAlignment(SFX_ALIGN_NOALIGNMENT); if ( pImp->aWinState.Len() ) GetFloatingWindow()->SetWindowState( pImp->aWinState ); else GetFloatingWindow()->SetOutputSizePixel( GetFloatingSize() ); /* if ( pImp->bSplitable && !pImp->bEndDocked ) // Wenn das Fenster vorher in einem SplitWindow lag, kommt von // Sv kein Show Show(); */ } else { if (pImp->GetDockAlignment() == eLastAlign) { // Wenn ToggleFloatingMode aufgerufen wurde, das DockAlignment // aber noch unver"andert ist, mu\s das ein Toggeln durch DClick // gewesen sein, also LastAlignment verwenden SetAlignment (pImp->GetLastAlignment()); if ( !pImp->bSplitable ) SetSizePixel( CalcDockingSize(GetAlignment()) ); } else { // Toggeln wurde durch Draggen ausgel"ost pImp->nLine = pImp->nDockLine; pImp->nPos = pImp->nDockPos; SetAlignment (pImp->GetDockAlignment()); } if ( pImp->bSplitable ) { // Das DockingWindow kommt jetzt in ein SplitWindow pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(GetAlignment()); // Das LastAlignment ist jetzt immer noch das zuletzt angedockte SfxSplitWindow *pSplit = pWorkWin->GetSplitWindow_Impl(pImp->GetLastAlignment()); DBG_ASSERT( pSplit, "LastAlignment kann nicht stimmen!" ); if ( pSplit && pSplit != pImp->pSplitWin ) pSplit->ReleaseWindow_Impl(this); if ( pImp->GetDockAlignment() == eLastAlign ) pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize ); else pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize, pImp->nLine, pImp->nPos, pImp->bNewLine ); if ( !pImp->pSplitWin->IsFadeIn() ) pImp->pSplitWin->FadeIn(); } } // altes Alignment festhalten f"ur n"achstes Togglen; erst jetzt setzen // wg. Abmelden beim SplitWindow! pImp->SetLastAlignment(eLastAlign); // DockAlignment zur"ucksetzen, falls noch EndDocking gerufen wird pImp->SetDockAlignment(GetAlignment()); // SfxChildWindow korrekt andocken bzw. entdocken if ( pMgr ) pWorkWin->ConfigChild_Impl( eIdent, SFX_TOGGLEFLOATMODE, pMgr->GetType() ); } //------------------------------------------------------------------------- void SfxDockingWindow::StartDocking() /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow holt vom parent window das innere und "au\sere docking rectangle. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s am Ende SfxDockingWindow::StartDocking() gerufen werden. */ { if ( !pImp->bConstructed || !pMgr ) return; SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); pWorkWin->ConfigChild_Impl( eIdent, SFX_SETDOCKINGRECTS, pMgr->GetType() ); pImp->SetDockAlignment(GetAlignment()); if ( pImp->pSplitWin ) { // Die aktuellen Docking-Daten besorgen pImp->pSplitWin->GetWindowPos(this, pImp->nLine, pImp->nPos); pImp->nDockLine = pImp->nLine; pImp->nDockPos = pImp->nPos; pImp->bNewLine = sal_False; } } //------------------------------------------------------------------------- sal_Bool SfxDockingWindow::Docking( const Point& rPos, Rectangle& rRect ) /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow berechnet das aktuelle tracking rectangle. Dazu benutzt sie die Methode CalcAlignment(rPos,rRect), deren Verhalten von abgeleiteten Klassen beeinflu\st werden kann (s.u.). Diese Methode sollte nach M"oglichkeit nicht "uberschrieben werden. */ { if ( Application::IsInModalMode() ) return sal_True; if ( !pImp->bConstructed || !pMgr ) { rRect.SetSize( Size() ); return IsFloatingMode(); } SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( pImp->bDockingPrevented || !pWorkWin->IsInternalDockingAllowed() ) return sal_False; sal_Bool bFloatMode = sal_False; if ( GetOuterRect().IsInside( rPos ) && !IsDockingPrevented() ) { // Maus innerhalb OuterRect : Alignment und Rectangle berechnen SfxChildAlignment eAlign = CalcAlignment(rPos, rRect); if (eAlign == SFX_ALIGN_NOALIGNMENT) bFloatMode = sal_True; pImp->SetDockAlignment(eAlign); } else { // Maus nicht innerhalb OuterRect : muss FloatingWindow sein // Ist das erlaubt ? if (CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT) != SFX_ALIGN_NOALIGNMENT) return sal_False; bFloatMode = sal_True; if ( SFX_ALIGN_NOALIGNMENT != pImp->GetDockAlignment() ) { // wg. SV-Bug darf rRect nur ver"andert werden, wenn sich das // Alignment "andert ! pImp->SetDockAlignment(SFX_ALIGN_NOALIGNMENT); rRect.SetSize(CalcDockingSize(SFX_ALIGN_NOALIGNMENT)); } } if ( !pImp->bSplitable ) { // Bei individuell angedocktem Window wird die Position durch das // Alignment und die docking rects festgelegt. Size aSize = rRect.GetSize(); Point aPos; switch ( pImp->GetDockAlignment() ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: aPos = aInnerRect.TopLeft(); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.X() -= aSize.Width(); break; case SFX_ALIGN_TOP: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: aPos = Point(aOuterRect.Left(), aInnerRect.Top()); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.Y() -= aSize.Height(); break; case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: aPos = Point(aInnerRect.Right() - rRect.GetSize().Width(), aInnerRect.Top()); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.X() += aSize.Width(); break; case SFX_ALIGN_BOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: case SFX_ALIGN_LOWESTBOTTOM: aPos = Point(aOuterRect.Left(), aInnerRect.Bottom() - rRect.GetSize().Height()); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.Y() += aSize.Height(); break; default: break; } rRect.SetPos(aPos); } return bFloatMode; } //------------------------------------------------------------------------- void SfxDockingWindow::EndDocking( const Rectangle& rRect, sal_Bool bFloatMode ) /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow sorgt f"ur das korrekte Alignment am parent window. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s zuerst SfxDockingWindow::EndDocking() gerufen werden. */ { if ( !pImp->bConstructed || IsDockingCanceled() || !pMgr ) return; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); sal_Bool bReArrange = sal_False; SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) { eIdent = SFX_CHILDWIN_SPLITWINDOW; // Wenn sich das Alignment "andert und das Fenster befindet sich // im angedockten Zustand in einem SplitWindow, mu\s umgemeldet werden // Wenn neu angedockt wird, machen PrepareToggleFloatingMode() // und ToggleFloatingMode() das Ummelden. if ( !bFloatMode ) bReArrange = sal_True; } if ( bReArrange ) { if ( GetAlignment() != pImp->GetDockAlignment() ) { // Vor dem Show() mu\s das Ummelden passiert sein, daher kann nicht // die Basisklasse gerufen werden if ( IsFloatingMode() || !pImp->bSplitable ) Show( sal_False, SHOW_NOFOCUSCHANGE ); // Die Gr"o\se f"urs Toggeln setzen pImp->aSplitSize = rRect.GetSize(); if ( IsFloatingMode() ) { SetFloatingMode( bFloatMode ); if ( IsFloatingMode() || !pImp->bSplitable ) Show( sal_True, SHOW_NOFOCUSCHANGE ); } else { pImp->pSplitWin->RemoveWindow(this,sal_False); pImp->nLine = pImp->nDockLine; pImp->nPos = pImp->nDockPos; pImp->pSplitWin->ReleaseWindow_Impl(this); pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(pImp->GetDockAlignment()); pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize, pImp->nDockLine, pImp->nDockPos, pImp->bNewLine ); if ( !pImp->pSplitWin->IsFadeIn() ) pImp->pSplitWin->FadeIn(); } } else if ( pImp->nLine != pImp->nDockLine || pImp->nPos != pImp->nDockPos || pImp->bNewLine ) { // Ich wurde innerhalb meines Splitwindows verschoben. if ( pImp->nLine != pImp->nDockLine ) pImp->aSplitSize = rRect.GetSize(); pImp->pSplitWin->MoveWindow( this, pImp->aSplitSize, pImp->nDockLine, pImp->nDockPos, pImp->bNewLine ); } } else { pImp->bEndDocked = sal_True; DockingWindow::EndDocking(rRect, bFloatMode); pImp->bEndDocked = sal_False; } SetAlignment( IsFloatingMode() ? SFX_ALIGN_NOALIGNMENT : pImp->GetDockAlignment() ); } //------------------------------------------------------------------------- void SfxDockingWindow::Resizing( Size& /*rSize*/ ) /* [Beschreibung] Virtuelle Methode der Klasse DockingWindow. Hier kann das interaktive Umgr"o\sern im FloatingMode beeinflu\t werden, z.B. indem nur diskrete Werte f"ur Breite und/oder H"ohe zugelassen werden. Die Basisimplementation verhindert, da\s die OutputSize kleiner wird als eine mit SetMinOutputSizePixel() gesetzte Gr"o\se. */ { /* if(rSize.Width() < pImp->aMinSize.Width()) rSize.Width() = pImp->aMinSize.Width(); if(rSize.Height() < pImp->aMinSize.Height()) rSize.Height() = pImp->aMinSize.Height(); */ } //------------------------------------------------------------------------- SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW, Window* pParent, WinBits nWinBits) : DockingWindow (pParent, nWinBits), pBindings(pBindinx), pMgr(pCW), pImp(NULL) /* [Beschreibung] ctor der Klasse SfxDockingWindow. Es wird ein SfxChildWindow ben"otigt, da das Andocken im Sfx "uber SfxChildWindows realisiert wird. */ { if ( GetHelpId().getLength() ) { SetUniqueId( GetHelpId() ); SetHelpId(""); } else { SfxViewFrame* pViewFrame = pBindings->GetDispatcher()->GetFrame(); SfxSlotPool* pSlotPool = pViewFrame->GetObjectShell()->GetModule()->GetSlotPool(); const SfxSlot* pSlot = pSlotPool->GetSlot( pCW->GetType() ); if ( pSlot ) { rtl::OString aCmd("SFXDOCKINGWINDOW_"); aCmd += pSlot->GetUnoName(); SetUniqueId( aCmd ); } } pImp = new SfxDockingWindow_Impl; pImp->bConstructed = sal_False; pImp->pSplitWin = 0; pImp->bEndDocked = sal_False; pImp->bDockingPrevented = sal_False; pImp->bSplitable = sal_True; // pImp->bAutoHide = sal_False; // Zun"achst auf Defaults setzen; das Alignment wird in der Subklasse gesetzt pImp->nLine = pImp->nDockLine = 0; pImp->nPos = pImp->nDockPos = 0; pImp->bNewLine = sal_False; pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT); pImp->aMoveTimer.SetTimeout(50); pImp->aMoveTimer.SetTimeoutHdl(LINK(this,SfxDockingWindow,TimerHdl)); // DBG_ASSERT(pMgr,"DockingWindow erfordert ein SfxChildWindow!"); } //------------------------------------------------------------------------- SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW, Window* pParent, const ResId& rResId) : DockingWindow(pParent, rResId), pBindings(pBindinx), pMgr(pCW), pImp(NULL) /* [Beschreibung] ctor der Klasse SfxDockingWindow. Es wird ein SfxChildWindow ben"otigt, da das Andocken im Sfx "uber SfxChildWindows realisiert wird. */ { if ( GetHelpId().getLength() ) { SetUniqueId( GetHelpId() ); SetHelpId(""); } else { SfxViewFrame* pViewFrame = pBindings->GetDispatcher()->GetFrame(); SfxSlotPool* pSlotPool = pViewFrame->GetObjectShell()->GetModule()->GetSlotPool(); const SfxSlot* pSlot = pSlotPool->GetSlot( pCW->GetType() ); if ( pSlot ) { rtl::OString aCmd("SFXDOCKINGWINDOW_"); aCmd += pSlot->GetUnoName(); SetUniqueId( aCmd ); } } pImp = new SfxDockingWindow_Impl; pImp->bConstructed = sal_False; pImp->pSplitWin = 0; pImp->bEndDocked = sal_False; pImp->bDockingPrevented = sal_False; pImp->bSplitable = sal_True; // pImp->bAutoHide = sal_False; // Zun"achst auf Defaults setzen; das Alignment wird in der Subklasse gesetzt pImp->nLine = pImp->nDockLine = 0; pImp->nPos = pImp->nDockPos = 0; pImp->bNewLine = sal_False; pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT); pImp->aMoveTimer.SetTimeout(50); pImp->aMoveTimer.SetTimeoutHdl(LINK(this,SfxDockingWindow,TimerHdl)); // DBG_ASSERT(pMgr,"DockingWindow erfordert ein SfxChildWindow!"); } //------------------------------------------------------------------------- void SfxDockingWindow::Initialize(SfxChildWinInfo *pInfo) /* [Beschreibung] Initialisierung der Klasse SfxDockingWindow "uber ein SfxChildWinInfo. Die Initialisierung erfolgt erst in einem 2.Schritt nach dem ctor und sollte vom ctor der abgeleiteten Klasse oder vom ctor des SfxChildWindows aufgerufen werden. */ { if ( !pMgr ) { // Bugfix #39771 pImp->SetDockAlignment( SFX_ALIGN_NOALIGNMENT ); pImp->bConstructed = sal_True; return; } if ( pInfo->nFlags & SFX_CHILDWIN_FORCEDOCK ) pImp->bDockingPrevented = sal_True; pImp->aSplitSize = GetOutputSizePixel(); if ( !GetFloatingSize().Width() ) { Size aMinSize( GetMinOutputSizePixel() ); SetFloatingSize( pImp->aSplitSize ); if ( pImp->aSplitSize.Width() < aMinSize.Width() ) pImp->aSplitSize.Width() = aMinSize.Width(); if ( pImp->aSplitSize.Height() < aMinSize.Height() ) pImp->aSplitSize.Height() = aMinSize.Height(); } sal_Bool bVertHorzRead( sal_False ); if ( pInfo->aExtraString.Len() ) { // get information about alignment, split size and position in SplitWindow String aStr; sal_uInt16 nPos = pInfo->aExtraString.SearchAscii("AL:"); if ( nPos != STRING_NOTFOUND ) { // alignment information sal_uInt16 n1 = pInfo->aExtraString.Search('(', nPos); if ( n1 != STRING_NOTFOUND ) { sal_uInt16 n2 = pInfo->aExtraString.Search(')', n1); if ( n2 != STRING_NOTFOUND ) { // extract alignment information from extrastring aStr = pInfo->aExtraString.Copy(nPos, n2 - nPos + 1); pInfo->aExtraString.Erase(nPos, n2 - nPos + 1); aStr.Erase(nPos, n1-nPos+1); } } } if ( aStr.Len() ) { // accept window state only if alignment is also set pImp->aWinState = pInfo->aWinState; // check for valid alignment SfxChildAlignment eLocalAlignment = (SfxChildAlignment) (sal_uInt16) aStr.ToInt32(); if ( pImp->bDockingPrevented ) // docking prevented, ignore old configuration and take alignment from default aStr.Erase(); else SetAlignment( eLocalAlignment ); SfxChildAlignment eAlign = CheckAlignment(GetAlignment(),GetAlignment()); if ( eAlign != GetAlignment() ) { DBG_ERROR("Invalid Alignment!"); SetAlignment( eAlign ); aStr.Erase(); } // get last alignment (for toggeling) nPos = aStr.Search(','); if ( nPos != STRING_NOTFOUND ) { aStr.Erase(0, nPos+1); pImp->SetLastAlignment( (SfxChildAlignment) (sal_uInt16) aStr.ToInt32() ); } nPos = aStr.Search(','); if ( nPos != STRING_NOTFOUND ) { // get split size and position in SplitWindow Point aPos; aStr.Erase(0, nPos+1); if ( GetPosSizeFromString( aStr, aPos, pImp->aSplitSize ) ) { pImp->nLine = pImp->nDockLine = (sal_uInt16) aPos.X(); pImp->nPos = pImp->nDockPos = (sal_uInt16) aPos.Y(); pImp->nVerticalSize = pImp->aSplitSize.Height(); pImp->nHorizontalSize = pImp->aSplitSize.Width(); if ( GetSplitSizeFromString( aStr, pImp->aSplitSize )) bVertHorzRead = sal_True; } } } else { DBG_ERROR( "Information is missing!" ); } } if ( !bVertHorzRead ) { pImp->nVerticalSize = pImp->aSplitSize.Height(); pImp->nHorizontalSize = pImp->aSplitSize.Width(); } SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( GetAlignment() != SFX_ALIGN_NOALIGNMENT ) { // check if SfxWorkWindow is able to allow docking at its border if ( !pWorkWin->IsDockingAllowed() || !pWorkWin->IsInternalDockingAllowed() || ( (GetFloatStyle() & WB_STANDALONE) && Application::IsInModalMode()) ) { SetAlignment( SFX_ALIGN_NOALIGNMENT ); } } // detect floating mode // toggeling mode will not execute code in handlers, because pImp->bConstructed is not set yet sal_Bool bFloatMode = IsFloatingMode(); if ( bFloatMode != ((GetAlignment() == SFX_ALIGN_NOALIGNMENT)) ) { bFloatMode = !bFloatMode; SetFloatingMode( bFloatMode ); if ( bFloatMode ) { if ( pImp->aWinState.Len() ) GetFloatingWindow()->SetWindowState( pImp->aWinState ); else GetFloatingWindow()->SetOutputSizePixel( GetFloatingSize() ); } } if ( IsFloatingMode() ) { // validate last alignment SfxChildAlignment eLastAlign = pImp->GetLastAlignment(); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_LEFT); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_RIGHT); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_TOP); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_BOTTOM); pImp->SetLastAlignment(eLastAlign); } else { // docked window must have NOALIGNMENT as last alignment pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT); if ( pImp->bSplitable ) { // pImp->bAutoHide = ( pInfo->nFlags & SFX_CHILDWIN_AUTOHIDE) != 0; pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(GetAlignment()); pImp->pSplitWin->InsertWindow(this, pImp->aSplitSize); } else { //?????? Currently not supported // Fenster ist individuell angedockt; Gr"o\se berechnen. // Dazu mu\s sie mit der FloatingSize initialisiert werden, falls // irgendwer sich darauf verl"a\st, da\s eine vern"unftige Gr"o\se // gesetzt ist SetSizePixel(GetFloatingSize()); SetSizePixel(CalcDockingSize(GetAlignment())); } } // save alignment pImp->SetDockAlignment( GetAlignment() ); } void SfxDockingWindow::Initialize_Impl() { if ( !pMgr ) { // Bugfix #39771 pImp->bConstructed = sal_True; return; } FloatingWindow* pFloatWin = GetFloatingWindow(); sal_Bool bSet = sal_False; if ( pFloatWin ) { bSet = !pFloatWin->IsDefaultPos(); } else { Point aPos = GetFloatingPos(); if ( aPos != Point() ) bSet = sal_True; } if ( !bSet) { SfxViewFrame *pFrame = pBindings->GetDispatcher_Impl()->GetFrame(); Window* pEditWin = pFrame->GetViewShell()->GetWindow(); Point aPos = pEditWin->OutputToScreenPixel( pEditWin->GetPosPixel() ); aPos = GetParent()->ScreenToOutputPixel( aPos ); SetFloatingPos( aPos ); } if ( pFloatWin ) { // initialize floating window if ( !pImp->aWinState.Len() ) // window state never set before, get if from defaults pImp->aWinState = pFloatWin->GetWindowState(); // trick: use VCL method SetWindowState to adjust position and size pFloatWin->SetWindowState( pImp->aWinState ); // remember floating size for calculating alignment and tracking rectangle SetFloatingSize( pFloatWin->GetSizePixel() ); // some versions of VCL didn't call resize in the current situation //Resize(); } // allow calling of docking handlers pImp->bConstructed = sal_True; } //------------------------------------------------------------------------- void SfxDockingWindow::FillInfo(SfxChildWinInfo& rInfo) const /* [Beschreibung] F"ullt ein SfxChildWinInfo mit f"ur SfxDockingWindow spezifischen Daten, damit sie in die INI-Datei geschrieben werden koennen. Es wird angenommen, da\s rInfo alle anderen evt. relevanten Daten in der ChildWindow-Klasse erh"alt. Eingetragen werden hier gemerkten Gr"o\sen, das ZoomIn-Flag und die f"ur das Docking relevanten Informationen. Wird diese Methode "uberschrieben, mu\s zuerst die Basisimplementierung gerufen werden. */ { if ( !pMgr ) return; if ( GetFloatingWindow() && pImp->bConstructed ) pImp->aWinState = GetFloatingWindow()->GetWindowState(); rInfo.aWinState = pImp->aWinState; rInfo.aExtraString = DEFINE_CONST_UNICODE("AL:("); rInfo.aExtraString += String::CreateFromInt32((sal_uInt16) GetAlignment()); rInfo.aExtraString += ','; rInfo.aExtraString += String::CreateFromInt32 ((sal_uInt16) pImp->GetLastAlignment()); if ( pImp->bSplitable ) { Point aPos(pImp->nLine, pImp->nPos); rInfo.aExtraString += ','; rInfo.aExtraString += String::CreateFromInt32( aPos.X() ); rInfo.aExtraString += '/'; rInfo.aExtraString += String::CreateFromInt32( aPos.Y() ); rInfo.aExtraString += '/'; rInfo.aExtraString += String::CreateFromInt32( pImp->nHorizontalSize ); rInfo.aExtraString += '/'; rInfo.aExtraString += String::CreateFromInt32( pImp->nVerticalSize ); rInfo.aExtraString += ','; rInfo.aExtraString += String::CreateFromInt32( pImp->aSplitSize.Width() ); rInfo.aExtraString += ';'; rInfo.aExtraString += String::CreateFromInt32( pImp->aSplitSize.Height() ); } rInfo.aExtraString += ')'; } //------------------------------------------------------------------------- SfxDockingWindow::~SfxDockingWindow() { ReleaseChildWindow_Impl(); delete pImp; } void SfxDockingWindow::ReleaseChildWindow_Impl() { if ( pMgr && pMgr->GetFrame() == pBindings->GetActiveFrame() ) pBindings->SetActiveFrame( NULL ); if ( pMgr && pImp->pSplitWin && pImp->pSplitWin->IsItemValid( GetType() ) ) pImp->pSplitWin->RemoveWindow(this); pMgr=NULL; } //------------------------------------------------------------------------- SfxChildAlignment SfxDockingWindow::CalcAlignment(const Point& rPos, Rectangle& rRect) /* [Beschreibung] Diese Methode berechnet f"ur gegebene Mausposition und tracking rectangle, welches Alignment sich daraus ergeben w"urde. Beim Wechsel des Alignments kann sich auch das tracking rectangle "andern, so dass ein ver"andertes rectangle zur"uckgegeben wird. Der Klassenbenutzer kann das Verhalten dieser Methode und damit das Verhalten seiner DockinWindow-Klasse beim Docken beeinflussen, indem er die hier aufgerufene virtuelle Methode SfxDockingWindow::CalcDockingSize(SfxChildAlignment eAlign) "uberschreibt (s.u.). */ { // calculate hypothetical sizes for different modes Size aFloatingSize(CalcDockingSize(SFX_ALIGN_NOALIGNMENT)); Size aVerticalSize(CalcDockingSize(SFX_ALIGN_LEFT)); Size aHorizontalSize(CalcDockingSize(SFX_ALIGN_TOP)); // check if docking is permitted SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( !pWorkWin->IsDockingAllowed() ) { rRect.SetSize( aFloatingSize ); return pImp->GetDockAlignment(); } // calculate borders to shrink inner area before checking for intersection with tracking rectangle long nLRBorder, nTBBorder; if ( pImp->bSplitable ) { // take the smaller size of docked and floating mode Size aSize = pImp->aSplitSize; if ( GetFloatingSize().Height() < aSize.Height() ) aSize.Height() = GetFloatingSize().Height(); if ( GetFloatingSize().Width() < aSize.Width() ) aSize.Width() = GetFloatingSize().Width(); nLRBorder = aSize.Width(); nTBBorder = aSize.Height(); } else { nLRBorder = aVerticalSize.Width(); nTBBorder = aHorizontalSize.Height(); } // limit border to predefined constant values if ( nLRBorder > MAX_TOGGLEAREA_WIDTH ) nLRBorder = MAX_TOGGLEAREA_WIDTH; if ( nTBBorder > MAX_TOGGLEAREA_WIDTH ) nTBBorder = MAX_TOGGLEAREA_WIDTH; // shrink area for floating mode if possible Rectangle aInRect = GetInnerRect(); if ( aInRect.GetWidth() > nLRBorder ) aInRect.Left() += nLRBorder/2; if ( aInRect.GetWidth() > nLRBorder ) aInRect.Right() -= nLRBorder/2; if ( aInRect.GetHeight() > nTBBorder ) aInRect.Top() += nTBBorder/2; if ( aInRect.GetHeight() > nTBBorder ) aInRect.Bottom() -= nTBBorder/2; // calculate alignment resulting from docking rectangle sal_Bool bBecomesFloating = sal_False; SfxChildAlignment eDockAlign = pImp->GetDockAlignment(); Rectangle aDockingRect( rRect ); if ( !IsFloatingMode() ) { // don't use tracking rectangle for alignment check, because it will be too large // to get a floating mode as result - switch to floating size // so the calculation only depends on the position of the rectangle, not the current // docking state of the window aDockingRect.SetSize( GetFloatingSize() ); // in this mode docking is never done by keyboard, so it's OK to use the mouse position aDockingRect.SetPos( pWorkWin->GetWindow()->OutputToScreenPixel( pWorkWin->GetWindow()->GetPointerPosPixel() ) ); } Point aPos = aDockingRect.TopLeft(); Rectangle aIntersect = GetOuterRect().GetIntersection( aDockingRect ); if ( aIntersect.IsEmpty() ) // docking rectangle completely outside docking area -> floating mode bBecomesFloating = sal_True; else { // create a small test rect around the mouse position and use this one // instead of the passed rRect to not dock too easily or by accident Rectangle aSmallDockingRect; aSmallDockingRect.SetSize( Size( MAX_TOGGLEAREA_WIDTH, MAX_TOGGLEAREA_HEIGHT ) ); Point aNewPos(rPos); aNewPos.X() -= aSmallDockingRect.GetWidth()/2; aNewPos.Y() -= aSmallDockingRect.GetHeight()/2; aSmallDockingRect.SetPos(rPos); Rectangle aIntersectRect = aInRect.GetIntersection( aSmallDockingRect ); if ( aIntersectRect == aSmallDockingRect ) // docking rectangle completely inside (shrinked) inner area -> floating mode bBecomesFloating = sal_True; } if ( bBecomesFloating ) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT); } else { // docking rectangle is in the "sensible area" Point aInPosTL( aPos.X()-aInRect.Left(), aPos.Y()-aInRect.Top() ); Point aInPosBR( aPos.X()-aInRect.Left() + aDockingRect.GetWidth(), aPos.Y()-aInRect.Top() + aDockingRect.GetHeight() ); Size aInSize = aInRect.GetSize(); sal_Bool bNoChange = sal_False; // check if alignment is still unchanged switch ( GetAlignment() ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: if (aInPosTL.X() <= 0) { eDockAlign = GetAlignment(); bNoChange = sal_True; } break; case SFX_ALIGN_TOP: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: if ( aInPosTL.Y() <= 0) { eDockAlign = GetAlignment(); bNoChange = sal_True; } break; case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: if ( aInPosBR.X() >= aInSize.Width()) { eDockAlign = GetAlignment(); bNoChange = sal_True; } break; case SFX_ALIGN_BOTTOM: case SFX_ALIGN_LOWESTBOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: if ( aInPosBR.Y() >= aInSize.Height()) { eDockAlign = GetAlignment(); bNoChange = sal_True; } break; default: break; } if ( !bNoChange ) { // alignment will change, test alignment according to distance of the docking rectangles edges sal_Bool bForbidden = sal_True; if ( aInPosTL.X() <= 0) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_LEFT); bForbidden = ( eDockAlign != SFX_ALIGN_LEFT && eDockAlign != SFX_ALIGN_FIRSTLEFT && eDockAlign != SFX_ALIGN_LASTLEFT ); } if ( bForbidden && aInPosTL.Y() <= 0) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_TOP); bForbidden = ( eDockAlign != SFX_ALIGN_TOP && eDockAlign != SFX_ALIGN_HIGHESTTOP && eDockAlign != SFX_ALIGN_LOWESTTOP ); } if ( bForbidden && aInPosBR.X() >= aInSize.Width()) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_RIGHT); bForbidden = ( eDockAlign != SFX_ALIGN_RIGHT && eDockAlign != SFX_ALIGN_FIRSTRIGHT && eDockAlign != SFX_ALIGN_LASTRIGHT ); } if ( bForbidden && aInPosBR.Y() >= aInSize.Height()) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_BOTTOM); bForbidden = ( eDockAlign != SFX_ALIGN_BOTTOM && eDockAlign != SFX_ALIGN_HIGHESTBOTTOM && eDockAlign != SFX_ALIGN_LOWESTBOTTOM ); } // the calculated alignment was rejected by the window -> take floating mode if ( bForbidden ) eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT); } } if ( eDockAlign == SFX_ALIGN_NOALIGNMENT ) { //Im FloatingMode erh"alt das tracking rectangle die floating size // wg. SV-Bug darf rRect nur ver"andert werden, wenn sich das // Alignment "andert ! if ( eDockAlign != pImp->GetDockAlignment() ) aDockingRect.SetSize( aFloatingSize ); } else if ( pImp->bSplitable ) { sal_uInt16 nLine, nPos; SfxSplitWindow *pSplitWin = pWorkWin->GetSplitWindow_Impl(eDockAlign); aPos = pSplitWin->ScreenToOutputPixel( aPos ); if ( pSplitWin->GetWindowPos( aPos, nLine, nPos ) ) { // mouse over splitwindow, get line and position pImp->nDockLine = nLine; pImp->nDockPos = nPos; pImp->bNewLine = sal_False; } else { if ( 0 ) { // mouse touches outer border -> treated as floating mode eDockAlign = SFX_ALIGN_NOALIGNMENT; aDockingRect.SetSize( aFloatingSize ); rRect = aDockingRect; return eDockAlign; } // mouse touches inner border -> create new line if ( eDockAlign == GetAlignment() && pImp->pSplitWin && pImp->nLine == pImp->pSplitWin->GetLineCount()-1 && pImp->pSplitWin->GetWindowCount(pImp->nLine) == 1 ) { // if this window is the only one in the last line, it can't be docked as new line in the same splitwindow pImp->nDockLine = pImp->nLine; pImp->nDockPos = pImp->nPos; pImp->bNewLine = sal_False; } else { // create new line pImp->nDockLine = pSplitWin->GetLineCount(); pImp->nDockPos = 0; pImp->bNewLine = sal_True; } } sal_Bool bChanged = pImp->nLine != pImp->nDockLine || pImp->nPos != pImp->nDockPos || eDockAlign != GetAlignment(); if ( !bChanged && !IsFloatingMode() ) { // window only sightly moved, no change of any property rRect.SetSize( pImp->aSplitSize ); rRect.SetPos( aDockingRect.TopLeft() ); return eDockAlign; } // calculate new size and position Size aSize; Point aPoint = aDockingRect.TopLeft(); Size aInnerSize = GetInnerRect().GetSize(); if ( eDockAlign == SFX_ALIGN_LEFT || eDockAlign == SFX_ALIGN_RIGHT ) { if ( pImp->bNewLine ) { // set height to height of free area aSize.Height() = aInnerSize.Height(); aSize.Width() = pImp->nHorizontalSize; if ( eDockAlign == SFX_ALIGN_LEFT ) { aPoint = aInnerRect.TopLeft(); } else { aPoint = aInnerRect.TopRight(); aPoint.X() -= aSize.Width(); } } else { // get width from splitwindow aSize.Width() = pSplitWin->GetLineSize(nLine); aSize.Height() = pImp->aSplitSize.Height(); } } else { if ( pImp->bNewLine ) { // set width to width of free area aSize.Width() = aInnerSize.Width(); aSize.Height() = pImp->nVerticalSize; if ( eDockAlign == SFX_ALIGN_TOP ) { aPoint = aInnerRect.TopLeft(); } else { aPoint = aInnerRect.BottomLeft(); aPoint.Y() -= aSize.Height(); } } else { // get height from splitwindow aSize.Height() = pSplitWin->GetLineSize(nLine); aSize.Width() = pImp->aSplitSize.Width(); } } aDockingRect.SetSize( aSize ); aDockingRect.SetPos( aPoint ); } else { // window can be docked, but outside our splitwindows // tracking rectangle only needs to be modified if alignment was changed if ( eDockAlign != pImp->GetDockAlignment() ) { switch ( eDockAlign ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTLEFT: aDockingRect.SetPos( aInnerRect.TopLeft() ); aDockingRect.SetSize( aVerticalSize ); break; case SFX_ALIGN_LASTLEFT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: { Point aPt( aInnerRect.TopRight() ); aPt.X() -= aDockingRect.GetWidth(); aDockingRect.SetPos( aPt ); aDockingRect.SetSize( aVerticalSize ); break; } case SFX_ALIGN_TOP: case SFX_ALIGN_BOTTOM: case SFX_ALIGN_LOWESTTOP: aDockingRect.SetPos( aInnerRect.TopLeft() ); aDockingRect.SetSize( aHorizontalSize ); break; case SFX_ALIGN_HIGHESTTOP: case SFX_ALIGN_LOWESTBOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: { Point aPt( aInnerRect.BottomLeft() ); aPt.Y() -= aDockingRect.GetHeight(); aDockingRect.SetPos( aPt ); aDockingRect.SetSize( aHorizontalSize ); break; } default: break; } } } rRect = aDockingRect; return eDockAlign; } //------------------------------------------------------------------------- Size SfxDockingWindow::CalcDockingSize(SfxChildAlignment eAlign) /* [Beschreibung] Virtuelle Methode der Klasse SfxDockingWindow. Hier wird festgelegt, wie sich die Gr"o\se des DockingWindows abh"angig vom Alignment "andert. Die Basisimplementation setzt im Floating Mode die Gr"o\se auf die gemerkte Floating Size. Bei horizontalem Alignment wird die Breite auf die Breite des "au\seren DockingRects, bei vertikalem Alignment die H"ohe auf die H"ohe des inneren DockingRects (ergibt sich aus der Reihenfolge, in der im SFX ChildWindows ausgegeben werden). Die jeweils andere Gr"o\se wird auf die aktuelle Floating Size gesetzt, hier k"onnte eine abgeleitete Klasse "andernd eingreifen. Die DockingSize mu\s f"ur Left/Right und Top/Bottom jeweils gleich sein. */ { // Achtung: falls das Resizing auch im angedockten Zustand geht, mu\s dabei // auch die Floating Size angepa\st werden !? Size aSize = GetFloatingSize(); switch (eAlign) { case SFX_ALIGN_TOP: case SFX_ALIGN_BOTTOM: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: case SFX_ALIGN_LOWESTBOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: aSize.Width() = aOuterRect.Right() - aOuterRect.Left(); break; case SFX_ALIGN_LEFT: case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: aSize.Height() = aInnerRect.Bottom() - aInnerRect.Top(); break; case SFX_ALIGN_NOALIGNMENT: break; default: break; } return aSize; } //------------------------------------------------------------------------- SfxChildAlignment SfxDockingWindow::CheckAlignment(SfxChildAlignment, SfxChildAlignment eAlign) /* [Beschreibung] Virtuelle Methode der Klasse SfxDockingWindow. Hier kann eine abgeleitete Klasse bestimmte Alignments verbieten. Die Basisimplementation verbietet kein Alignment. */ { return eAlign; } //------------------------------------------------------------------------- sal_Bool SfxDockingWindow::Close() /* [Beschreibung] Das Fenster wird geschlossen, indem das ChildWindow durch Ausf"uhren des ChildWindow-Slots zerst"ort wird. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s danach SfxDockingWindow::Close() gerufen werden, wenn nicht das Close() mit "return FALSE" abgebrochen wird. */ { // Execute mit Parametern, da Toggle von einigen ChildWindows ignoriert // werden kann if ( !pMgr ) return sal_True; SfxBoolItem aValue( pMgr->GetType(), sal_False); pBindings->GetDispatcher_Impl()->Execute( pMgr->GetType(), SFX_CALLMODE_RECORD | SFX_CALLMODE_ASYNCHRON, &aValue, 0L ); return sal_True; } //------------------------------------------------------------------------- void SfxDockingWindow::Paint(const Rectangle& /*rRect*/) /* [Beschreibung] Es wird im angedockten Zustand eine Begrenzungslinie an der angedockten Kante und ein Rahmen ausgegeben. Dabei wird SVLOOK ber"ucksichtigt. */ { if ( pImp->bSplitable || IsFloatingMode() ) return; Rectangle aRect = Rectangle(Point(0, 0), GetOutputSizePixel()); switch (GetAlignment()) { case SFX_ALIGN_TOP: { DrawLine(aRect.BottomLeft(), aRect.BottomRight()); aRect.Bottom()--; break; } case SFX_ALIGN_BOTTOM: { DrawLine(aRect.TopLeft(), aRect.TopRight()); aRect.Top()++; break; } case SFX_ALIGN_LEFT: { DrawLine(aRect.TopRight(), aRect.BottomRight()); aRect.Right()--; break; } case SFX_ALIGN_RIGHT: { DrawLine(aRect.TopLeft(), aRect.BottomLeft()); aRect.Left()++; break; } default: break; } DecorationView aView( this ); aView.DrawFrame( aRect, FRAME_DRAW_OUT ); } //------------------------------------------------------------------------- void SfxDockingWindow::SetMinOutputSizePixel( const Size& rSize ) /* [Beschreibung] Mit dieser Methode kann eine minimale OutpuSize gesetzt werden, die im Resizing()-Handler abgefragt wird. */ { pImp->aMinSize = rSize; DockingWindow::SetMinOutputSizePixel( rSize ); } //------------------------------------------------------------------------- Size SfxDockingWindow::GetMinOutputSizePixel() const /* [Beschreibung] Die gesetzte minimale Gr"o\se wird zur"uckgegeben. */ { return pImp->aMinSize; } //------------------------------------------------------------------------- long SfxDockingWindow::Notify( NotifyEvent& rEvt ) { if ( rEvt.GetType() == EVENT_GETFOCUS ) { if (pMgr != NULL) pBindings->SetActiveFrame( pMgr->GetFrame() ); if ( pImp->pSplitWin ) pImp->pSplitWin->SetActiveWindow_Impl( this ); else if (pMgr != NULL) pMgr->Activate_Impl(); Window* pWindow = rEvt.GetWindow(); rtl::OString sHelpId; while ( !sHelpId.getLength() && pWindow ) { sHelpId = pWindow->GetHelpId(); pWindow = pWindow->GetParent(); } if ( sHelpId.getLength() ) SfxHelp::OpenHelpAgent( &pBindings->GetDispatcher_Impl()->GetFrame()->GetFrame(), sHelpId ); // In VCL geht Notify zun"achst an das Fenster selbst, // also base class rufen, sonst erf"ahrt der parent nichts // if ( rEvt.GetWindow() == this ) PB: #i74693# not necessary any longer DockingWindow::Notify( rEvt ); return sal_True; } else if( rEvt.GetType() == EVENT_KEYINPUT ) { // KeyInput zuerst f"ur Dialogfunktionen zulassen if ( !DockingWindow::Notify( rEvt ) && SfxViewShell::Current() ) // dann auch global g"ultige Acceleratoren verwenden return SfxViewShell::Current()->GlobalKeyInput_Impl( *rEvt.GetKeyEvent() ); return sal_True; } else if ( rEvt.GetType() == EVENT_LOSEFOCUS && !HasChildPathFocus() ) { pBindings->SetActiveFrame( NULL ); if (pMgr != NULL) pMgr->Deactivate_Impl(); } return DockingWindow::Notify( rEvt ); } sal_uInt16 SfxDockingWindow::GetWinBits_Impl() const { sal_uInt16 nBits = 0; // if ( pImp->bAutoHide ) // nBits |= SWIB_AUTOHIDE; return nBits; } //------------------------------------------------------------------------- void SfxDockingWindow::SetItemSize_Impl( const Size& rSize ) { pImp->aSplitSize = rSize; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() ); } void SfxDockingWindow::Disappear_Impl() { if ( pImp->pSplitWin && pImp->pSplitWin->IsItemValid( GetType() ) ) pImp->pSplitWin->RemoveWindow(this); } void SfxDockingWindow::Reappear_Impl() { if ( pImp->pSplitWin && !pImp->pSplitWin->IsItemValid( GetType() ) ) { pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize ); } } sal_Bool SfxDockingWindow::IsAutoHide_Impl() const { if ( pImp->pSplitWin ) return !pImp->pSplitWin->IsFadeIn(); else return sal_False; } sal_Bool SfxDockingWindow::IsPinned_Impl() const { if ( pImp->pSplitWin ) return pImp->pSplitWin->IsPinned(); else return sal_True; } void SfxDockingWindow::AutoShow( sal_Bool bShow ) { AutoShow_Impl(bShow); } void SfxDockingWindow::AutoShow_Impl( sal_Bool bShow ) { if ( pImp->pSplitWin ) { if ( bShow ) pImp->pSplitWin->FadeIn(); else pImp->pSplitWin->FadeOut(); } } /* void SfxDockingWindow::Pin_Impl( sal_Bool bPinned ) { if ( pImp->pSplitWin ) pImp->pSplitWin->Pin_Impl( bPinned ); } */ SfxSplitWindow* SfxDockingWindow::GetSplitWindow_Impl() const { return pImp->pSplitWin; } void SfxDockingWindow::FadeIn( sal_Bool /*bFadeIn*/ ) { } void SfxDockingWindow::StateChanged( StateChangedType nStateChange ) { if ( nStateChange == STATE_CHANGE_INITSHOW ) Initialize_Impl(); DockingWindow::StateChanged( nStateChange ); } void SfxDockingWindow::Move() { if ( pImp ) pImp->aMoveTimer.Start(); } IMPL_LINK( SfxDockingWindow, TimerHdl, Timer*, EMPTYARG) { pImp->aMoveTimer.Stop(); if ( IsReallyVisible() && IsFloatingMode() ) { if( !GetFloatingWindow()->IsRollUp() ) SetFloatingSize( GetOutputSizePixel() ); pImp->aWinState = GetFloatingWindow()->GetWindowState(); SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() ); } return 0; }