/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include "DGColorNameLookUp.hxx" #include #include #include #include #include #include using ::rtl::OUString; using namespace ::com::sun::star; namespace accessibility { // Initialize the class instance with NULL. A true instance is created only // when the static Instance is called for the first time. DGColorNameLookUp* DGColorNameLookUp::mpInstance = NULL; DGColorNameLookUp& DGColorNameLookUp::Instance (void) { // Using double check pattern to make sure that exactly one instance of // the shape type handler is instantiated. if (mpInstance == NULL) { ::vos::OGuard aGuard (::Application::GetSolarMutex()); if (mpInstance == NULL) { // Create the single instance of the color name look up. mpInstance = new DGColorNameLookUp(); } } return *mpInstance; } OUString DGColorNameLookUp::LookUpColor (long int nColor) const { OUString sColorName; tColorValueToNameMap::const_iterator I; I = maColorValueToNameMap.find (nColor); if (I != maColorValueToNameMap.end()) // Found the color value. Return the associated name. sColorName = I->second; else { // Did not find the given color. Append its rgb tuple to the // description. ::rtl::OUStringBuffer sNameBuffer; sNameBuffer.append (sal_Unicode('#')); sNameBuffer.append (nColor, 16); sColorName = sNameBuffer.makeStringAndClear(); } return sColorName; } DGColorNameLookUp::DGColorNameLookUp (void) { uno::Sequence aNames; uno::Reference xNA; try { // Create color table in which to look up the given color. uno::Reference xColorTable ( ::comphelper::getProcessServiceFactory()->createInstance( OUString::createFromAscii("com.sun.star.drawing.ColorTable")), uno::UNO_QUERY); // Get list of color names in order to iterate over the color table. xNA = uno::Reference(xColorTable, uno::UNO_QUERY); if (xNA.is()) { // Look the solar mutex here as workarround for missing lock in // called function. ::vos::OGuard aGuard (::Application::GetSolarMutex()); aNames = xNA->getElementNames(); } } catch (uno::RuntimeException e) { // When an excpetion occurred then whe have an empty name sequence // and the loop below is not entered. } // Fill the map to convert from numerical color values to names. if (xNA.is()) for (long int i=0; igetByName (aNames[i])); long nColor = 0; aColor >>= nColor; maColorValueToNameMap[nColor] = aNames[i]; } catch (uno::RuntimeException e) { // Ignore the exception: the color who lead to the excpetion // is not included into the map. } } } DGColorNameLookUp::~DGColorNameLookUp (void) { maColorValueToNameMap.clear(); } } // end of namespace accessibility