/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #include "DragActionConversion.hxx" #include using namespace com::sun::star::datatransfer::dnd; /* Convert office drag actions as defined in com::sun::star::datatransfer::dnd::DNDConstants into system conform drag actions. */ unsigned int OfficeToSystemDragActions(sal_Int8 dragActions) { unsigned int actions = NSDragOperationNone; if (dragActions & DNDConstants::ACTION_COPY) { actions |= NSDragOperationCopy; } if (dragActions & DNDConstants::ACTION_MOVE) { actions |= NSDragOperationMove; } if (dragActions & DNDConstants::ACTION_LINK) { actions |= NSDragOperationLink; } return actions; } /* Convert system conform drag actions into office conform drag actions as defined in com::sun::star::datatransfer::dnd::DNDConstants. */ sal_Int8 SystemToOfficeDragActions(unsigned int dragActions) { sal_Int8 actions = DNDConstants::ACTION_NONE; if (dragActions & NSDragOperationCopy) { actions |= DNDConstants::ACTION_COPY; } if (dragActions & NSDragOperationMove) { actions |= DNDConstants::ACTION_MOVE; } if (dragActions & NSDragOperationLink) { actions |= DNDConstants::ACTION_LINK; } // We map NSDragOperationGeneric to ACTION_DEFAULT to // signal that we have to decide for a drag action if (dragActions & NSDragOperationGeneric) { actions |= DNDConstants::ACTION_DEFAULT; } return actions; }