/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALVD_H #define _SV_SALVD_H #include "premac.h" #include #include "postmac.h" #include "aqua/salconst.h" #include "aqua/salcolorutils.hxx" #include "aqua/salgdi.h" #include "salvd.hxx" #if PRAGMA_ONCE #pragma once #endif // ======================================================================= // ======================================================================= // ----------------- // - SalVirDevData - // ----------------- struct SalVirDevData { }; typedef struct SalVirDevData SalVirDevData; typedef SalVirDevData *SalVirDevDataPtr; typedef SalVirDevDataPtr *SalVirDevDataHandle; // ======================================================================= class AquaSalGraphics; // ----------------- // - SalVirDevData - // ----------------- class AquaSalVirtualDevice : public SalVirtualDevice { private: bool mbGraphicsUsed; // is Graphics used bool mbForeignContext; // is mxContext from outside VCL CGContextRef mxBitmapContext; int mnBitmapDepth; CGLayerRef mxLayer; // Quartz layer AquaSalGraphics* mpGraphics; // current VirDev graphics void Destroy(); public: AquaSalVirtualDevice( AquaSalGraphics* pGraphic, long nDX, long nDY, sal_uInt16 nBitCount, const SystemGraphicsData *pData ); virtual ~AquaSalVirtualDevice(); virtual SalGraphics* GetGraphics(); virtual void ReleaseGraphics( SalGraphics* pGraphics ); virtual sal_Bool SetSize( long nNewDX, long nNewDY ); virtual void GetSize( long& rWidth, long& rHeight ); }; // ======================================================================= #endif // _SV_SALVD_H