/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _VCL_SALSESSION_HXX #define _VCL_SALSESSION_HXX #include "vcl/dllapi.h" enum SalSessionEventType { Interaction, SaveRequest, ShutdownCancel, Quit }; struct SalSessionEvent { SalSessionEventType m_eType; SalSessionEvent( SalSessionEventType eType ) : m_eType( eType ) {} }; struct SalSessionInteractionEvent : public SalSessionEvent { bool m_bInteractionGranted; SalSessionInteractionEvent( bool bGranted ) : SalSessionEvent( Interaction ), m_bInteractionGranted( bGranted ) {} }; struct SalSessionSaveRequestEvent : public SalSessionEvent { bool m_bShutdown; bool m_bCancelable; SalSessionSaveRequestEvent( bool bShutdown, bool bCancelable ) : SalSessionEvent( SaveRequest ), m_bShutdown( bShutdown ), m_bCancelable( bCancelable ) {} }; struct SalSessionShutdownCancelEvent : public SalSessionEvent { SalSessionShutdownCancelEvent() : SalSessionEvent( ShutdownCancel ) {} }; struct SalSessionQuitEvent : public SalSessionEvent { SalSessionQuitEvent() : SalSessionEvent( Quit ) {} }; typedef void(*SessionProc)( SalSessionEvent *pEvent); class VCL_PLUGIN_PUBLIC SalSession { SessionProc m_aProc; public: SalSession() : m_aProc( 0 ) {} virtual ~SalSession(); void SetCallback( SessionProc aCallback ) { m_aProc = aCallback; } void CallCallback( SalSessionEvent* pEvent ) { if( m_aProc ) m_aProc( pEvent ); } // query the session manager for a user interaction slot virtual void queryInteraction() = 0; // signal the session manager that we're done with user interaction virtual void interactionDone() = 0; // signal that we're done saving virtual void saveDone() = 0; // try to cancel the sutdown in progress virtual bool cancelShutdown() = 0; }; #endif