/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALMENU_H #define _SV_SALMENU_H #include #include class WinSalMenu : public SalMenu { public: WinSalMenu(); virtual ~WinSalMenu(); virtual sal_Bool VisibleMenuBar(); // must return TRUE to actually DISPLAY native menu bars // otherwise only menu messages are processed (eg, OLE on Windows) virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos ); virtual void RemoveItem( unsigned nPos ); virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos ); virtual void SetFrame( const SalFrame* pFrame ); virtual void CheckItem( unsigned nPos, sal_Bool bCheck ); virtual void EnableItem( unsigned nPos, sal_Bool bEnable ); virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const XubString& rText ); virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage ); virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const KeyCode& rKeyCode, const XubString& rKeyName ); virtual void GetSystemMenuData( SystemMenuData* pData ); HMENU mhMenu; // the menu handle sal_Bool mbMenuBar; // true for menu bars HWND mhWnd; // the window handle where the menubar is attached, may be NULL WinSalMenu *mpParentMenu; // the parent menu }; class WinSalMenuItem : public SalMenuItem { public: WinSalMenuItem(); virtual ~WinSalMenuItem(); MENUITEMINFOW mInfo; void* mpMenu; // pointer to corresponding VCL menu XubString mText; // the item text XubString mAccelText; // the accelerator string Bitmap maBitmap; // item image int mnId; // item id WinSalMenu* mpSalMenu; // the menu where this item is inserted }; #endif // _SV_SALMENU_H