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If not, see * * for a copy of the LGPLv3 License. ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include "vcl/quickselectionengine.hxx" #include "vcl/event.hxx" #include "vcl/timer.hxx" #include "vcl/i18nhelp.hxx" #include "vcl/svapp.hxx" #include //........................................................................ namespace vcl { //........................................................................ //==================================================================== //= QuickSelectionEngine_Data //==================================================================== struct QuickSelectionEngine_Data { ISearchableStringList& rEntryList; String sCurrentSearchString; ::boost::optional< sal_Unicode > aSingleSearchChar; Timer aSearchTimeout; QuickSelectionEngine_Data( ISearchableStringList& _entryList ) :rEntryList( _entryList ) ,sCurrentSearchString() ,aSingleSearchChar() ,aSearchTimeout() { aSearchTimeout.SetTimeout( 2500 ); aSearchTimeout.SetTimeoutHdl( LINK( this, QuickSelectionEngine_Data, SearchStringTimeout ) ); } ~QuickSelectionEngine_Data() { aSearchTimeout.Stop(); } DECL_LINK( SearchStringTimeout, Timer* ); }; //-------------------------------------------------------------------- namespace { static void lcl_reset( QuickSelectionEngine_Data& _data ) { _data.sCurrentSearchString.Erase(); _data.aSingleSearchChar.reset(); _data.aSearchTimeout.Stop(); } } //-------------------------------------------------------------------- IMPL_LINK( QuickSelectionEngine_Data, SearchStringTimeout, Timer*, /*EMPTYARG*/ ) { lcl_reset( *this ); return 1; } //-------------------------------------------------------------------- static StringEntryIdentifier findMatchingEntry( const String& _searchString, QuickSelectionEngine_Data& _engineData ) { const vcl::I18nHelper& rI18nHelper = Application::GetSettings().GetLocaleI18nHelper(); // TODO: do we really need the Window's settings here? The original code used it ... String sEntryText; // get the "current + 1" entry StringEntryIdentifier pSearchEntry = _engineData.rEntryList.CurrentEntry( sEntryText ); if ( pSearchEntry ) pSearchEntry = _engineData.rEntryList.NextEntry( pSearchEntry, sEntryText ); // loop 'til we find another matching entry StringEntryIdentifier pStartedWith = pSearchEntry; while ( pSearchEntry ) { if ( rI18nHelper.MatchString( _searchString, sEntryText ) != 0 ) break; pSearchEntry = _engineData.rEntryList.NextEntry( pSearchEntry, sEntryText ); if ( pSearchEntry == pStartedWith ) pSearchEntry = NULL; } return pSearchEntry; } //==================================================================== //= QuickSelectionEngine //==================================================================== //-------------------------------------------------------------------- QuickSelectionEngine::QuickSelectionEngine( ISearchableStringList& _entryList ) :m_pData( new QuickSelectionEngine_Data( _entryList ) ) { } //-------------------------------------------------------------------- QuickSelectionEngine::~QuickSelectionEngine() { } //-------------------------------------------------------------------- bool QuickSelectionEngine::HandleKeyEvent( const KeyEvent& _keyEvent ) { xub_Unicode c = _keyEvent.GetCharCode(); if ( ( c >= 32 ) && ( c != 127 ) && !_keyEvent.GetKeyCode().IsMod2() ) { m_pData->sCurrentSearchString += c; OSL_TRACE( "QuickSelectionEngine::HandleKeyEvent: searching for %s", ByteString( m_pData->sCurrentSearchString, RTL_TEXTENCODING_UTF8 ).GetBuffer() ); if ( m_pData->sCurrentSearchString.Len() == 1 ) { // first character in the search -> remmeber m_pData->aSingleSearchChar.reset( c ); } else if ( m_pData->sCurrentSearchString.Len() > 1 ) { if ( !!m_pData->aSingleSearchChar && ( *m_pData->aSingleSearchChar != c ) ) // we already have a "single char", but the current one is different -> reset m_pData->aSingleSearchChar.reset(); } XubString aSearchTemp( m_pData->sCurrentSearchString ); StringEntryIdentifier pMatchingEntry = findMatchingEntry( aSearchTemp, *m_pData ); OSL_TRACE( "QuickSelectionEngine::HandleKeyEvent: found %p", pMatchingEntry ); if ( !pMatchingEntry && ( aSearchTemp.Len() > 1 ) && !!m_pData->aSingleSearchChar ) { // if there's only one letter in the search string, use a different search mode aSearchTemp = *m_pData->aSingleSearchChar; pMatchingEntry = findMatchingEntry( aSearchTemp, *m_pData ); } if ( pMatchingEntry ) { m_pData->rEntryList.SelectEntry( pMatchingEntry ); m_pData->aSearchTimeout.Start(); } else { lcl_reset( *m_pData ); } return true; } return false; } //-------------------------------------------------------------------- void QuickSelectionEngine::Reset() { lcl_reset( *m_pData ); } //........................................................................ } // namespace vcl //........................................................................