/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _BGFX_TOOLS_CANVASTOOLS_HXX #define _BGFX_TOOLS_CANVASTOOLS_HXX #include #include #include namespace com { namespace sun { namespace star { namespace geometry { struct AffineMatrix2D; struct AffineMatrix3D; struct Matrix2D; struct RealPoint2D; struct RealSize2D; struct RealRectangle2D; struct RealRectangle3D; struct IntegerPoint2D; struct IntegerSize2D; struct IntegerRectangle2D; struct RealBezierSegment2D; } } } } namespace com { namespace sun { namespace star { namespace rendering { class XGraphicDevice; class XPolyPolygon2D; } } } } namespace com { namespace sun { namespace star { namespace awt { struct Point; struct Size; struct Rectangle; } } } } namespace basegfx { class B2DHomMatrix; class B3DHomMatrix; class B2DVector; class B2DPoint; class B2DRange; class B3DRange; class B2IVector; class B2IPoint; class B2IRange; class B2DPolygon; class B2DPolyPolygon; namespace unotools { // Polygon conversions // =================================================================== BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice, const ::basegfx::B2DPolygon& rPoly ); BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice, const ::basegfx::B2DPolyPolygon& rPolyPoly ); BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > > bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ); BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > > pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ); BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromPoint2DSequence( const ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D >& rPoints ); BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints ); BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromBezier2DSequence( const ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D >& rPoints ); BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints ); BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& rPoly ); // Matrix conversions // =================================================================== BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix2D& affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix, const ::basegfx::B2DHomMatrix& transform); BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D( ::com::sun::star::geometry::AffineMatrix3D& matrix, const ::basegfx::B3DHomMatrix& transform); BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix& homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform, const ::com::sun::star::geometry::AffineMatrix2D& matrix ); BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const ::com::sun::star::geometry::AffineMatrix2D& matrix ); BASEGFX_DLLPUBLIC ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix ); BASEGFX_DLLPUBLIC ::com::sun::star::geometry::Matrix2D& matrixFromHomMatrix( ::com::sun::star::geometry::Matrix2D& matrix, const ::basegfx::B2DHomMatrix& transform); BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix& homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform, const ::com::sun::star::geometry::Matrix2D& matrix ); // Geometry conversions // =================================================================== BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& ); BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& ); BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& ); BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& ); BASEGFX_DLLPUBLIC ::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& ); BASEGFX_DLLPUBLIC ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& ); BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& ); BASEGFX_DLLPUBLIC ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& ); BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& ); BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& ); BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& ); BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& ); BASEGFX_DLLPUBLIC ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& ); BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& ); BASEGFX_DLLPUBLIC ::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& ); BASEGFX_DLLPUBLIC ::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& ); BASEGFX_DLLPUBLIC ::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& ); BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& ); BASEGFX_DLLPUBLIC ::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& ); BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& ); // Geometry comparisons // =================================================================== BASEGFX_DLLPUBLIC bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB ); BASEGFX_DLLPUBLIC bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB ); BASEGFX_DLLPUBLIC bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB ); BASEGFX_DLLPUBLIC bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB ); BASEGFX_DLLPUBLIC bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB ); BASEGFX_DLLPUBLIC bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB ); BASEGFX_DLLPUBLIC bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB ); BASEGFX_DLLPUBLIC bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB ); BASEGFX_DLLPUBLIC bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB ); BASEGFX_DLLPUBLIC bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB ); BASEGFX_DLLPUBLIC bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB ); /** Return smalltest integer range, which completely contains given floating point range. @param rRange Input range. Values must be within the representable bounds of sal_Int32 @return the closest integer range, which completely contains rRange. */ BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); /** Return smalltest B2DRange with integer values, which completely contains given floating point range. @param rRange Input range. @return the closest B2DRange with integer coordinates, which completely contains rRange. */ BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); } } #endif /* _BGFX_TOOLS_CANVASTOOLS_HXX */