/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_VCLCANVAS_SPRITE_HXX #define INCLUDED_VCLCANVAS_SPRITE_HXX #include class OutputDevice; namespace vclcanvas { /** Specialization of ::canvas::Sprite interface, to also provide redraw methods. */ class Sprite : public ::canvas::Sprite { public: /** Redraw sprite at the stored position. @param bBufferedUpdate When true, the redraw does not happen directly on the front buffer, but within a VDev. Used to speed up drawing. */ virtual void redraw( OutputDevice& rOutDev, bool bBufferedUpdate ) const = 0; /** Redraw sprite at the given position. @param rPos Output position of the sprite. Overrides the sprite's own output position. @param bBufferedUpdate When true, the redraw does not happen directly on the front buffer, but within a VDev. Used to speed up drawing. */ virtual void redraw( OutputDevice& rOutDev, const ::basegfx::B2DPoint& rPos, bool bBufferedUpdate ) const = 0; }; } #endif /* INCLUDED_VCLCANVAS_SPRITE_HXX */