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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
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#ifndef _CHART2_TP_3D_SCENE_ILLUMIMATION_HXX
#define _CHART2_TP_3D_SCENE_ILLUMIMATION_HXX

#include "ModifyListenerCallBack.hxx"
#include "TimerTriggeredControllerLock.hxx"

// #ifndef _COM_SUN_STAR_CHART2_SCENEDESCRIPTOR_HPP_
// #include <com/sun/star/chart2/SceneDescriptor.hpp>
// #endif
#include <com/sun/star/beans/XPropertySet.hpp>

// header for class TabPage
#include <vcl/tabpage.hxx>
// header for class FixedText
#include <vcl/fixed.hxx>
// header for class CheckBox
#ifndef _SV_BUTTON_HXX
#include <vcl/button.hxx>
#endif
// header for class ColorLB
#include <svx/dlgctrl.hxx>
// header for class SvxLightCtl3D
#include <svx/dlgctl3d.hxx>

//.............................................................................
namespace chart
{
//.............................................................................

class LightButton : public ImageButton
{
public:
    LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber );
    virtual ~LightButton();

    void switchLightOn(bool bOn);
    bool isLightOn() const;

private:
    bool m_bLightOn;
};

class ColorButton : public ImageButton
{
public:
    ColorButton( Window* pParent, const ResId& rResId );
    virtual ~ColorButton();
};

struct LightSourceInfo;

class ThreeD_SceneIllumination_TabPage : public TabPage
{
public:
    ThreeD_SceneIllumination_TabPage(
        Window* pWindow,
        const ::com::sun::star::uno::Reference<
            ::com::sun::star::beans::XPropertySet > & xSceneProperties,
        const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XModel >& xChartModel,
        XColorTable* pColorTable=0 );
	virtual ~ThreeD_SceneIllumination_TabPage();

    // has to be called in case the dialog was closed with OK
    void commitPendingChanges();
    
private:
    DECL_LINK( ClickLightSourceButtonHdl, LightButton* );
    DECL_LINK( SelectColorHdl, ColorLB* );
    DECL_LINK( ColorDialogHdl, Button* );
    DECL_LINK( PreviewChangeHdl, void* );
    DECL_LINK( PreviewSelectHdl, void* );

    void updatePreview();

private:
    DECL_LINK(fillControlsFromModel, void *);

    void applyLightSourceToModel( sal_uInt32 nLightNumber );
    void applyLightSourcesToModel();

    FixedText   m_aFT_LightSource;

    LightButton m_aBtn_Light1;
    LightButton m_aBtn_Light2;
    LightButton m_aBtn_Light3;
    LightButton m_aBtn_Light4;
    LightButton m_aBtn_Light5;
    LightButton m_aBtn_Light6;
    LightButton m_aBtn_Light7;
    LightButton m_aBtn_Light8;

    ColorLB     m_aLB_LightSource;
    ColorButton m_aBtn_LightSource_Color;

    FixedText   m_aFT_AmbientLight;
    ColorLB     m_aLB_AmbientLight;
    ColorButton m_aBtn_AmbientLight_Color;

    SvxLightCtl3D   m_aCtl_Preview;

    LightSourceInfo* m_pLightSourceInfoList;

    ::com::sun::star::uno::Reference<
            ::com::sun::star::beans::XPropertySet > m_xSceneProperties;

    TimerTriggeredControllerLock    m_aTimerTriggeredControllerLock;

    bool            m_bInCommitToModel;

    ModifyListenerCallBack m_aModelChangeListener;
    ::com::sun::star::uno::Reference<
        ::com::sun::star::frame::XModel >       m_xChartModel;
};

//.............................................................................
} //namespace chart
//.............................................................................

#endif