/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __CHART_COMMON_CONVERTERS_HXX #define __CHART_COMMON_CONVERTERS_HXX #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "charttoolsdllapi.hxx" #include #include //............................................................................. namespace chart { //............................................................................. //----------------------------------------------------------------------------- /** diverse methods for class conversions; e.g. ::basegfx::B3DHomMatrix to HomogenMatrix and operations e.g drawing::Position3D + drawing::Direction3D */ //----------------------------------------------------------------------------- /** ::basegfx::B3DHomMatrix -> HomogenMatrix */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::HomogenMatrix B3DHomMatrixToHomogenMatrix( const ::basegfx::B3DHomMatrix& rM ); //----------------------------------------------------------------------------- /** HomogenMatrix -> ::basegfx::B3DHomMatrix */ OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix( const com::sun::star::drawing::HomogenMatrix& rHM ); //----------------------------------------------------------------------------- /** ::basegfx::B3DHomMatrix -> B2DHomMatrix */ OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B2DHomMatrix IgnoreZ( const ::basegfx::B3DHomMatrix& rM ); //----------------------------------------------------------------------------- /** B2DHomMatrix <-> HomogenMatrix3 */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::HomogenMatrix3 B2DHomMatrixToHomogenMatrix3( const ::basegfx::B2DHomMatrix& rM ); //----------------------------------------------------------------------------- /** Position3D -> B3DPoint */ OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DPoint Position3DToB3DPoint( const com::sun::star::drawing::Position3D& rPosition ); //----------------------------------------------------------------------------- /** B3DVector -> Direction3D */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Direction3D B3DVectorToDirection3D( const ::basegfx::B3DVector& rVector); //----------------------------------------------------------------------------- /** B3DPoint -> Position3D */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Position3D B3DPointToPosition3D( const ::basegfx::B3DPoint& rPoint); //----------------------------------------------------------------------------- /** Direction3D -> B3DVector */ OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DVector Direction3DToB3DVector( const com::sun::star::drawing::Direction3D& rDirection); //----------------------------------------------------------------------------- /** PolyPolygonShape3D + drawing::Position3D -> PolyPolygonShape3D */ OOO_DLLPUBLIC_CHARTTOOLS void AddPointToPoly( ::com::sun::star::drawing::PolyPolygonShape3D& rPoly , const com::sun::star::drawing::Position3D& rPos , sal_Int32 nSequenceIndex=0 ); //----------------------------------------------------------------------------- /** get a single Point from a Polygon */ OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::drawing::Position3D getPointFromPoly( const ::com::sun::star::drawing::PolyPolygonShape3D& rPolygon , sal_Int32 nPointIndex, sal_Int32 nPolyIndex=0 ); //----------------------------------------------------------------------------- OOO_DLLPUBLIC_CHARTTOOLS void addPolygon( com::sun::star::drawing::PolyPolygonShape3D& rRet , const com::sun::star::drawing::PolyPolygonShape3D& rAdd ); //----------------------------------------------------------------------------- /** PolyPolygonShape3D + PolyPolygonShape3D -> PolyPolygonShape3D */ OOO_DLLPUBLIC_CHARTTOOLS void appendPoly( com::sun::star::drawing::PolyPolygonShape3D& rRet , const com::sun::star::drawing::PolyPolygonShape3D& rAdd ); //----------------------------------------------------------------------------- /** PolyPolygonBezierCoords -> PolyPolygonShape3D */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::PolyPolygonShape3D BezierToPoly( const com::sun::star::drawing::PolyPolygonBezierCoords& rBezier ); //----------------------------------------------------------------------------- /** PolyPolygonShape3D -> drawing::PointSequenceSequence (2D) */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::PointSequenceSequence PolyToPointSequence( const com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygon ); //----------------------------------------------------------------------------- /** drawing::PointSequenceSequence + drawing::PointSequenceSequence */ OOO_DLLPUBLIC_CHARTTOOLS void appendPointSequence( com::sun::star::drawing::PointSequenceSequence& rTarget , com::sun::star::drawing::PointSequenceSequence& rAdd ); //----------------------------------------------------------------------------- /** Position3D + Direction3D == Position3D */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Position3D operator+( const com::sun::star::drawing::Position3D& rPos , const com::sun::star::drawing::Direction3D& rDirection); //----------------------------------------------------------------------------- /** Position3D - Position3D == Direction3D */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Direction3D operator-( const com::sun::star::drawing::Position3D& rPos1 , const com::sun::star::drawing::Position3D& rPos2); //----------------------------------------------------------------------------- /** Position3D == Position3D ? */ OOO_DLLPUBLIC_CHARTTOOLS bool operator==( const com::sun::star::drawing::Position3D& rPos1 , const com::sun::star::drawing::Position3D& rPos2); //----------------------------------------------------------------------------- /** awt::Rect --> awt::Point (2D) */ OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::awt::Point ToPoint( const com::sun::star::awt::Rectangle& rRectangle ); //----------------------------------------------------------------------------- /** awt::Rect --> awt::Size (2D) */ OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::awt::Size ToSize( const com::sun::star::awt::Rectangle& rRectangle ); //----------------------------------------------------------------------------- /** Position3D --> awt::Point (2D) */ OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::awt::Point Position3DToAWTPoint( const com::sun::star::drawing::Position3D& rPos ); //----------------------------------------------------------------------------- /** Direction3D --> awt::Size (2D) */ OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::awt::Size Direction3DToAWTSize( const com::sun::star::drawing::Direction3D& rDirection ); //----------------------------------------------------------------------------- /** B3DPoint -> Sequence */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::uno::Sequence< double > B3DPointToSequence( const ::basegfx::B3DPoint& rPoint ); //----------------------------------------------------------------------------- /** Sequence -> drawing::Position3D */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Position3D SequenceToPosition3D( const com::sun::star::uno::Sequence< double >& rSeq ); //----------------------------------------------------------------------------- /** drawing::Position3D -> Sequence */ OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::uno::Sequence< double > Position3DToSequence( const com::sun::star::drawing::Position3D& rPosition ); //----------------------------------------------------------------------------- /** chart2::XDataSequence -> uno::Sequence< double > */ OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::uno::Sequence< double > DataSequenceToDoubleSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::chart2::data::XDataSequence > & xDataSequence ); OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::uno::Sequence< rtl::OUString > DataSequenceToStringSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::chart2::data::XDataSequence > & xDataSequence ); //----------------------------------------------------------------------------- /** uno::Sequence< uno::Sequence< T > > -> uno::Sequence< T > */ template< typename T > ::com::sun::star::uno::Sequence< T > FlattenSequence( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< T > > & aSeqSeq ) { sal_Int32 nOuter, nInner, nCount = 0, nResultSize = 0; const sal_Int32 nOuterSize = aSeqSeq.getLength(); for( nOuter=0; nOuter aResult( nResultSize ); for( nOuter=0; nOuter ::std::vector< T > FlattenVector( const ::std::vector< ::std::vector< T > > & rVecVec ) { typedef ::std::vector< T > tFlatVec; typedef ::std::vector< tFlatVec > tVecVec; tFlatVec aResult; typename tVecVec::const_iterator aOuterEnd( rVecVec.end()); for( typename tVecVec::const_iterator aOuterIt( rVecVec.begin()); aOuterIt != aOuterEnd; ++aOuterIt ) ::std::copy( aOuterIt->begin(), aOuterIt->end(), back_inserter( aResult )); return aResult; } OOO_DLLPUBLIC_CHARTTOOLS sal_Bool hasDoubleValue( const ::com::sun::star::uno::Any& rAny ); OOO_DLLPUBLIC_CHARTTOOLS sal_Bool hasLongOrShortValue( const ::com::sun::star::uno::Any& rAny ); OOO_DLLPUBLIC_CHARTTOOLS sal_Int16 getShortForLongAlso( const ::com::sun::star::uno::Any& rAny ); OOO_DLLPUBLIC_CHARTTOOLS bool replaceParamterInString( rtl::OUString & rInOutResourceString, const rtl::OUString & rParamToReplace, const rtl::OUString & rReplaceWith ); //............................................................................. } //namespace chart //............................................................................. #endif