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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_chart2.hxx"

#include "SceneProperties.hxx"
#include "macros.hxx"
#include "ChartTypeHelper.hxx"
#include "ThreeDHelper.hxx"
#include <com/sun/star/beans/PropertyAttribute.hpp>
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/CameraGeometry.hpp>

// for F_PI
#include <tools/solar.h>

using namespace ::com::sun::star;

using ::com::sun::star::beans::Property;

namespace chart
{

void SceneProperties::AddPropertiesToVector(
    ::std::vector< Property > & rOutProperties )
{
    // transformation matrix
    rOutProperties.push_back(
        Property( C2U( "D3DTransformMatrix" ),
                  PROP_SCENE_TRANSF_MATRIX,
                  ::getCppuType( reinterpret_cast< const drawing::HomogenMatrix * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));

	// distance: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart  )
    rOutProperties.push_back(
        Property( C2U( "D3DSceneDistance" ),
                  PROP_SCENE_DISTANCE,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));

	// focalLength: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart  )
    rOutProperties.push_back(
        Property( C2U( "D3DSceneFocalLength" ),
                  PROP_SCENE_FOCAL_LENGTH,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));

	// shadowSlant
    rOutProperties.push_back(
        Property( C2U( "D3DSceneShadowSlant" ),
                  PROP_SCENE_SHADOW_SLANT,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));

	// shadeMode
    rOutProperties.push_back(
        Property( C2U( "D3DSceneShadeMode" ),
                  PROP_SCENE_SHADE_MODE,
                  ::getCppuType( reinterpret_cast< const drawing::ShadeMode * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));

	// ambientColor
    rOutProperties.push_back(
        Property( C2U( "D3DSceneAmbientColor" ),
                  PROP_SCENE_AMBIENT_COLOR,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));

	// lightingMode
    rOutProperties.push_back(
        Property( C2U( "D3DSceneTwoSidedLighting" ),
                  PROP_SCENE_TWO_SIDED_LIGHTING,
                  ::getBooleanCppuType(),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));

    // camera geometry
    rOutProperties.push_back(
        Property( C2U( "D3DCameraGeometry" ),
                  PROP_SCENE_CAMERA_GEOMETRY,
                  ::getCppuType( reinterpret_cast< const drawing::CameraGeometry * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));

    // perspective
    rOutProperties.push_back(
        Property( C2U( "D3DScenePerspective" ),
                  PROP_SCENE_PERSPECTIVE,
                  ::getCppuType( reinterpret_cast< const drawing::ProjectionMode * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));


    // Light Sources
    // -------------
    // light source 1
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightColor1" ),
                  PROP_SCENE_LIGHT_COLOR_1,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightDirection1" ),
                  PROP_SCENE_LIGHT_DIRECTION_1,
                  ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightOn1" ),
                  PROP_SCENE_LIGHT_ON_1,
                  ::getBooleanCppuType(),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    // light source 2
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightColor2" ),
                  PROP_SCENE_LIGHT_COLOR_2,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightDirection2" ),
                  PROP_SCENE_LIGHT_DIRECTION_2,
                  ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightOn2" ),
                  PROP_SCENE_LIGHT_ON_2,
                  ::getBooleanCppuType(),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    // light source 3
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightColor3" ),
                  PROP_SCENE_LIGHT_COLOR_3,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightDirection3" ),
                  PROP_SCENE_LIGHT_DIRECTION_3,
                  ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightOn3" ),
                  PROP_SCENE_LIGHT_ON_3,
                  ::getBooleanCppuType(),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    // light source 4
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightColor4" ),
                  PROP_SCENE_LIGHT_COLOR_4,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightDirection4" ),
                  PROP_SCENE_LIGHT_DIRECTION_4,
                  ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightOn4" ),
                  PROP_SCENE_LIGHT_ON_4,
                  ::getBooleanCppuType(),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    // light source 5
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightColor5" ),
                  PROP_SCENE_LIGHT_COLOR_5,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightDirection5" ),
                  PROP_SCENE_LIGHT_DIRECTION_5,
                  ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightOn5" ),
                  PROP_SCENE_LIGHT_ON_5,
                  ::getBooleanCppuType(),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    // light source 6
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightColor6" ),
                  PROP_SCENE_LIGHT_COLOR_6,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightDirection6" ),
                  PROP_SCENE_LIGHT_DIRECTION_6,
                  ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightOn6" ),
                  PROP_SCENE_LIGHT_ON_6,
                  ::getBooleanCppuType(),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    // light source 7
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightColor7" ),
                  PROP_SCENE_LIGHT_COLOR_7,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightDirection7" ),
                  PROP_SCENE_LIGHT_DIRECTION_7,
                  ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightOn7" ),
                  PROP_SCENE_LIGHT_ON_7,
                  ::getBooleanCppuType(),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    // light source 8
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightColor8" ),
                  PROP_SCENE_LIGHT_COLOR_8,
                  ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightDirection8" ),
                  PROP_SCENE_LIGHT_DIRECTION_8,
                  ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
    rOutProperties.push_back(
        Property( C2U( "D3DSceneLightOn8" ),
                  PROP_SCENE_LIGHT_ON_8,
                  ::getBooleanCppuType(),
                  beans::PropertyAttribute::BOUND
                  | beans::PropertyAttribute::MAYBEVOID
                  | beans::PropertyAttribute::MAYBEDEFAULT ));
}

void SceneProperties::AddDefaultsToMap(
    ::chart::tPropertyValueMap & rOutMap )
{
    // Identity Matrix
    drawing::HomogenMatrix aMtx;
    aMtx.Line1.Column1 = aMtx.Line2.Column2 =
        aMtx.Line3.Column3 = aMtx.Line4.Column4 = 1.0;
    aMtx.Line1.Column2 = aMtx.Line1.Column3 = aMtx.Line1.Column4 =
        aMtx.Line2.Column1 = aMtx.Line2.Column3 = aMtx.Line2.Column4 =
        aMtx.Line3.Column1 = aMtx.Line3.Column2 = aMtx.Line3.Column4 =
        aMtx.Line4.Column1 = aMtx.Line4.Column2 = aMtx.Line4.Column3 = 0.0;

    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TRANSF_MATRIX, aMtx );
    ::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_DISTANCE, 4200 );
    ::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_FOCAL_LENGTH, 8000 );

//     PROP_SCENE_SHADOW_SLANT;
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_SHADE_MODE, drawing::ShadeMode_SMOOTH );

    ::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >(
        rOutMap, PROP_SCENE_AMBIENT_COLOR, ChartTypeHelper::getDefaultAmbientLightColor(ThreeDLookScheme_Simple,0));

    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TWO_SIDED_LIGHTING, true );

    drawing::Position3D vrp( 0.0, 0.0, 1.0 );
    drawing::Direction3D vpn( 0.0, 0.0, 1.0 );
    drawing::Direction3D vup( 0.0, 1.0, 0.0 );
    drawing::CameraGeometry aDefaultCameraGeometry( vrp, vpn, vup );

    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_CAMERA_GEOMETRY, aDefaultCameraGeometry );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_PERSPECTIVE, drawing::ProjectionMode_PERSPECTIVE );

    // Light Sources
    // -------------
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_1, false );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_2, true );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_3, false );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_4, false );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_5, false );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_6, false );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_7, false );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_8, false );

    uno::Any aDefaultLightDirection( uno::makeAny( drawing::Direction3D( 0.0, 0.0, 1.0 ) ) );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_1, aDefaultLightDirection );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_2, ChartTypeHelper::getDefaultSimpleLightDirection(0));
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_3, aDefaultLightDirection );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_4, aDefaultLightDirection );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_5, aDefaultLightDirection );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_6, aDefaultLightDirection );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_7, aDefaultLightDirection );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_8, aDefaultLightDirection );

    uno::Any aDefaultLightColor;
    aDefaultLightColor <<= ChartTypeHelper::getDefaultDirectLightColor(ThreeDLookScheme_Simple,0);
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_1, aDefaultLightColor );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_2, aDefaultLightColor );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_3, aDefaultLightColor );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_4, aDefaultLightColor );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_5, aDefaultLightColor );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_6, aDefaultLightColor );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_7, aDefaultLightColor );
    ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_8, aDefaultLightColor );
}

} //  namespace chart