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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_cppu.hxx" #include #include #include #include #include #include #include #include "threadpool.hxx" #include "thread.hxx" using namespace ::std; using namespace ::osl; namespace cppu_threadpool { struct theDisposedCallerAdmin : public rtl::StaticWithInit< DisposedCallerAdminHolder, theDisposedCallerAdmin > { DisposedCallerAdminHolder operator () () { return DisposedCallerAdminHolder(new DisposedCallerAdmin()); } }; DisposedCallerAdminHolder DisposedCallerAdmin::getInstance() { return theDisposedCallerAdmin::get(); } DisposedCallerAdmin::~DisposedCallerAdmin() { #if OSL_DEBUG_LEVEL > 1 if( !m_lst.empty() ) { printf( "DisposedCallerList : %lu left\n" , static_cast(m_lst.size( ))); } #endif } void DisposedCallerAdmin::dispose( sal_Int64 nDisposeId ) { MutexGuard guard( m_mutex ); m_lst.push_back( nDisposeId ); } void DisposedCallerAdmin::stopDisposing( sal_Int64 nDisposeId ) { MutexGuard guard( m_mutex ); for( DisposedCallerList::iterator ii = m_lst.begin() ; ii != m_lst.end() ; ++ ii ) { if( (*ii) == nDisposeId ) { m_lst.erase( ii ); break; } } } sal_Bool DisposedCallerAdmin::isDisposed( sal_Int64 nDisposeId ) { MutexGuard guard( m_mutex ); for( DisposedCallerList::iterator ii = m_lst.begin() ; ii != m_lst.end() ; ++ ii ) { if( (*ii) == nDisposeId ) { return sal_True; } } return sal_False; } //------------------------------------------------------------------------------- struct theThreadPool : public rtl::StaticWithInit< ThreadPoolHolder, theThreadPool > { ThreadPoolHolder operator () () { ThreadPoolHolder aRet(new ThreadPool()); return aRet; } }; ThreadPool::ThreadPool() { m_DisposedCallerAdmin = DisposedCallerAdmin::getInstance(); } ThreadPool::~ThreadPool() { #if OSL_DEBUG_LEVEL > 1 if( m_mapQueue.size() ) { printf( "ThreadIdHashMap : %lu left\n" , static_cast(m_mapQueue.size()) ); } #endif } ThreadPoolHolder ThreadPool::getInstance() { return theThreadPool::get(); } void ThreadPool::dispose( sal_Int64 nDisposeId ) { if( nDisposeId ) { m_DisposedCallerAdmin->dispose( nDisposeId ); MutexGuard guard( m_mutex ); for( ThreadIdHashMap::iterator ii = m_mapQueue.begin() ; ii != m_mapQueue.end(); ++ii) { if( (*ii).second.first ) { (*ii).second.first->dispose( nDisposeId ); } if( (*ii).second.second ) { (*ii).second.second->dispose( nDisposeId ); } } } else { { MutexGuard guard( m_mutexWaitingThreadList ); for( WaitingThreadList::iterator ii = m_lstThreads.begin() ; ii != m_lstThreads.end() ; ++ ii ) { // wake the threads up osl_setCondition( (*ii)->condition ); } } ThreadAdmin::getInstance()->join(); } } void ThreadPool::stopDisposing( sal_Int64 nDisposeId ) { m_DisposedCallerAdmin->stopDisposing( nDisposeId ); } /****************** * This methods lets the thread wait a certain amount of time. If within this timespan * a new request comes in, this thread is reused. This is done only to improve performance, * it is not required for threadpool functionality. ******************/ void ThreadPool::waitInPool( ORequestThread * pThread ) { struct WaitingThread waitingThread; waitingThread.condition = osl_createCondition(); waitingThread.thread = pThread; { MutexGuard guard( m_mutexWaitingThreadList ); m_lstThreads.push_front( &waitingThread ); } // let the thread wait 2 seconds TimeValue time = { 2 , 0 }; osl_waitCondition( waitingThread.condition , &time ); { MutexGuard guard ( m_mutexWaitingThreadList ); if( waitingThread.thread ) { // thread wasn't reused, remove it from the list WaitingThreadList::iterator ii = find( m_lstThreads.begin(), m_lstThreads.end(), &waitingThread ); OSL_ASSERT( ii != m_lstThreads.end() ); m_lstThreads.erase( ii ); } } osl_destroyCondition( waitingThread.condition ); } void ThreadPool::createThread( JobQueue *pQueue , const ByteSequence &aThreadId, sal_Bool bAsynchron ) { sal_Bool bCreate = sal_True; { // Can a thread be reused ? MutexGuard guard( m_mutexWaitingThreadList ); if( ! m_lstThreads.empty() ) { // inform the thread and let it go struct WaitingThread *pWaitingThread = m_lstThreads.back(); pWaitingThread->thread->setTask( pQueue , aThreadId , bAsynchron ); pWaitingThread->thread = 0; // remove from list m_lstThreads.pop_back(); // let the thread go osl_setCondition( pWaitingThread->condition ); bCreate = sal_False; } } if( bCreate ) { ORequestThread *pThread = new ORequestThread( pQueue , aThreadId, bAsynchron); // deletes itself ! pThread->create(); } } sal_Bool ThreadPool::revokeQueue( const ByteSequence &aThreadId, sal_Bool bAsynchron ) { MutexGuard guard( m_mutex ); ThreadIdHashMap::iterator ii = m_mapQueue.find( aThreadId ); OSL_ASSERT( ii != m_mapQueue.end() ); if( bAsynchron ) { if( ! (*ii).second.second->isEmpty() ) { // another thread has put something into the queue return sal_False; } (*ii).second.second = 0; if( (*ii).second.first ) { // all oneway request have been processed, now // synchronus requests may go on (*ii).second.first->resume(); } } else { if( ! (*ii).second.first->isEmpty() ) { // another thread has put something into the queue return sal_False; } (*ii).second.first = 0; } if( 0 == (*ii).second.first && 0 == (*ii).second.second ) { m_mapQueue.erase( ii ); } return sal_True; } void ThreadPool::addJob( const ByteSequence &aThreadId , sal_Bool bAsynchron, void *pThreadSpecificData, RequestFun * doRequest ) { sal_Bool bCreateThread = sal_False; JobQueue *pQueue = 0; { MutexGuard guard( m_mutex ); ThreadIdHashMap::iterator ii = m_mapQueue.find( aThreadId ); if( ii == m_mapQueue.end() ) { m_mapQueue[ aThreadId ] = pair < JobQueue * , JobQueue * > ( 0 , 0 ); ii = m_mapQueue.find( aThreadId ); OSL_ASSERT( ii != m_mapQueue.end() ); } if( bAsynchron ) { if( ! (*ii).second.second ) { (*ii).second.second = new JobQueue(); bCreateThread = sal_True; } pQueue = (*ii).second.second; } else { if( ! (*ii).second.first ) { (*ii).second.first = new JobQueue(); bCreateThread = sal_True; } pQueue = (*ii).second.first; if( (*ii).second.second && ( (*ii).second.second->isBusy() ) ) { pQueue->suspend(); } } pQueue->add( pThreadSpecificData , doRequest ); } if( bCreateThread ) { createThread( pQueue , aThreadId , bAsynchron); } } void ThreadPool::prepare( const ByteSequence &aThreadId ) { MutexGuard guard( m_mutex ); ThreadIdHashMap::iterator ii = m_mapQueue.find( aThreadId ); if( ii == m_mapQueue.end() ) { JobQueue *p = new JobQueue(); m_mapQueue[ aThreadId ] = pair< JobQueue * , JobQueue * > ( p , 0 ); } else if( 0 == (*ii).second.first ) { (*ii).second.first = new JobQueue(); } } void * ThreadPool::enter( const ByteSequence & aThreadId , sal_Int64 nDisposeId ) { JobQueue *pQueue = 0; { MutexGuard guard( m_mutex ); ThreadIdHashMap::iterator ii = m_mapQueue.find( aThreadId ); OSL_ASSERT( ii != m_mapQueue.end() ); pQueue = (*ii).second.first; } OSL_ASSERT( pQueue ); void *pReturn = pQueue->enter( nDisposeId ); if( pQueue->isCallstackEmpty() ) { if( revokeQueue( aThreadId , sal_False) ) { // remove queue delete pQueue; } } return pReturn; } } using namespace cppu_threadpool; struct uno_ThreadPool_Equal { sal_Bool operator () ( const uno_ThreadPool &a , const uno_ThreadPool &b ) const { return a == b; } }; struct uno_ThreadPool_Hash { sal_Size operator () ( const uno_ThreadPool &a ) const { return (sal_Size) a; } }; typedef ::std::hash_map< uno_ThreadPool, ThreadPoolHolder, uno_ThreadPool_Hash, uno_ThreadPool_Equal > ThreadpoolHashSet; static ThreadpoolHashSet *g_pThreadpoolHashSet; struct _uno_ThreadPool { sal_Int32 dummy; }; extern "C" uno_ThreadPool SAL_CALL uno_threadpool_create() SAL_THROW_EXTERN_C() { MutexGuard guard( Mutex::getGlobalMutex() ); if( ! g_pThreadpoolHashSet ) { g_pThreadpoolHashSet = new ThreadpoolHashSet(); } // Just ensure that the handle is unique in the process (via heap) uno_ThreadPool h = new struct _uno_ThreadPool; g_pThreadpoolHashSet->insert( ThreadpoolHashSet::value_type(h, ThreadPool::getInstance()) ); return h; } extern "C" void SAL_CALL uno_threadpool_attach( uno_ThreadPool ) SAL_THROW_EXTERN_C() { sal_Sequence *pThreadId = 0; uno_getIdOfCurrentThread( &pThreadId ); ThreadPool::getInstance()->prepare( pThreadId ); rtl_byte_sequence_release( pThreadId ); uno_releaseIdFromCurrentThread(); } extern "C" void SAL_CALL uno_threadpool_enter( uno_ThreadPool hPool , void **ppJob ) SAL_THROW_EXTERN_C() { sal_Sequence *pThreadId = 0; uno_getIdOfCurrentThread( &pThreadId ); *ppJob = ThreadPool::getInstance()->enter( pThreadId, sal::static_int_cast< sal_Int64 >( reinterpret_cast< sal_IntPtr >(hPool)) ); rtl_byte_sequence_release( pThreadId ); uno_releaseIdFromCurrentThread(); } extern "C" void SAL_CALL uno_threadpool_detach( uno_ThreadPool ) SAL_THROW_EXTERN_C() { // we might do here some tiding up in case a thread called attach but never detach } extern "C" void SAL_CALL uno_threadpool_putJob( uno_ThreadPool, sal_Sequence *pThreadId, void *pJob, void ( SAL_CALL * doRequest ) ( void *pThreadSpecificData ), sal_Bool bIsOneway ) SAL_THROW_EXTERN_C() { ThreadPool::getInstance()->addJob( pThreadId, bIsOneway, pJob ,doRequest ); } extern "C" void SAL_CALL uno_threadpool_dispose( uno_ThreadPool hPool ) SAL_THROW_EXTERN_C() { ThreadPool::getInstance()->dispose( sal::static_int_cast< sal_Int64 >( reinterpret_cast< sal_IntPtr >(hPool)) ); } extern "C" void SAL_CALL uno_threadpool_destroy( uno_ThreadPool hPool ) SAL_THROW_EXTERN_C() { ThreadPool::getInstance()->stopDisposing( sal::static_int_cast< sal_Int64 >( reinterpret_cast< sal_IntPtr >(hPool)) ); if( hPool ) { // special treatment for 0 ! OSL_ASSERT( g_pThreadpoolHashSet ); MutexGuard guard( Mutex::getGlobalMutex() ); ThreadpoolHashSet::iterator ii = g_pThreadpoolHashSet->find( hPool ); OSL_ASSERT( ii != g_pThreadpoolHashSet->end() ); g_pThreadpoolHashSet->erase( ii ); delete hPool; if( g_pThreadpoolHashSet->empty() ) { delete g_pThreadpoolHashSet; g_pThreadpoolHashSet = 0; } } }