/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef DBACCESS_CONTROLLERFRAME_HXX #define DBACCESS_CONTROLLERFRAME_HXX /** === begin UNO includes === **/ #include #include /** === end UNO includes === **/ #include //........................................................................ namespace dbaui { //........................................................................ class IController; //==================================================================== //= ControllerFrame //==================================================================== struct ControllerFrame_Data; /** helper class to ancapsulate the frame which a controller is plugged into, doing some common actions on it. */ class ControllerFrame { public: ControllerFrame( IController& _rController ); ~ControllerFrame(); /// attaches a new frame const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& attachFrame( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& _rxFrame ); // retrieves the current frame const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& getFrame() const; /** determines whether the frame is currently active */ bool isActive() const; /** notifies the instance that a certain frame action happened with our frame */ void frameAction( ::com::sun::star::frame::FrameAction _eAction ); private: ::std::auto_ptr< ControllerFrame_Data > m_pData; }; //........................................................................ } // namespace dbaui //........................................................................ #endif // DBACCESS_CONTROLLERFRAME_HXX