/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef DBAUI_TITLE_WINDOW_HXX #define DBAUI_TITLE_WINDOW_HXX #ifndef _SV_FIXED_HXX #include #endif namespace dbaui { class OTitleWindow : public Window { FixedText m_aSpace1; FixedText m_aSpace2; FixedText m_aTitle; Window* m_pChild; sal_Bool m_bShift; void ImplInitSettings( sal_Bool bFont, sal_Bool bForeground, sal_Bool bBackground ); protected: virtual void DataChanged(const DataChangedEvent& rDCEvt); public: OTitleWindow(Window* _pParent,sal_uInt16 _nTitleId,WinBits _nBits,sal_Bool _bShift = sal_True); virtual ~OTitleWindow(); // window overloads virtual void Resize(); virtual void GetFocus(); /** sets the child window which should be displayed below the title. It will be destroyed at the end. @param _pChild The child window. */ void setChildWindow(Window* _pChild); /** gets the child window. @return The child winodw. */ inline Window* getChildWindow() const { return m_pChild; } /** sets the title text out of the resource @param _nTitleId The resource id of the title text. */ void setTitle(sal_uInt16 _nTitleId); /** Gets the min Width in Pixel which is needed to display the whole @return the min width */ long GetWidthPixel() const; }; // ............................................................. } // namespace dbaui // ............................................................. #endif // DBAUI_TITLE_WINDOW_HXX