/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_dbui.hxx" #ifndef _DBAUI_MARKTREE_HXX_ #include "marktree.hxx" #endif #ifndef _DBU_CONTROL_HRC_ #include "dbu_control.hrc" #endif #ifndef _SV_SVAPP_HXX #include #endif //......................................................................... namespace dbaui { using namespace ::com::sun::star::uno; using namespace ::com::sun::star::lang; //......................................................................... #define SPACEBETWEENENTRIES 4 //======================================================================== //= OMarkableTreeListBox //======================================================================== DBG_NAME(OMarkableTreeListBox) //------------------------------------------------------------------------ OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, WinBits nWinStyle ) : DBTreeListBox(pParent,_rxORB,nWinStyle) { DBG_CTOR(OMarkableTreeListBox,NULL); InitButtonData(); } //------------------------------------------------------------------------ OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, const ResId& rResId) : DBTreeListBox(pParent,_rxORB,rResId) { DBG_CTOR(OMarkableTreeListBox,NULL); InitButtonData(); } //------------------------------------------------------------------------ OMarkableTreeListBox::~OMarkableTreeListBox() { delete m_pCheckButton; DBG_DTOR(OMarkableTreeListBox,NULL); } //------------------------------------------------------------------------ void OMarkableTreeListBox::Paint(const Rectangle& _rRect) { if (!IsEnabled()) { Font aOldFont = GetFont(); Font aNewFont(aOldFont); StyleSettings aSystemStyle = Application::GetSettings().GetStyleSettings(); aNewFont.SetColor(aSystemStyle.GetDisableColor()); SetFont(aNewFont); DBTreeListBox::Paint(_rRect); SetFont(aOldFont); } else DBTreeListBox::Paint(_rRect); } //------------------------------------------------------------------------ void OMarkableTreeListBox::InitButtonData() { m_pCheckButton = new SvLBoxButtonData( this ); EnableCheckButton( m_pCheckButton ); } //------------------------------------------------------------------------ void OMarkableTreeListBox::KeyInput( const KeyEvent& rKEvt ) { // nur wenn space if (rKEvt.GetKeyCode().GetCode() == KEY_SPACE && !rKEvt.GetKeyCode().IsShift() && !rKEvt.GetKeyCode().IsMod1()) { SvLBoxEntry* pCurrentHandlerEntry = GetHdlEntry(); if(pCurrentHandlerEntry) { SvButtonState eState = GetCheckButtonState( pCurrentHandlerEntry); if(eState == SV_BUTTON_CHECKED) SetCheckButtonState( pCurrentHandlerEntry, SV_BUTTON_UNCHECKED); else SetCheckButtonState( pCurrentHandlerEntry, SV_BUTTON_CHECKED); CheckButtonHdl(); } else DBTreeListBox::KeyInput(rKEvt); } else DBTreeListBox::KeyInput(rKEvt); } //------------------------------------------------------------------------ SvButtonState OMarkableTreeListBox::implDetermineState(SvLBoxEntry* _pEntry) { SvButtonState eState = GetCheckButtonState(_pEntry); if (!GetModel()->HasChilds(_pEntry)) // nothing to do in this bottom-up routine if there are no children ... return eState; #ifdef DBG_UTIL String sEntryText =GetEntryText(_pEntry); #endif // loop through the children and check their states sal_uInt16 nCheckedChildren = 0; sal_uInt16 nChildrenOverall = 0; SvLBoxEntry* pChildLoop = GetModel()->FirstChild(_pEntry); while (pChildLoop) { #ifdef DBG_UTIL String sChildText =GetEntryText(pChildLoop); #endif SvButtonState eChildState = implDetermineState(pChildLoop); if (SV_BUTTON_TRISTATE == eChildState) break; if (SV_BUTTON_CHECKED == eChildState) ++nCheckedChildren; ++nChildrenOverall; pChildLoop = GetModel()->NextSibling(pChildLoop); } if (pChildLoop) { // we did not finish the loop because at least one of the children is in tristate eState = SV_BUTTON_TRISTATE; // but this means that we did not finish all the siblings of pChildLoop, so their checking may be // incorrect at the moment // -> correct this // 88485 - 20.06.2001 - frank.schoenheit@sun.com while (pChildLoop) { implDetermineState(pChildLoop); pChildLoop = GetModel()->NextSibling(pChildLoop); } } else // none if the children is in tristate if (nCheckedChildren) // we have at least one chil checked if (nCheckedChildren != nChildrenOverall) // not all children are checked eState = SV_BUTTON_TRISTATE; else // all children are checked eState = SV_BUTTON_CHECKED; else // no children are checked eState = SV_BUTTON_UNCHECKED; // finally set the entry to the state we just determined SetCheckButtonState(_pEntry, eState); // outta here return eState; } //------------------------------------------------------------------------ void OMarkableTreeListBox::CheckButtons() { SvLBoxEntry* pEntry = GetModel()->First(); while (pEntry) { implDetermineState(pEntry); pEntry = GetModel()->NextSibling(pEntry); } } //------------------------------------------------------------------------ void OMarkableTreeListBox::CheckButtonHdl() { checkedButton_noBroadcast(GetHdlEntry()); if (m_aCheckButtonHandler.IsSet()) m_aCheckButtonHandler.Call(this); } //------------------------------------------------------------------------ void OMarkableTreeListBox::checkedButton_noBroadcast(SvLBoxEntry* _pEntry) { SvButtonState eState = GetCheckButtonState( _pEntry); if (GetModel()->HasChilds(_pEntry)) // Falls Kinder, dann diese auch checken { SvLBoxEntry* pChildEntry = GetModel()->Next(_pEntry); SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(_pEntry); while(pChildEntry && pChildEntry != pSiblingEntry) { SetCheckButtonState(pChildEntry, eState); pChildEntry = GetModel()->Next(pChildEntry); } } SvLBoxEntry* pEntry = IsSelected(_pEntry) ? FirstSelected() : NULL; while(pEntry) { SetCheckButtonState(pEntry,eState); if(GetModel()->HasChilds(pEntry)) // Falls Kinder, dann diese auch checken { SvLBoxEntry* pChildEntry = GetModel()->Next(pEntry); SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(pEntry); while(pChildEntry && pChildEntry != pSiblingEntry) { SetCheckButtonState(pChildEntry,eState); pChildEntry = GetModel()->Next(pChildEntry); } } pEntry = NextSelected(pEntry); } CheckButtons(); } //------------------------------------------------------------------------ //......................................................................... } // namespace dbaui //.........................................................................