/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace drawinglayer { namespace attribute { class ImpMaterialAttribute3D; }} namespace basegfx { class BColor; } ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class DRAWINGLAYER_DLLPUBLIC MaterialAttribute3D { private: ImpMaterialAttribute3D* mpMaterialAttribute3D; public: // constructors/destructor MaterialAttribute3D( const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity); MaterialAttribute3D(const basegfx::BColor& rColor); MaterialAttribute3D(); MaterialAttribute3D(const MaterialAttribute3D& rCandidate); ~MaterialAttribute3D(); // assignment operator MaterialAttribute3D& operator=(const MaterialAttribute3D& rCandidate); // checks if the incarnation is default constructed bool isDefault() const; // compare operator bool operator==(const MaterialAttribute3D& rCandidate) const; // data read access const basegfx::BColor& getColor() const; const basegfx::BColor& getSpecular() const; const basegfx::BColor& getEmission() const; sal_uInt16 getSpecularIntensity() const; }; } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX // eof