/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace drawinglayer { namespace attribute { class ImpSdrSceneAttribute; }} ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute { private: ImpSdrSceneAttribute* mpSdrSceneAttribute; public: /// constructors/assignmentoperator/destructor SdrSceneAttribute( double fDistance, double fShadowSlant, ::com::sun::star::drawing::ProjectionMode aProjectionMode, ::com::sun::star::drawing::ShadeMode aShadeMode, bool bTwoSidedLighting); SdrSceneAttribute(); SdrSceneAttribute(const SdrSceneAttribute& rCandidate); SdrSceneAttribute& operator=(const SdrSceneAttribute& rCandidate); ~SdrSceneAttribute(); // checks if the incarnation is default constructed bool isDefault() const; // compare operator bool operator==(const SdrSceneAttribute& rCandidate) const; // data read access double getDistance() const; double getShadowSlant() const; ::com::sun::star::drawing::ProjectionMode getProjectionMode() const; ::com::sun::star::drawing::ShadeMode getShadeMode() const; bool getTwoSidedLighting() const; }; } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX // eof