/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace basegfx { class B3DPolygon; class B3DPolyPolygon; class B3DHomMatrix; class B2DVector; } namespace drawinglayer { namespace attribute { class SdrLineAttribute; class SdrFillAttribute; class Sdr3DObjectAttribute; class FillGradientAttribute; class SdrShadowAttribute; }} ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { // #i98295# basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange); void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); // #i98314# void applyTextureTo3DGeometry( ::com::sun::star::drawing::TextureProjectionMode eModeX, ::com::sun::star::drawing::TextureProjectionMode eModeY, ::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange, const basegfx::B2DVector& rTextureSize); Primitive3DSequence create3DPolyPolygonLinePrimitives( const basegfx::B3DPolyPolygon& rUnitPolyPolygon, const basegfx::B3DHomMatrix& rObjectTransform, const attribute::SdrLineAttribute& rLine); Primitive3DSequence create3DPolyPolygonFillPrimitives( const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute, const attribute::SdrFillAttribute& rFill, const attribute::FillGradientAttribute& rFillGradient); Primitive3DSequence createShadowPrimitive3D( const Primitive3DSequence& rSource, const attribute::SdrShadowAttribute& rShadow, bool bShadow3D); Primitive3DSequence createHiddenGeometryPrimitives3D( const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute); } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX // eof