/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { UnifiedTransparencePrimitive2D::UnifiedTransparencePrimitive2D( const Primitive2DSequence& rChildren, double fTransparence) : GroupPrimitive2D(rChildren), mfTransparence(fTransparence) { } bool UnifiedTransparencePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(GroupPrimitive2D::operator==(rPrimitive)) { const UnifiedTransparencePrimitive2D& rCompare = (UnifiedTransparencePrimitive2D&)rPrimitive; return (getTransparence() == rCompare.getTransparence()); } return false; } basegfx::B2DRange UnifiedTransparencePrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const { // do not use the fallback to decomposition here since for a correct BoundRect we also // need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition return getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation); } Primitive2DSequence UnifiedTransparencePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const { if(0.0 == getTransparence()) { // no transparence used, so just use the content return getChildren(); } else if(getTransparence() > 0.0 && getTransparence() < 1.0) { // The idea is to create a TransparencePrimitive2D with transparent content using a fill color // corresponding to the transparence value. Problem is that in most systems, the right // and bottom pixel array is not filled when filling polygons, thus this would not // always produce a complete transparent bitmap. There are some solutions: // // - Grow the used polygon range by one discrete unit in X and Y. This // will make the decomposition view-dependent. // // - For all filled polygon renderings, dra wthe polygon outline extra. This // would lead to unwanted side effects when using concatenated polygons. // // - At this decomposition, add a filled polygon and a hairline polygon. This // solution stays view-independent. // // I will take the last one here. The small overhead of two primitives will only be // used when UnifiedTransparencePrimitive2D is not handled directly. const basegfx::B2DRange aPolygonRange(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation)); const basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(aPolygonRange)); const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence()); Primitive2DSequence aTransparenceContent(2); aTransparenceContent[0] = Primitive2DReference(new PolyPolygonColorPrimitive2D(basegfx::B2DPolyPolygon(aPolygon), aGray)); aTransparenceContent[1] = Primitive2DReference(new PolygonHairlinePrimitive2D(aPolygon, aGray)); // create sub-transparence group with a gray-colored rectangular fill polygon const Primitive2DReference xRefB(new TransparencePrimitive2D(getChildren(), aTransparenceContent)); return Primitive2DSequence(&xRefB, 1L); } else { // completely transparent or invalid definition, add nothing return Primitive2DSequence(); } } // provide unique ID ImplPrimitrive2DIDBlock(UnifiedTransparencePrimitive2D, PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof