/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { ShadowPrimitive3D::ShadowPrimitive3D( const basegfx::B2DHomMatrix& rShadowTransform, const basegfx::BColor& rShadowColor, double fShadowTransparence, bool bShadow3D, const Primitive3DSequence& rChildren) : GroupPrimitive3D(rChildren), maShadowTransform(rShadowTransform), maShadowColor(rShadowColor), mfShadowTransparence(fShadowTransparence), mbShadow3D(bShadow3D) { } bool ShadowPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { if(GroupPrimitive3D::operator==(rPrimitive)) { const ShadowPrimitive3D& rCompare = (ShadowPrimitive3D&)rPrimitive; return (getShadowTransform() == rCompare.getShadowTransform() && getShadowColor() == rCompare.getShadowColor() && getShadowTransparence() == rCompare.getShadowTransparence() && getShadow3D() == rCompare.getShadow3D()); } return false; } // provide unique ID ImplPrimitrive3DIDBlock(ShadowPrimitive3D, PRIMITIVE3D_ID_SHADOWPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof