/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ /** Osnola: IMPORTANT NOTE: some Quickdraw lines/frames can not be "quickly" drawn exactly: for instance, when PenSize=(1,1), the line from (0,0) to (8,0) corresponds to the rectangle (0,0)(0,1)(9,1)(9,0), which can only be drawn by drawing a rectangle. Drawing a non horizontal/vertical will imply to draw a polygon, ... Similarly, drawing the frame of a rectangle (0,0)(0,1)(9,1)(9,0) when PenSize=(1,1), will imply to draw a rectangle (0.5,0.5)(0.5,8.5)(8.5,8.5)(8.5,0.5) with linewidth=1... Here, we choose: - for horizontal/vertical lines and line with length less than five to draw the real line, - in the other case, we keep the same shape (even if this means some "bad" coordinates) */ #include "precompiled_filter.hxx" #include #include #include "shape.hxx" // a local helper to initialize double[2] arrays with long values #define L2I_ARY(a,b) { static_cast(a), static_cast(b) } #define L2D_ARY(a,b) { static_cast(a), static_cast(b) } namespace PictReaderShapePrivate { /** returns an inside rectangle knowing the penSize in order to obtain the ``correct'' position when we draw a frame in wide length*/ Rectangle contractRectangle(bool drawFrame, Rectangle const &rect, Size const &pSize) { if (!drawFrame) return rect; int penSize=(pSize.Width()+pSize.Height())/2; if (2*penSize > rect.Right()-rect.Left()) penSize = (rect.Right()-rect.Left()+1)/2; if (2*penSize > rect.Bottom()-rect.Top()) penSize = (rect.Bottom()-rect.Top()+1)/2; int const X[2] = L2I_ARY( rect.Left()+penSize/2, rect.Right()-(penSize+1)/2); int const Y[2] = L2I_ARY( rect.Top()+penSize/2, rect.Bottom()-(penSize+1)/2); return Rectangle(Point(X[0],Y[0]), Point(X[1], Y[1])); } } namespace PictReaderShape { //--------- draws a horizontal/vertical/small line (by creating a "rectangle/polygon") --------- bool drawLineHQ(VirtualDevice *dev, Point const &orig, Point const &dest, Size const &pSize) { int dir[2] = L2I_ARY( dest.X()-orig.X(), dest.Y()-orig.Y() ); bool vertic = dir[0] == 0; bool horiz = dir[1] == 0; if (!horiz && !vertic && dir[0]*dir[0]+dir[1]*dir[1] > 25) return false; int X[2] = L2I_ARY( orig.X(), dest.X()); int Y[2] = L2I_ARY( orig.Y(), dest.Y()); using namespace basegfx; B2DPolygon poly; if (horiz || vertic) { if (horiz) { if (X[0] < X[1]) X[1]+=pSize.Width(); else X[0]+=pSize.Width(); Y[1] += pSize.Height(); } else { if (Y[0] < Y[1]) Y[1]+=pSize.Height(); else Y[0]+=pSize.Height(); X[1] += pSize.Width(); } poly.append(B2DPoint(X[0], Y[0])); poly.append(B2DPoint(X[1], Y[0])); poly.append(B2DPoint(X[1], Y[1])); poly.append(B2DPoint(X[0], Y[1])); poly.append(B2DPoint(X[0], Y[0])); } else { int origPt[4][2] = { L2I_ARY( orig.X(), orig.Y()), L2I_ARY( orig.X()+pSize.Width(), orig.Y()), L2I_ARY( orig.X()+pSize.Width(), orig.Y()+pSize.Height() ), L2I_ARY( orig.X(), orig.Y()+pSize.Height() )}; int origAvoid = dir[0] > 0 ? (dir[1] > 0 ? 2 : 1) : (dir[1] > 0 ? 3 : 0); int destPt[4][2] = { L2I_ARY( dest.X(), dest.Y()), L2I_ARY( dest.X()+pSize.Width(), dest.Y()), L2I_ARY( dest.X()+pSize.Width(), dest.Y()+pSize.Height()), L2I_ARY( dest.X(), dest.Y()+pSize.Height())}; for (int w = origAvoid+1; w < origAvoid+4; w++) { int wh = (w%4); poly.append(B2DPoint(origPt[wh][0], origPt[wh][1])); } for (int w = origAvoid+3; w < origAvoid+6; w++) { int wh = (w%4); poly.append(B2DPoint(destPt[wh][0], destPt[wh][1])); } int wh = (origAvoid+1)%4; poly.append(B2DPoint(origPt[wh][0], origPt[wh][1])); } // HACK: here we use the line coloring when drawing the shape // must be changed if other parameter are changed to draw // a line/fill shape Color oldFColor = dev->GetFillColor(), oldLColor = dev->GetLineColor(); dev->SetFillColor(oldLColor); dev->SetLineColor(Color(COL_TRANSPARENT)); dev->DrawPolygon(poly); dev->SetLineColor(oldLColor); dev->SetFillColor(oldFColor); return true; } // //-------------------- draws a line -------------------- // void drawLine(VirtualDevice *dev, Point const &orig, Point const &dest, Size const &pSize) { if (drawLineHQ(dev,orig,dest,pSize)) return; int penSize=(pSize.Width()+pSize.Height())/2; int decal[2] = L2I_ARY( pSize.Width()/2, pSize.Height()/2); using namespace basegfx; B2DPolygon poly; poly.append(B2DPoint(double(orig.X()+decal[0]), double(orig.Y()+decal[1]))); poly.append(B2DPoint(double(dest.X()+decal[0]), double(dest.Y()+decal[1]))); dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE); } //-------------------- draws a rectangle -------------------- /* Note(checkme): contradically with the QuickDraw's reference 3-23, it seems better to consider that the frame/content of a rectangle appears inside the given rectangle. Does a conversion appear between the pascal functions and the data stored in the file ? */ void drawRectangle(VirtualDevice *dev, bool drawFrame, Rectangle const &orig, Size const &pSize) { int penSize=(pSize.Width()+pSize.Height())/2; Rectangle rect = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize); double const X[2] = L2D_ARY( rect.Left(), rect.Right() ); double const Y[2] = L2D_ARY( rect.Top(), rect.Bottom() ); using namespace basegfx; B2DPolygon poly; poly.append(B2DPoint(X[0], Y[0])); poly.append(B2DPoint(X[1], Y[0])); poly.append(B2DPoint(X[1], Y[1])); poly.append(B2DPoint(X[0], Y[1])); poly.append(B2DPoint(X[0], Y[0])); if (drawFrame) dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE); else dev->DrawPolygon(poly); } //-------------------- draws an ellipse -------------------- void drawEllipse(VirtualDevice *dev, bool drawFrame, Rectangle const &orig, Size const &pSize) { int penSize=(pSize.Width()+pSize.Height())/2; Rectangle oval = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize); using namespace basegfx; double const X[2] = L2D_ARY( oval.Left(), oval.Right() ); double const Y[2] = L2D_ARY( oval.Top(), oval.Bottom() ); B2DPoint center(0.5*(X[1]+X[0]), 0.5*(Y[1]+Y[0])); B2DPolygon poly = tools::createPolygonFromEllipse(center, 0.5*(X[1]-X[0]), 0.5*(Y[1]-Y[0])); if (drawFrame) dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE); else dev->DrawPolygon(poly); } //-------------------- draws an arc/pie -------------------- void drawArc(VirtualDevice *dev, bool drawFrame, Rectangle const &orig, const double& angle1, const double& angle2, Size const &pSize) { int penSize=(pSize.Width()+pSize.Height())/2; Rectangle arc = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize); using namespace basegfx; double const PI2 = M_PI/2.0; // pict angle are CW with 0 at twelve oclock ( with Y-axis inverted)... double angl1 = angle1-PI2; double angl2 = angle2-PI2; double const X[2] = L2D_ARY( arc.Left(), arc.Right() ); double const Y[2] = L2D_ARY( arc.Top(), arc.Bottom() ); B2DPoint center(0.5*(X[1]+X[0]), 0.5*(Y[1]+Y[0])); // We must have angl1 between 0 and F_2PI while (angl1 < 0.0) { angl1 += F_2PI; angl2 += F_2PI; } while (angl1 >= F_2PI) { angl1 -= F_2PI; angl2 -= F_2PI; } // if this happen, we want a complete circle // so we set angl2 slightly less than angl1 if (angl2 >= angl1+F_2PI) angl2 = angl1-0.001; // We must have angl2 between 0 and F_2PI while (angl2 < 0.0) angl2 += F_2PI; while (angl2 >= F_2PI) angl2 -= F_2PI; B2DPolygon poly = tools::createPolygonFromEllipseSegment(center, 0.5*(X[1]-X[0]), 0.5*(Y[1]-Y[0]), angl1, angl2); if (drawFrame) dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE); else { // adds circle's center poly.append(center); dev->DrawPolygon(poly); } } //-------------------- draws a rectangle with round corner -------------------- void drawRoundRectangle(VirtualDevice *dev, bool drawFrame, Rectangle const &orig, Size const &ovalSize, Size const &pSize) { int penSize=(pSize.Width()+pSize.Height())/2; Rectangle oval = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize); int ovalW=ovalSize.Width(), ovalH=ovalSize.Height(); using namespace basegfx; double const X[2] = L2D_ARY( oval.Left(), oval.Right() ); double const Y[2] = L2D_ARY( oval.Top(), oval.Bottom() ); double width = X[1] - X[0]; double height = Y[1] - Y[0]; if (ovalW > width) ovalW = static_cast< int >( width ); if (ovalH > height) ovalH = static_cast< int >( height ); B2DRectangle rect(B2DPoint(X[0],Y[0]), B2DPoint(X[1],Y[1])); B2DPolygon poly = tools::createPolygonFromRect(rect, (width != 0.0) ? ovalW/width : 0.0, (height != 0.0) ? ovalH/height : 0.0); if (drawFrame) dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE); else dev->DrawPolygon(poly); } //-------------------- draws a polygon -------------------- void drawPolygon(VirtualDevice *dev, bool drawFrame, Polygon const &orig, Size const &pSize) { int penSize=(pSize.Width()+pSize.Height())/2; int decalTL[2] = L2I_ARY( 0, 0); int decalBR[2] = L2I_ARY( pSize.Width(), pSize.Height()); if (drawFrame) { decalTL[0] += penSize/2; decalTL[1] += penSize/2; decalBR[0] -= (penSize+1)/2; decalBR[1] -= (penSize+1)/2; } // Quickdraw Drawing Reference 3-82: the pen size is only used for frame else decalBR[0] = decalBR[1] = 0; int numPt = orig.GetSize(); if (numPt <= 1) return; // we compute a barycenter of the point to define the extended direction of each point double bary[2] = { 0.0, 0.0 }; for (int i = 0; i < numPt; i++) { Point const &pt = orig.GetPoint(i); bary[0] += double(pt.X()); bary[1] += double(pt.Y()); } bary[0]/=double(numPt); bary[1]/=double(numPt); using namespace basegfx; B2DPolygon poly; // Note: a polygon can be open, so we must not close it when we draw the frame for (int i = 0; i < numPt; i++) { Point const &pt = orig.GetPoint(i); double x = (double(pt.X()) < bary[0]) ? pt.X()+decalTL[0] : pt.X()+decalBR[0]; double y = (double(pt.Y()) < bary[1]) ? pt.Y()+decalTL[1] : pt.Y()+decalBR[1]; poly.append(B2DPoint(x, y)); } if (drawFrame) dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE); else dev->DrawPolygon(poly); } }