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#ifndef __FRAMEWORK_HELPER_OCOMPONENTACCESS_HXX_
#define __FRAMEWORK_HELPER_OCOMPONENTACCESS_HXX_

//_________________________________________________________________________________________________________________
//	my own includes
//_________________________________________________________________________________________________________________

#include <threadhelp/threadhelpbase.hxx>
#include <macros/generic.hxx>
#include <macros/xinterface.hxx>
#include <macros/xtypeprovider.hxx>
#include <macros/debug.hxx>
#include <general.h>

//_________________________________________________________________________________________________________________
//	interface includes
//_________________________________________________________________________________________________________________
#include <com/sun/star/frame/XFramesSupplier.hpp>
#include <com/sun/star/container/XEnumerationAccess.hpp>
#include <com/sun/star/container/XElementAccess.hpp>
#include <com/sun/star/container/XEnumeration.hpp>
#include <com/sun/star/frame/XDesktop.hpp>
#include <com/sun/star/lang/XComponent.hpp>

//_________________________________________________________________________________________________________________
//	other includes
//_________________________________________________________________________________________________________________
#include <cppuhelper/implbase1.hxx>
#include <cppuhelper/weakref.hxx>

//_________________________________________________________________________________________________________________
//	namespace
//_________________________________________________________________________________________________________________

namespace framework{

//_________________________________________________________________________________________________________________
//	exported const
//_________________________________________________________________________________________________________________

//_________________________________________________________________________________________________________________
//	exported definitions
//_________________________________________________________________________________________________________________

/*-************************************************************************************************************//**
	@short			implement XEnumerationAccess interface as helper to create many oneway enumeration of components
	@descr			We share mutex and framecontainer with ouer owner and have full access to his child tasks.
					(Ouer owner can be the Desktop only!) We create oneway enumerations on demand. These "lists"
					can be used for one time only. Step during the list from first to last element.
					(The type of created enumerations is OComponentEnumeration.)

	@implements		XInterface
					XTypeProvider
					XEnumerationAccess
					XElementAccess

    @base           ThreadHelpBase
                    OWeakObject

	@devstatus		ready to use
*//*-*************************************************************************************************************/

class OComponentAccess	:	private ThreadHelpBase                      ,   // Must be the first of baseclasses - Is necessary for right initialization of objects!
							public ::cppu::WeakImplHelper1< ::com::sun::star::container::XEnumerationAccess >
{
	//-------------------------------------------------------------------------------------------------------------
	//	public methods
	//-------------------------------------------------------------------------------------------------------------

	public:

		//---------------------------------------------------------------------------------------------------------
		//	constructor / destructor
		//---------------------------------------------------------------------------------------------------------

		/*-****************************************************************************************************//**
			@short		constructor to initialize this instance
			@descr		A desktop will create an enumeration-access-object. An enumeration is a oneway-list and a
						snapshot of the components of current tasks under the desktop.
						But we need a instance to create more then one enumerations at different times!

			@seealso	class Desktop
			@seealso	class OComponentEnumeration

			@param		"xOwner" is a reference to ouer owner and must be the desktop!
			@return		-

			@onerror	Do nothing and reset this object to default with an empty list.
		*//*-*****************************************************************************************************/

        OComponentAccess( const css::uno::Reference< css::frame::XDesktop >& xOwner );

		//---------------------------------------------------------------------------------------------------------
		//	XEnumerationAccess
		//---------------------------------------------------------------------------------------------------------

		/*-****************************************************************************************************//**
			@short		create a new enumeration of components
			@descr		You can call this method to get a new snapshot from all components of all tasks of the desktop as an enumeration.

			@seealso	interface XEnumerationAccess
			@seealso	interface XEnumeration
			@seealso	class Desktop

			@param		-
			@return		If the desktop and some components exist => a valid reference to an enumeration<BR>
						An NULL-reference, other way.

			@onerror	-
		*//*-*****************************************************************************************************/

	    virtual css::uno::Reference< css::container::XEnumeration > SAL_CALL createEnumeration() throw( css::uno::RuntimeException );

		//---------------------------------------------------------------------------------------------------------
		//	XElementAccess
		//---------------------------------------------------------------------------------------------------------

		/*-****************************************************************************************************//**
			@short		get the type of elements in enumeration
			@descr		-

			@seealso	interface XElementAccess
			@seealso	class OComponentEnumeration

			@param		-
			@return		The uno-type XComponent.

			@onerror	-
		*//*-*****************************************************************************************************/

		virtual css::uno::Type SAL_CALL getElementType() throw( css::uno::RuntimeException );

		/*-****************************************************************************************************//**
			@short		get state of componentlist of enumeration.
			@descr		-

			@seealso	interface XElementAccess

			@param		-
			@return		sal_True  ,if more then 0 elements exist.
			@return		sal_False ,otherwise.

			@onerror	-
		*//*-*****************************************************************************************************/

    	virtual sal_Bool SAL_CALL hasElements() throw( css::uno::RuntimeException );

	//-------------------------------------------------------------------------------------------------------------
	//	protected methods
	//-------------------------------------------------------------------------------------------------------------

	protected:

		/*-****************************************************************************************************//**
			@short		standard destructor
			@descr		This method destruct an instance of this class and clear some member.
						Don't use an instance of this class as normal member. Use it dynamicly with a pointer.
						We hold a weakreference to ouer owner and not to ouer superclass!
						That's the reason for a protected dtor.

			@seealso	class Desktop

			@param		-
			@return		-

			@onerror	-
		*//*-*****************************************************************************************************/

		virtual	~OComponentAccess();

	//-------------------------------------------------------------------------------------------------------------
	//	private methods
	//-------------------------------------------------------------------------------------------------------------

	private:

		/*-****************************************************************************************************//**
			@short		recursive method (!) to collect all components of all frames from the subtree of given node
			@descr		This is necessary to create the enumeration.

			@seealso	method createEnumeration

			@param		"xNode"        , root of subtree and start point of search
			@param		"seqComponents", result list of search. We can't use a return value, we search recursive
										 and must collect all informations.
			@return		-

			@onerror	-
		*//*-*****************************************************************************************************/

		void impl_collectAllChildComponents(	const	css::uno::Reference< css::frame::XFramesSupplier >&					xNode			,
	 		 											css::uno::Sequence< css::uno::Reference< css::lang::XComponent > >&	seqComponents	);

		/*-****************************************************************************************************//**
			@short		get the component of a frame
			@descr		The component of a frame can be the window, the controller or the model.

			@seealso	method createEnumeration

			@param		"xFrame", frame which contains the component
			@return		A reference to the component of given frame.

			@onerror	A null reference is returned.
		*//*-*****************************************************************************************************/

		css::uno::Reference< css::lang::XComponent > impl_getFrameComponent( const css::uno::Reference< css::frame::XFrame >& xFrame ) const;

	//-------------------------------------------------------------------------------------------------------------
	//	debug methods
	//	(should be private everyway!)
	//-------------------------------------------------------------------------------------------------------------

		/*-****************************************************************************************************//**
			@short		debug-method to check incoming parameter of some other mehods of this class
			@descr		The following methods are used to check parameters for other methods
						of this class. The return value is used directly for an ASSERT(...).

			@seealso	ASSERTs in implementation!

			@param		references to checking variables
			@return		sal_False ,on invalid parameter.
			@return		sal_True  ,otherwise

			@onerror	-
		*//*-*****************************************************************************************************/

	#ifdef ENABLE_ASSERTIONS

	private:

        static sal_Bool impldbg_checkParameter_OComponentAccessCtor( const css::uno::Reference< css::frame::XDesktop >& xOwner );

	#endif	// #ifdef ENABLE_ASSERTIONS

	//-------------------------------------------------------------------------------------------------------------
	//	variables
	//	(should be private everyway!)
	//-------------------------------------------------------------------------------------------------------------

	private:

        css::uno::WeakReference< css::frame::XDesktop >     m_xOwner    ;   /// weak reference to the desktop object!

};		//	class OComponentAccess

}		//	namespace framework

#endif	//	#ifndef __FRAMEWORK_HELPER_OCOMPONENTACCESS_HXX_