/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_framework.hxx" //_________________________________________________________________________________________________________________ // my own includes //_________________________________________________________________________________________________________________ #ifndef __FRAMEWORK_FRAMECONTAINER_HXX_ #include #endif #include #include #ifndef __FRAMEWORK_COMMANDS_HXX_ #include #endif //_________________________________________________________________________________________________________________ // interface includes //_________________________________________________________________________________________________________________ #ifndef _COM_SUN_STAR_FRAME_FRAMESEARCH_FLAG_HPP_ #include #endif //_________________________________________________________________________________________________________________ // includes of other projects //_________________________________________________________________________________________________________________ #include //_________________________________________________________________________________________________________________ // namespace //_________________________________________________________________________________________________________________ namespace framework{ //_________________________________________________________________________________________________________________ // non exported const //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // non exported definitions //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // declarations //_________________________________________________________________________________________________________________ /**-*************************************************************************************************************** @short initialize an empty container @descr The container will be empty then - special features (e.g. the async quit mechanism) are disabled. @threadsafe not necessary - it's not a singleton @modified 01.07.2002 14:42,as96863 *****************************************************************************************************************/ FrameContainer::FrameContainer() // initialize base classes first. // Order is necessary for right initialization of his and OUR member... m_aLock : ThreadHelpBase ( &Application::GetSolarMutex() ) /*DEPRECATEME , m_bAsyncQuit ( sal_False ) // default must be "disabled"! , m_aAsyncCall ( LINK( this, FrameContainer, implts_asyncQuit ) ) */ { } /**-*************************************************************************************************************** @short deinitialize may a filled container @descr Special features (if the currently are running) will be disabled and we free all used other resources. @threadsafe not necessary - it's not a singleton @modified 01.07.2002 14:43,as96863 *****************************************************************************************************************/ FrameContainer::~FrameContainer() { // Don't forget to free memory! m_aContainer.clear(); m_xActiveFrame.clear(); } /**-*************************************************************************************************************** @short append a new frame to the container @descr We accept the incoming frame only, if it's a valid reference and doesn't exist already. @param xFrame frame, which should be added to this container Must be a valid reference. @threadsafe yes @modified 01.07.2002 14:44,as96863 *****************************************************************************************************************/ void FrameContainer::append( const css::uno::Reference< css::frame::XFrame >& xFrame ) { if (xFrame.is() && ! exist(xFrame)) { /* SAFE { */ WriteGuard aWriteLock( m_aLock ); m_aContainer.push_back( xFrame ); aWriteLock.unlock(); /* } SAFE */ } } /**-*************************************************************************************************************** @short remove a frame from the container @descr In case we remove the last frame and our internal special feature (the async quit mechanism) was enabled by the desktop instance, we start it. @param xFrame frame, which should be deleted from this container Must be a valid reference. @threadsafe yes @modified 01.07.2002 14:52,as96863 *****************************************************************************************************************/ void FrameContainer::remove( const css::uno::Reference< css::frame::XFrame >& xFrame ) { /* SAFE { */ // write lock necessary for following erase()! WriteGuard aWriteLock( m_aLock ); TFrameIterator aSearchedItem = ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame ); if (aSearchedItem!=m_aContainer.end()) { m_aContainer.erase( aSearchedItem ); // If removed frame was the current active frame - reset state variable. if (m_xActiveFrame==xFrame) m_xActiveFrame = css::uno::Reference< css::frame::XFrame >(); // We don't need the write lock any longer... // downgrade to read access. aWriteLock.downgrade(); /*DEPRECATEME // If last frame was removed and special quit mode is enabled by the desktop // we must terminate the application by using this asynchronous callback! if (m_aContainer.size()<1 && m_bAsyncQuit) m_aAsyncCall.Post(0); */ } aWriteLock.unlock(); // } SAFE } /**-*************************************************************************************************************** @short check if the given frame currently exists inside the container @descr - @param xFrame reference to the queried frame @return if frame is part of this container otherwise @threadsafe yes @modified 01.07.2002 14:55,as96863 *****************************************************************************************************************/ sal_Bool FrameContainer::exist( const css::uno::Reference< css::frame::XFrame >& xFrame ) const { /* SAFE { */ ReadGuard aReadLock( m_aLock ); return( ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame ) != m_aContainer.end() ); /* } SAFE */ } /**-*************************************************************************************************************** @short delete all existing items of the container @descr - @threadsafe yes @modified 01.07.2002 15:00,as96863 *****************************************************************************************************************/ void FrameContainer::clear() { // SAFE { WriteGuard aWriteLock( m_aLock ); // Clear the container... m_aContainer.clear(); // ...and don't forget to reset the active frame. // It's a reference to a valid container item. // But no container item => no active frame! m_xActiveFrame = css::uno::Reference< css::frame::XFrame >(); /*DEPRECATEME // If special quit mode is used - we must terminate the desktop. // He is the owner of this container and can't work without any visible tasks/frames! if (m_bAsyncQuit) m_aAsyncCall.Post(0); */ aWriteLock.unlock(); // } SAFE } /**-*************************************************************************************************************** @short returns count of all current existing frames @descr - @deprecated This value can't be guaranteed for multithreading environments. So it will be marked as deprecated and should be replaced by "getAllElements()". @return the count of existing container items @threadsafe yes @modified 01.07.2002 15:00,as96863 *****************************************************************************************************************/ sal_uInt32 FrameContainer::getCount() const { /* SAFE { */ ReadGuard aReadLock( m_aLock ); return( (sal_uInt32)m_aContainer.size() ); /* } SAFE */ } /**-*************************************************************************************************************** @short returns one item of this container @descr - @deprecated This value can't be guaranteed for multithreading environments. So it will be marked as deprecated and should be replaced by "getAllElements()". @param nIndex a value between 0 and (getCount()-1) to address one container item @return a reference to a frame inside the container, which matches with given index @threadsafe yes @modified 01.07.2002 15:03,as96863 *****************************************************************************************************************/ css::uno::Reference< css::frame::XFrame > FrameContainer::operator[]( sal_uInt32 nIndex ) const { css::uno::Reference< css::frame::XFrame > xFrame; try { // Get element form container WITH automatic test of ranges! // If index not valid, a out_of_range exception is thrown. /* SAFE { */ ReadGuard aReadLock( m_aLock ); xFrame = m_aContainer.at( nIndex ); aReadLock.unlock(); /* } SAFE */ } catch( std::out_of_range& ) { // The index is not valid for current container-content - we must handle this case! // We can return the default value... LOG_EXCEPTION( "FrameContainer::operator[]", "Exception caught...", DECLARE_ASCII("::std::out_of_range") ) } return xFrame; } /**-*************************************************************************************************************** @short returns a snapshot of all currently existing frames inside this container @descr Should be used to replace the deprecated functions getCount()/operator[]! @return a list of all frame references inside this container @threadsafe yes @modified 01.07.2002 15:09,as96863 *****************************************************************************************************************/ css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > FrameContainer::getAllElements() const { /* SAFE { */ ReadGuard aReadLock( m_aLock ); sal_Int32 nPosition = 0; css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > lElements ( (sal_uInt32)m_aContainer.size() ); for (TConstFrameIterator pItem=m_aContainer.begin(); pItem!=m_aContainer.end(); ++pItem) lElements[nPosition++] = *pItem; aReadLock.unlock(); /* } SAFE */ return lElements; } /**-*************************************************************************************************************** @short set the given frame as the new active one inside this container @descr We accept this frame only, if it's already a part of this container. @param xFrame reference to the new active frame Must be a valid reference and already part of this container. @threadsafe yes @modified 01.07.2002 15:11,as96863 *****************************************************************************************************************/ void FrameContainer::setActive( const css::uno::Reference< css::frame::XFrame >& xFrame ) { if ( !xFrame.is() || exist(xFrame) ) { /* SAFE { */ WriteGuard aWriteLock( m_aLock ); m_xActiveFrame = xFrame; aWriteLock.unlock(); /* } SAFE */ } } /**-*************************************************************************************************************** @short returns the current active frame of this container @descr Value can be null in case the frame was removed from the container and nobody from outside decides which of all others should be the new one... @return a reference to the current active frame Value can be NULL! @threadsafe yes @modified 01.07.2002 15:11,as96863 *****************************************************************************************************************/ css::uno::Reference< css::frame::XFrame > FrameContainer::getActive() const { /* SAFE { */ ReadGuard aReadLock( m_aLock ); return m_xActiveFrame; /* } SAFE */ } /**-*************************************************************************************************************** @short implements a simple search based on current container items @descr It can be used for findFrame() and implements a deep down search. @param sName target name, which is searched @return reference to the found frame or NULL if not. @threadsafe yes @modified 01.07.2002 15:22,as96863 *****************************************************************************************************************/ css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnAllChildrens( const ::rtl::OUString& sName ) const { /* SAFE { */ ReadGuard aReadLock( m_aLock ); // Step over all child frames. But if direct child isn't the right one search on his children first - before // you go to next direct child of this container! css::uno::Reference< css::frame::XFrame > xSearchedFrame; for( TConstFrameIterator pIterator=m_aContainer.begin(); pIterator!=m_aContainer.end(); ++pIterator ) { if ((*pIterator)->getName()==sName) { xSearchedFrame = *pIterator; break; } else { xSearchedFrame = (*pIterator)->findFrame( sName, css::frame::FrameSearchFlag::CHILDREN ); if (xSearchedFrame.is()) break; } } aReadLock.unlock(); /* } SAFE */ return xSearchedFrame; } /**-*************************************************************************************************************** @short implements a simple search based on current container items @descr It can be used for findFrame() and search on members of this container only! @param sName target name, which is searched @return reference to the found frame or NULL if not. @threadsafe yes @modified 01.07.2002 15:22,as96863 *****************************************************************************************************************/ css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnDirectChildrens( const ::rtl::OUString& sName ) const { /* SAFE { */ ReadGuard aReadLock( m_aLock ); css::uno::Reference< css::frame::XFrame > xSearchedFrame; for( TConstFrameIterator pIterator=m_aContainer.begin(); pIterator!=m_aContainer.end(); ++pIterator ) { if ((*pIterator)->getName()==sName) { xSearchedFrame = *pIterator; break; } } aReadLock.unlock(); /* } SAFE */ return xSearchedFrame; } } // namespace framework