/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_animations_XTargetPropertiesCreator_idl__ #define __com_sun_star_animations_XTargetPropertiesCreator_idl__ #ifndef __com_sun_star_animations_TargetProperties_idl__ #include <com/sun/star/animations/TargetProperties.idl> #endif #ifndef __com_sun_star_animations_XAnimationNode_idl__ #include <com/sun/star/animations/XAnimationNode.idl> #endif //============================================================================= module com { module sun { module star { module animations { //============================================================================= /** Factory interface to generate properties for all animated targets.<p> Depending on mode and content of a SMIL animation tree, animation targets can have global properties different from the target's default. The most prominent example for such a difference is shape visibility: when a shape is to become visible in the course of a SMIL animation, it naturally has to be initially invisible for that effect to have any visible impact.<p> This factory interface is able to generate sequences of global properties for all targets referenced in a given SMIL animation tree. */ interface XTargetPropertiesCreator : ::com::sun::star::uno::XInterface { /** Determine a sequence of global target properties.<p> This method generates a sequence of TargetProperties in effect before the given SMIL animations start. These properties should be applied to the given animation targets, to achieve correct playback of the SMIL animations.<p> @param rootNode Root node of the SMIL animation tree. */ sequence< TargetProperties > createInitialTargetProperties( [in] XAnimationNode rootNode ); }; //============================================================================= }; }; }; }; #endif