/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_presentation_EffectCommands_idl__ #define __com_sun_star_presentation_EffectCommands_idl__ //============================================================================= module com { module sun { module star { module presentation { //============================================================================= /** @see ::com::sun::star::animations::XCommand */ constants EffectCommands { /** the command is user defined */ const short CUSTOM = 0; /** the command is an ole verb. Required parameters are "Verb" of type long that specifies the verb to execute. */ const short VERB = 1; /** the command starts playing on a media object. Optional parameters are "MediaTime" of type double that specifies the start time in mili seconds. If not given, play continues at last position known. */ const short PLAY = 2; /** the command toggles the pause status on a media object. */ const short TOGGLEPAUSE = 3; /** the command stops the animation on a media object */ const short STOP = 4; /** the command stops all currently running sound effects. */ const short STOPAUDIO = 5; }; //============================================================================= }; }; }; }; #endif