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#ifndef __com_sun_star_rendering_Texture_idl__
#define __com_sun_star_rendering_Texture_idl__

module com { module sun { module star { module rendering {

/** Enumeration of possible values to spread a texture across a
    primitive.

    @since OOo 2.0
 */
constants TexturingMode
{
	/** Pixel outside the texture area are fully transparent.<p>

		This completely switches off pixel generation outside the
		texture coordinate range [0,1]. This results in only one
		instance of the texture generated per textured primitive.<p>
  	 */
	const byte NONE=0;

	//-------------------------------------------------------------------------

	/** Clamp texture coordinate.<p>

		This value clamps the texture coordinates to the range
		[0,1]. This results in only one instance of the texture
		generated per textured primitive, with the remaining area
		filled with the color of the outermost texels<p>
  	 */
	const byte CLAMP=1;

	//-------------------------------------------------------------------------

	/** Repeat the texture.<p>

    	This value repeats the texture over the textured primitive,
    	for the given texture coordinate.<p>
	 */
	const byte REPEAT=2;
};

}; }; }; };

#endif