/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__ #define __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__ #ifndef __com_sun_star_lang_IllegalArgumentException_idl__ #include <com/sun/star/lang/IllegalArgumentException.idl> #endif #ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__ #include <com/sun/star/lang/IndexOutOfBoundsException.idl> #endif #ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__ #include <com/sun/star/rendering/FloatingPointBitmapLayout.idl> #endif #ifndef __com_sun_star_geometry_IntegerPoint2D_idl__ #include <com/sun/star/geometry/IntegerPoint2D.idl> #endif #ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__ #include <com/sun/star/geometry/IntegerRectangle2D.idl> #endif #ifndef __com_sun_star_rendering_XBitmap_idl__ #include <com/sun/star/rendering/XBitmap.idl> #endif #ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__ #include <com/sun/star/rendering/VolatileContentDestroyedException.idl> #endif module com { module sun { module star { module rendering { /** Specialized interface for bitmaps containing half floats as their color components. Half floats are 16 bit wide, and some high-end GPUs already have them as supported frame buffer format. In contrast to <type>XHalfFloatBitmap</type>, this interface only permits read-only access.<p> Use this interface for e.g. bitmaps that are calculated on-the-fly, or that are pure functional, and thus cannot be modified.<p> If you get passed an instance of <type>XHalfFloatReadOnlyBitmap</type> that also supports the <type>XVolatileBitmap</type> interface, things become a bit more complicated. When reading data, one has to check for both <type>VolatileContentDestroyedException</type> and mismatching <type>FloatingPointBitmapLayout</type> return values. If either of them occurs, the whole bitmap read operation should be repeated.<p> */ interface XHalfFloatReadOnlyBitmap : XBitmap { /** Query the raw data of this bitmap.<p> Query the raw data of this bitmap, in the format as defined by getMemoryLayout(). With the given rectangle, a subset of the whole bitmap can be queried. When querying subsets of the bitmap, the same scanline padding takes place as when the whole bitmap is requested. Note: as we currently have no 16 bit float UNO data type, the values are transported as 16 bit integers across the API (which requires casting on both sides).<p> @throws <type>VolatileContentDestroyedException</type> if the bitmap is volatile, and the content has been destroyed by the system. */ sequence<short> getData( [in] ::com::sun::star::geometry::IntegerRectangle2D rect ) raises (com::sun::star::lang::IndexOutOfBoundsException, VolatileContentDestroyedException); //------------------------------------------------------------------------- /** Get a single pixel of the bitmap, returning its color value.<p> @throws <type>VolatileContentDestroyedException</type> if the bitmap is volatile, and the content has been destroyed by the system. */ sequence<short> getPixel( [in] ::com::sun::star::geometry::IntegerPoint2D pos ) raises (com::sun::star::lang::IndexOutOfBoundsException, VolatileContentDestroyedException); //------------------------------------------------------------------------- /** Query the memory layout for this bitmap.<p> */ FloatingPointBitmapLayout getMemoryLayout(); }; }; }; }; }; #endif