/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SC_FUPOOR_HXX #define _SC_FUPOOR_HXX #include #include #include class ScDrawView; class ScTabViewShell; class Window; class SdrModel; class Dialog; // #98185# Create default drawing objects via keyboard class SdrObject; // Return-Werte fuer Command #define SC_CMD_NONE 0 #define SC_CMD_USED 1 #define SC_CMD_IGNORE 2 /************************************************************************* |* |* Basisklasse fuer alle Funktionen |* \************************************************************************/ class FuPoor { protected: ScDrawView* pView; ScTabViewShell* pViewShell; Window* pWindow; SdrModel* pDrDoc; SfxRequest aSfxRequest; Dialog* pDialog; Timer aScrollTimer; // fuer Autoscrolling DECL_LINK( ScrollHdl, Timer * ); void ForceScroll(const Point& aPixPos); Timer aDragTimer; // fuer Drag&Drop DECL_LINK( DragTimerHdl, Timer * ); DECL_LINK( DragHdl, void * ); sal_Bool bIsInDragMode; Point aMDPos; // Position von MouseButtonDown // #95491# member to hold state of the mouse buttons for creation // of own MouseEvents (like in ScrollHdl) private: sal_uInt16 mnCode; public: FuPoor(ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pView, SdrModel* pDoc, SfxRequest& rReq); virtual ~FuPoor(); // #95491# see member void SetMouseButtonCode(sal_uInt16 nNew) { if(nNew != mnCode) mnCode = nNew; } sal_uInt16 GetMouseButtonCode() const { return mnCode; } virtual void Paint(const Rectangle&, Window*) {} virtual void DoCut(); virtual void DoCopy(); virtual void DoPaste(); // Mouse- & Key-Events; Returnwert=TRUE: Event wurde bearbeitet virtual sal_Bool KeyInput(const KeyEvent& rKEvt); virtual sal_Bool MouseMove(const MouseEvent&) { return sal_False; } // #95491# moved from inline to *.cxx virtual sal_Bool MouseButtonUp(const MouseEvent& rMEvt); // { return sal_False; } // #95491# moved from inline to *.cxx virtual sal_Bool MouseButtonDown(const MouseEvent& rMEvt); // { return sal_False; } virtual sal_uInt8 Command(const CommandEvent& rCEvt); virtual void Activate(); // Function aktivieren virtual void Deactivate(); // Function deaktivieren virtual void ScrollStart() {} // diese Funktionen werden von virtual void ScrollEnd() {} // ForceScroll aufgerufen void SetWindow(Window* pWin) { pWindow = pWin; } sal_uInt16 GetSlotID() const { return( aSfxRequest.GetSlot() ); } sal_Bool IsDetectiveHit( const Point& rLogicPos ); void StopDragTimer(); // #98185# Create default drawing objects via keyboard virtual SdrObject* CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle); protected: void ImpForceQuadratic(Rectangle& rRect); public: // #i33136# virtual bool doConstructOrthogonal() const; }; #endif // _SD_FUPOOR_HXX