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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
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 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
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 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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#ifndef _SD_CUSTOMANIMATIONEFFECT_HXX
#define _SD_CUSTOMANIMATIONEFFECT_HXX

#include <com/sun/star/animations/XAnimationNode.hpp>
#include <com/sun/star/animations/XTimeContainer.hpp>
#include <com/sun/star/animations/XAudio.hpp>
#include <com/sun/star/drawing/XShape.hpp>
#include <com/sun/star/util/XChangesListener.hpp>
#include <tools/string.hxx>

#include <boost/shared_ptr.hpp>

#include <comphelper/stl_types.hxx>
#include <vcl/timer.hxx>

#include <sddllapi.h>

#include <list>
#include <map>

class SdrPathObj;

namespace sd {

// --------------------------------------------------------------------

enum EValue { VALUE_FROM, VALUE_TO, VALUE_BY, VALUE_FIRST, VALUE_LAST };

class CustomAnimationEffect;
class AnimationTrigger;

class CustomAnimationPreset;
typedef boost::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr;

typedef boost::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr;

typedef std::list< CustomAnimationEffectPtr > EffectSequence;

class EffectSequenceHelper;

class CustomAnimationEffect
{
	friend class MainSequence;
	friend class EffectSequenceHelper;

public:
	SD_DLLPUBLIC CustomAnimationEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
	SD_DLLPUBLIC virtual ~CustomAnimationEffect();

	const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& getNode() const { return mxNode; }
	void setNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
	void replaceNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );

	CustomAnimationEffectPtr clone() const;

	// attributes
	const rtl::OUString&	getPresetId() const { return maPresetId; }
	const rtl::OUString&	getPresetSubType() const { return maPresetSubType; }
	const rtl::OUString&	getProperty() const { return maProperty; }

	sal_Int16				getPresetClass() const { return mnPresetClass; }
	void					setPresetClass( sal_Int16 nPresetClass );

	sal_Int16		getNodeType() const { return mnNodeType; }
	SD_DLLPUBLIC void			setNodeType( sal_Int16 nNodeType );

	::com::sun::star::uno::Any				getRepeatCount() const;
	void			setRepeatCount( const ::com::sun::star::uno::Any& rRepeatCount );

	::com::sun::star::uno::Any				getEnd() const;
	void			setEnd( const ::com::sun::star::uno::Any& rEnd );

	sal_Int16		getFill() const;
	void			setFill( sal_Int16 nFill );
	
	double			getBegin() const { return mfBegin; }
	SD_DLLPUBLIC void			setBegin( double fBegin );

	double			getDuration() const { return mfDuration; }
	SD_DLLPUBLIC void			setDuration( double fDuration );
	
	double			getAbsoluteDuration() const { return mfAbsoluteDuration; }

	const String&	getName() const { return maName; }
	void			setName( const String& rName ) { maName = rName; }

	sal_Int16		getIterateType() const { return mnIterateType; }
	SD_DLLPUBLIC void			setIterateType( sal_Int16 nIterateType );

	double			getIterateInterval() const { return mfIterateInterval; }
	SD_DLLPUBLIC void			setIterateInterval( double fIterateInterval );

	::com::sun::star::uno::Any	getTarget() const { return maTarget; }
	SD_DLLPUBLIC void						setTarget( const ::com::sun::star::uno::Any& rTarget );

	sal_Bool		hasAfterEffect() const { return mbHasAfterEffect; }
	void			setHasAfterEffect( sal_Bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; }

	::com::sun::star::uno::Any	getDimColor() const { return maDimColor; }
	void						setDimColor( ::com::sun::star::uno::Any aDimColor ) { maDimColor = aDimColor; }

	bool			IsAfterEffectOnNext() const { return mbAfterEffectOnNextEffect; }
	void			setAfterEffectOnNext( bool bOnNextEffect ) { mbAfterEffectOnNextEffect = bOnNextEffect; }

	sal_Int32		getParaDepth() const { return mnParaDepth; }

	sal_Bool		hasText() const { return mbHasText; }

	sal_Int16		getCommand() const { return mnCommand; }

	double			getAcceleration() const { return mfAcceleration; }
	void			setAcceleration( double fAcceleration );

	double			getDecelerate() const { return mfDecelerate; }
	void			setDecelerate( double fDecelerate );

	sal_Bool		getAutoReverse() const { return mbAutoReverse; }
	void			setAutoReverse( sal_Bool bAutoReverse );

	::com::sun::star::uno::Any	getProperty( sal_Int32 nNodeType, const rtl::OUString& rAttributeName, EValue eValue );
	bool						setProperty( sal_Int32 nNodeType, const rtl::OUString& rAttributeName, EValue eValue, const ::com::sun::star::uno::Any& rValue );

	::com::sun::star::uno::Any	getTransformationProperty( sal_Int32 nTransformType, EValue eValue );
	bool						setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const ::com::sun::star::uno::Any& rValue );

	::com::sun::star::uno::Any	getColor( sal_Int32 nIndex );
	void						setColor( sal_Int32 nIndex, const ::com::sun::star::uno::Any& rColor );

	::com::sun::star::uno::Any	getRotation();
	void						setRotation( const ::com::sun::star::uno::Any& rRotation );

	sal_Int32		getGroupId() const { return mnGroupId; }
	void			setGroupId( sal_Int32 nGroupId );

	sal_Int16		getTargetSubItem() const { return mnTargetSubItem; }
	SD_DLLPUBLIC void			setTargetSubItem( sal_Int16 nSubItem );

	::rtl::OUString	getPath() const;
	void setPath( const ::rtl::OUString& rPath );

	bool checkForText();
	bool calculateIterateDuration();

	void setAudio( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& xAudio );
	bool getStopAudio() const;
	SD_DLLPUBLIC void setStopAudio();
	SD_DLLPUBLIC void createAudio( const ::com::sun::star::uno::Any& rSource, double fVolume = 1.0 );
	void removeAudio();
	const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& getAudio() const { return mxAudio; }

	EffectSequenceHelper*	getEffectSequence() const { return mpEffectSequence; }

	// helper
	::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > createAfterEffectNode() const throw (com::sun::star::uno::Exception);
	::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTargetShape() const;

	// static helpers
	static sal_Int32 get_node_type( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
	static sal_Int32 getNumberOfSubitems( const ::com::sun::star::uno::Any& aTarget, sal_Int16 nIterateType );

	SdrPathObj* createSdrPathObjFromPath();
	void updateSdrPathObjFromPath( SdrPathObj& rPathObj );
	void updatePathFromSdrPathObj( const SdrPathObj& rPathObj );

protected:
	void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; }

private:
	sal_Int16		mnNodeType;
	rtl::OUString	maPresetId;
	rtl::OUString	maPresetSubType;
	rtl::OUString	maProperty;
	sal_Int16		mnPresetClass;
	double			mfBegin;
	double			mfDuration;					// this is the maximum duration of the subeffects 
	double			mfAbsoluteDuration;			// this is the maximum duration of the subeffects including possible iterations
	sal_Int32		mnGroupId;
	sal_Int16		mnIterateType;
	double			mfIterateInterval;
	sal_Int32		mnParaDepth;
	sal_Bool		mbHasText;
	double			mfAcceleration;
	double			mfDecelerate;
	sal_Bool		mbAutoReverse;
	sal_Int16		mnTargetSubItem;
	sal_Int16		mnCommand;

	EffectSequenceHelper* mpEffectSequence;

	String			maName;

	::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode;
	::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio > mxAudio;
	::com::sun::star::uno::Any maTarget;

	sal_Bool		mbHasAfterEffect;
	::com::sun::star::uno::Any maDimColor;
	bool		mbAfterEffectOnNextEffect;
};

struct stl_CustomAnimationEffect_search_node_predict
{
	stl_CustomAnimationEffect_search_node_predict( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xSearchNode );
	bool operator()( CustomAnimationEffectPtr pEffect ) const;
	const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& mxSearchNode;
};

enum ESequenceHint { EFFECT_EDITED, EFFECT_REMOVED, EFFECT_ADDED };

/** this listener is implemented by UI components to track changes in the animation core */
class ISequenceListener
{
public:
	virtual void notify_change() = 0;
};

/** this class keeps track of a group of animations that build up
	a text animation for a single shape */
class CustomAnimationTextGroup
{
	friend class EffectSequenceHelper;

public:
	CustomAnimationTextGroup( const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rTarget, sal_Int32 nGroupId );

	void reset();
	void addEffect( CustomAnimationEffectPtr& pEffect );

	const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& getTarget() const { return maTarget; }
	const EffectSequence& getEffects() const { return maEffects; }

	/* -1: as single object, 0: all at once, n > 0: by n Th paragraph */
	sal_Int32 getTextGrouping() const { return mnTextGrouping; }

	sal_Bool getAnimateForm() const { return mbAnimateForm; }
	sal_Bool getTextReverse() const { return mbTextReverse; }
	double getTextGroupingAuto() const { return mfGroupingAuto; }

private:
	EffectSequence maEffects;
	::com::sun::star::uno::Reference< com::sun::star::drawing::XShape > maTarget;
	
	sal_Int32 mnTextGrouping;
	sal_Bool mbAnimateForm;
	sal_Bool mbTextReverse;
	double mfGroupingAuto;
	sal_Int32 mnLastPara;
	sal_Int8 mnDepthFlags[5];
	sal_Int32 mnGroupId;
};

typedef boost::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr;
typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap;

class EffectSequenceHelper
{
friend class MainSequence;

public:
	EffectSequenceHelper();
	EffectSequenceHelper( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot );
	virtual ~EffectSequenceHelper();

	virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode();

	CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 );
	CustomAnimationEffectPtr append( const SdrPathObj& rPathObj, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 );
	SD_DLLPUBLIC void append( const CustomAnimationEffectPtr& pEffect );
	void insert( EffectSequence::iterator& rPos, const CustomAnimationEffectPtr& pEffect );
	void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration = -1.0 );
	void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const rtl::OUString& rPresetSubType, double fDuration = -1.0 );
	void remove( const CustomAnimationEffectPtr& pEffect );

	void create( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
	void createEffectsequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
	void processAfterEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
	void createEffects( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );

	sal_Int32 getCount() const { return sal::static_int_cast< sal_Int32 >( maEffects.size() ); }

	virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const;

	virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
	virtual void insertTextRange( const com::sun::star::uno::Any& aTarget );
	virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget );
	virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
	virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );

	/** this must be called if effects from this sequence are changed.
		the method will call the registered listeners */
	void update( const CustomAnimationEffectPtr& pEffect );

	/** this method rebuilds the animation nodes */
	virtual void rebuild();

	EffectSequence::iterator getBegin() { return maEffects.begin(); }
	EffectSequence::iterator getEnd() { return maEffects.end(); }
	EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect );

	EffectSequence& getSequence() { return maEffects; }

	void addListener( ISequenceListener* pListener );
	void removeListener( ISequenceListener* pListener );

	// text group methods

	CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId );
	SD_DLLPUBLIC CustomAnimationTextGroupPtr	createTextGroup( CustomAnimationEffectPtr pEffect, sal_Int32 nTextGrouping, double fTextGroupingAuto, sal_Bool bAnimateForm, sal_Bool bTextReverse );
	void setTextGrouping( CustomAnimationTextGroupPtr pTextGroup, sal_Int32 nTextGrouping );
	void setAnimateForm( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm );
	void setTextGroupingAuto( CustomAnimationTextGroupPtr pTextGroup, double fTextGroupingAuto );
	void setTextReverse( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm );

	sal_Int32 getSequenceType() const { return mnSequenceType; }

	::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTriggerShape() const { return mxEventSource; }
	void setTriggerShape( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; }

	virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const;
	virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const;

protected:
	virtual void implRebuild();
	virtual void reset();

	void createTextGroupParagraphEffects( CustomAnimationTextGroupPtr pTextGroup, CustomAnimationEffectPtr pEffect, bool bUsed );

	void notify_listeners();

	::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > createParallelTimeContainer() const;

	void updateTextGroups();

protected:
	::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxSequenceRoot;
	EffectSequence maEffects;
	std::list< ISequenceListener* > maListeners;
	CustomAnimationTextGroupMap maGroupMap;
	sal_Int32 mnSequenceType;
	::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > mxEventSource;
};

class MainSequence;

class InteractiveSequence : public EffectSequenceHelper
{
friend class MainSequence;
friend class MainSequenceChangeGuard;

public:
	InteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence );

	/** this method rebuilds the animation nodes */
	virtual void rebuild();

private:
	virtual void implRebuild();

	MainSequence*	mpMainSequence;
};

typedef boost::shared_ptr< InteractiveSequence > InteractiveSequencePtr;
typedef std::list< InteractiveSequencePtr > InteractiveSequenceList;

class MainSequence : public EffectSequenceHelper, public ISequenceListener
{
	friend class UndoAnimation;
	friend class MainSequenceRebuildGuard;
	friend class MainSequenceChangeGuard;

public:
	MainSequence();
	MainSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );
	~MainSequence();

	virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode();
	void reset( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );

	/** this method rebuilds the animation nodes */
	virtual void rebuild();

	virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const;

	virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
	virtual void insertTextRange( const com::sun::star::uno::Any& aTarget );
	virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget );
	virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
	virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );

	const InteractiveSequenceList& getInteractiveSequenceList() const { return maInteractiveSequenceList; }

	virtual void notify_change();

	bool setTrigger( const CustomAnimationEffectPtr& pEffect, const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTriggerShape );

	/** starts a timer that recreates the internal structure from the API core after 1 second */
	void startRecreateTimer();

	/** starts a timer that rebuilds the API core from the internal structure after 1 second */
	void startRebuildTimer();

	virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const;
	virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const;

protected:
	/** permits rebuilds until unlockRebuilds() is called. All rebuild calls during a locked sequence are
		process after unlockRebuilds() call. lockRebuilds() and unlockRebuilds() calls can be nested. */
	void lockRebuilds();
	void unlockRebuilds();

	DECL_LINK( onTimerHdl, Timer * );

	virtual void implRebuild();

	void init();

	void createMainSequence();
	virtual void reset();

	InteractiveSequencePtr createInteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xShape );

	InteractiveSequenceList maInteractiveSequenceList;

	::com::sun::star::uno::Reference< ::com::sun::star::util::XChangesListener > mxChangesListener;
	::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxTimingRootNode;
	Timer maTimer;
	bool mbTimerMode;
	bool mbRebuilding;

	long mnRebuildLockGuard;
	bool mbPendingRebuildRequest;
	sal_Int32 mbIgnoreChanges;
};

typedef boost::shared_ptr< MainSequence > MainSequencePtr;

class MainSequenceRebuildGuard
{
public:
	MainSequenceRebuildGuard( const MainSequencePtr& pMainSequence );
	~MainSequenceRebuildGuard();

private:
	MainSequencePtr mpMainSequence;
};

}

#endif // _SD_CUSTOMANIMATIONEFFECT_HXX