/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ # // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_sd.hxx" #include // HACK: prevent conflict between STLPORT and Workshop headers #include #include #include #include #include #include #include #include "strings.hrc" #include "gluectrl.hxx" #include "sdresid.hxx" #include "app.hrc" using namespace ::com::sun::star::uno; using namespace ::com::sun::star::beans; using namespace ::com::sun::star::frame; // z.Z. werden von Joe nur die u.a. Moeglichkeiten unterstuetzt #define ESCDIR_COUNT 5 static sal_uInt16 aEscDirArray[] = { SDRESC_SMART, SDRESC_LEFT, SDRESC_RIGHT, SDRESC_TOP, SDRESC_BOTTOM, // SDRESC_LO, // SDRESC_LU, // SDRESC_RO, // SDRESC_RU, // SDRESC_HORZ, // SDRESC_VERT, // SDRESC_ALL }; SFX_IMPL_TOOLBOX_CONTROL( SdTbxCtlGlueEscDir, SfxUInt16Item ) /************************************************************************* |* |* Konstruktor fuer Klebepunkt-Autrittsrichtungs-Listbox |* \************************************************************************/ GlueEscDirLB::GlueEscDirLB( Window* pParent, const Reference< XFrame >& rFrame ) : ListBox( pParent, WinBits( WB_BORDER | WB_DROPDOWN ) ), m_xFrame( rFrame ) { String aStr; aStr += sal_Unicode('X'); Size aXSize( GetTextWidth( aStr ), GetTextHeight() ); //SetPosPixel( Point( aSize.Width(), 0 ) ); SetSizePixel( Size( aXSize.Width() * 12, aXSize.Height() * 10 ) ); Fill(); //SelectEntryPos( 0 ); Show(); } /************************************************************************* |* |* Dtor |* \************************************************************************/ GlueEscDirLB::~GlueEscDirLB() { } /************************************************************************* |* |* Ermittelt die Austrittsrichtung und verschickt den entspr. Slot |* \************************************************************************/ void GlueEscDirLB::Select() { sal_uInt16 nPos = GetSelectEntryPos(); SfxUInt16Item aItem( SID_GLUE_ESCDIR, aEscDirArray[ nPos ] ); if ( m_xFrame.is() ) { Any a; Sequence< PropertyValue > aArgs( 1 ); aArgs[0].Name = rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "GlueEscapeDirection" )); aItem.QueryValue( a ); aArgs[0].Value = a; SfxToolBoxControl::Dispatch( Reference< XDispatchProvider >( m_xFrame->getController(), UNO_QUERY ), rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( ".uno:GlueEscapeDirection" )), aArgs ); } /* SfxViewFrame::Current()->GetDispatcher()->Execute( SID_GLUE_ESCDIR, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, (void*) NULL, 0L ); */ } /************************************************************************* |* |* Fuellen der Listbox mit Strings |* \************************************************************************/ void GlueEscDirLB::Fill() { InsertEntry( String( SdResId( STR_GLUE_ESCDIR_SMART ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_LEFT ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_RIGHT ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_TOP ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_BOTTOM ) ) ); /* InsertEntry( String( SdResId( STR_GLUE_ESCDIR_LO ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_LU ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_RO ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_RU ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_HORZ ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_VERT ) ) ); InsertEntry( String( SdResId( STR_GLUE_ESCDIR_ALL ) ) ); */ } /************************************************************************* |* |* Konstruktor fuer Klebepunkt-Autrittsrichtungs-Toolbox-Control |* \************************************************************************/ SdTbxCtlGlueEscDir::SdTbxCtlGlueEscDir( sal_uInt16 nSlotId, sal_uInt16 nId, ToolBox& rTbx ) : SfxToolBoxControl( nSlotId, nId, rTbx ) { } /************************************************************************* |* |* Stellt Status in der Listbox des Controllers dar |* \************************************************************************/ void SdTbxCtlGlueEscDir::StateChanged( sal_uInt16 nSId, SfxItemState eState, const SfxPoolItem* pState ) { if( eState == SFX_ITEM_AVAILABLE ) { GlueEscDirLB* pGlueEscDirLB = (GlueEscDirLB*) ( GetToolBox(). GetItemWindow( GetId() ) ); if( pGlueEscDirLB ) { if( pState ) { pGlueEscDirLB->Enable(); if ( IsInvalidItem( pState ) ) { pGlueEscDirLB->SetNoSelection(); } else { sal_uInt16 nEscDir = ( (const SfxUInt16Item*) pState )->GetValue(); pGlueEscDirLB->SelectEntryPos( GetEscDirPos( nEscDir ) ); } } else { pGlueEscDirLB->Disable(); pGlueEscDirLB->SetNoSelection(); } } } SfxToolBoxControl::StateChanged( nSId, eState, pState ); } /************************************************************************* |* |* No Comment |* \************************************************************************/ Window* SdTbxCtlGlueEscDir::CreateItemWindow( Window *pParent ) { if( GetSlotId() == SID_GLUE_ESCDIR ) { return( new GlueEscDirLB( pParent, m_xFrame ) ); } return( NULL ); } /************************************************************************* |* |* Liefert Position im Array fuer EscDir zurueck (Mapping fuer Listbox) |* \************************************************************************/ sal_uInt16 SdTbxCtlGlueEscDir::GetEscDirPos( sal_uInt16 nEscDir ) { for( sal_uInt16 i = 0; i < ESCDIR_COUNT; i++ ) { if( aEscDirArray[ i ] == nEscDir ) return( i ); } return( 99 ); }