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#ifndef _SD_ACCESSIBILITY_ACCESSIBLE_PRESENTATION_SHAPE_HXX
#define _SD_ACCESSIBILITY_ACCESSIBLE_PRESENTATION_SHAPE_HXX

#include <svx/AccessibleShape.hxx>

namespace accessibility {

/**	This class makes Impress shapes accessible.
*/
class AccessiblePresentationShape
    :	public AccessibleShape
{
public:
	//=====  internal  ========================================================
	AccessiblePresentationShape (
        const AccessibleShapeInfo& rShapeInfo,
        const AccessibleShapeTreeInfo& rShapeTreeInfo);
	virtual ~AccessiblePresentationShape (void);

	//=====  XServiceInfo  ====================================================
    
    /**	Returns an identifier for the implementation of this object.
    */
	virtual ::rtl::OUString SAL_CALL
    	getImplementationName (void)
	    throw (::com::sun::star::uno::RuntimeException);

    //=====  internal  ========================================================

    ///	Create a name string that contains the accessible name.
	virtual ::rtl::OUString
    	CreateAccessibleBaseName ()
        throw (::com::sun::star::uno::RuntimeException);

    ///	Create a description string that contains the accessible description.
	virtual ::rtl::OUString
    	CreateAccessibleDescription ()
        throw (::com::sun::star::uno::RuntimeException);

private:
    /** Don't use the default constructor.  Use the public constructor that 
        takes the original shape and the parent as arguments instead.
    */
    AccessiblePresentationShape (void);

    /// Don't use the constructor.  Not yet implemented.
    AccessiblePresentationShape (const AccessiblePresentationShape&);

    /// Don't use the assignment operator.  Not yet implemented.
    AccessiblePresentationShape& operator= (const AccessiblePresentationShape&);
};

} // end of namespace accessibility

#endif