/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SD_FU_POOR_HXX #define SD_FU_POOR_HXX #include #include #include #include #include #include #ifndef _SALHELPER_SIMPLEREFERENCECOMPONENT_HXX_ #include "helper/simplereferencecomponent.hxx" #endif class SdDrawDocument; class SfxRequest; class Dialog; class SdrObject; namespace sd { class DrawDocShell; class View; class ViewShell; class Window; /************************************************************************* |* |* Basisklasse fuer alle Funktionen |* \************************************************************************/ class FuPoor : public SimpleReferenceComponent { public: static const int HITPIX = 2; // Hit-Toleranz in Pixel static const int DRGPIX = 2; // Drag MinMove in Pixel TYPEINFO(); virtual void DoExecute( SfxRequest& rReq ); // #95491# see member void SetMouseButtonCode(sal_uInt16 nNew) { if(nNew != mnCode) mnCode = nNew; } sal_uInt16 GetMouseButtonCode() const { return mnCode; } DrawDocShell* GetDocSh() { return mpDocSh; } SdDrawDocument* GetDoc() { return mpDoc; } virtual void DoCut(); virtual void DoCopy(); virtual void DoPaste(); // Mouse- & Key-Events; Returnwert=sal_True: Event wurde bearbeitet virtual sal_Bool KeyInput(const KeyEvent& rKEvt); virtual sal_Bool MouseMove(const MouseEvent& ); virtual sal_Bool MouseButtonUp(const MouseEvent& rMEvt); // #95491# moved from inline to *.cxx virtual sal_Bool MouseButtonDown(const MouseEvent& rMEvt); virtual sal_Bool Command(const CommandEvent& rCEvt); virtual sal_Bool RequestHelp(const HelpEvent& rHEvt); virtual void Paint(const Rectangle&, ::sd::Window* ); virtual void ReceiveRequest(SfxRequest& rReq); virtual void Activate(); // Function aktivieren virtual void Deactivate(); // Function deaktivieren virtual void ScrollStart() {} // diese Funktionen werden von virtual void ScrollEnd() {} // ForceScroll aufgerufen void SetWindow(::sd::Window* pWin) { mpWindow = pWin; } // #97016# II virtual void SelectionHasChanged(); sal_uInt16 GetSlotID() const { return( nSlotId ); } sal_uInt16 GetSlotValue() const { return( nSlotValue ); } void SetNoScrollUntilInside(sal_Bool bNoScroll = sal_True) { bNoScrollUntilInside = bNoScroll; } void StartDelayToScrollTimer (); // #97016# virtual SdrObject* CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle); /** is called when the currenct function should be aborted.

This is used when a function gets a KEY_ESCAPE but can also be called directly. @returns true if a active function was aborted */ virtual bool cancel(); // #i33136# /** Decide if the object to be created should be created orthogonal. Default implementation uses nSlotID to decide. May be overloaded to use other criteria for this decision @returns true if the to be created object should be orthogonal. */ virtual bool doConstructOrthogonal() const; protected: /** @param pViewSh May be NULL. */ FuPoor (ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq); virtual ~FuPoor (void); DECL_LINK( DelayHdl, Timer * ); void ImpForceQuadratic(Rectangle& rRect); /** Switch to another layer. The layer to switch to is specified by an offset relative to the active layer. With respect to the layer bar control at the lower left of the document window positive values move to the right and negative values move to the left.

Switching the layer is independent of the view's layer mode. The layers are switched even when the layer mode is turned off and the layer control is not visible.

@param nOffset If the offset is positive skip that many layers in selecting the next layer. If it is negative then select a previous one. An offset or zero does not change the current layer. If the resulting index lies outside the valid range of indices then it is set to either the minimal or maximal valid index, whichever is nearer. */ void SwitchLayer (sal_Int32 nOffset); ::sd::View* mpView; ViewShell* mpViewShell; ::sd::Window* mpWindow; DrawDocShell* mpDocSh; SdDrawDocument* mpDoc; sal_uInt16 nSlotId; sal_uInt16 nSlotValue; Dialog* pDialog; Timer aScrollTimer; // fuer Autoscrolling DECL_LINK( ScrollHdl, Timer * ); void ForceScroll(const Point& aPixPos); Timer aDragTimer; // fuer Drag&Drop DECL_LINK( DragHdl, Timer * ); sal_Bool bIsInDragMode; Point aMDPos; // Position von MouseButtonDown // Flag, um AutoScrolling zu verhindern, bis von ausserhalb in das // Fenster hinein gedragt wurde sal_Bool bNoScrollUntilInside; // Timer um das scrolling zu verzoegern, wenn aus dem fenster // herausgedraggt wird (ca. 1 sec.) Timer aDelayToScrollTimer; // fuer Verzoegerung bis scroll sal_Bool bScrollable; sal_Bool bDelayActive; sal_Bool bFirstMouseMove; // #95491# member to hold state of the mouse buttons for creation // of own MouseEvents (like in ScrollHdl) private: sal_uInt16 mnCode; }; typedef rtl::Reference< FuPoor > FunctionReference; } // end of namespace sd #endif // _SD_FUPOOR_HXX