/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SFX_CHILDWIN_HXX #define _SFX_CHILDWIN_HXX #include "sal/config.h" #include "sfx2/dllapi.h" #include "sal/types.h" #include #include #ifdef ENABLE_INIMANAGER//MUSTINI #include "inimgr.hxx" #endif #include #include class SfxWorkWindow; class SfxModule; class SfxBindings; class SfxShell; class SfxChildWindow; class SfxChildWindowContext; class SfxChildWinContextArr_Impl; //ASDBG #ifndef _XFRAME_REF //ASDBG #define _XFRAME_REF //ASDBG USR_DECLIMPL_REF( ::com::sun::star::frame::XFrame, ::com::sun::star::uno::XInterface ); //ASDBG #endif #define SFX_CHILDWIN_ZOOMIN 0x01 // ganz eingeklapptes Float #define SFX_CHILDWIN_SMALL 0x02 // halb eingeklapptes Float #define SFX_CHILDWIN_FORCEDOCK 0x04 // Float verboten #define SFX_CHILDWIN_AUTOHIDE 0x08 // DockingWindow im AutoHide-Modus #define SFX_CHILDWIN_TASK 0x10 // ChildWindow innerhalb der Task #define SFX_CHILDWIN_CANTGETFOCUS 0x20 // ChildWindow kann keinen Focus bekommen #define SFX_CHILDWIN_ALWAYSAVAILABLE 0x40 // ChildWindow is never disabled #define SFX_CHILDWIN_NEVERHIDE 0x80 // ChildWindow is can always made visible/is visible #define CHILDWIN_NOPOS USHRT_MAX // Konfiguration eines ChildWindows struct SfxChildWinInfo { sal_Bool bVisible; Point aPos; Size aSize; sal_uInt16 nFlags; String aExtraString; ByteString aWinState; SfxChildWinInfo() { bVisible = sal_False; nFlags = 0; } //#if 0 // _SOLAR__PRIVATE sal_Bool GetExtraData_Impl( SfxChildAlignment *pAlign, SfxChildAlignment *pLastAlign = 0, Size *pSize = 0, sal_uInt16 *pLine = 0, sal_uInt16 *pPos = 0 ) const; //#endif }; // Factory-Methode eines ChildWindows typedef SfxChildWindow* (*SfxChildWinCtor)( ::Window *pParentWindow, sal_uInt16 nId, SfxBindings *pBindings, SfxChildWinInfo *pInfo); // Factory-Methode eines ChildWindowsContexts typedef SfxChildWindowContext* (*SfxChildWinContextCtor)( ::Window *pParentWindow, SfxBindings *pBindings, SfxChildWinInfo *pInfo); struct SfxChildWinContextFactory { SfxChildWinContextCtor pCtor; // Factory-Methode sal_uInt16 nContextId; // Identifier f"ur das SfxInterface SfxChildWinInfo aInfo; // Konfiguration SfxChildWinContextFactory( SfxChildWinContextCtor pTheCtor, sal_uInt16 nID ) : pCtor(pTheCtor) , nContextId(nID) {} }; SV_DECL_PTRARR_DEL( SfxChildWinContextArr_Impl, SfxChildWinContextFactory*, 2, 2 ) struct SfxChildWinFactory { SfxChildWinCtor pCtor; // Factory-Methode sal_uInt16 nId; // ChildWindow-Id ( SlotId ) SfxChildWinInfo aInfo; // Konfiguration sal_uInt16 nPos; // ggf. Position im UI SfxChildWinContextArr_Impl *pArr; // Array f"ur Contexte SfxChildWinFactory( SfxChildWinCtor pTheCtor, sal_uInt16 nID, sal_uInt16 n ) : pCtor(pTheCtor) , nId( nID ) , nPos(n) , pArr( NULL ) {} //#if 0 // _SOLAR__PRIVATE ~SfxChildWinFactory() { delete pArr; } //#else // Der WIN16-Compiler versucht dort zu "ubersetzen, wo dieser Header // included wird, und kann dann nat"urlich nicht linken, wenn inline ... // ~SfxChildWinFactory(); //#endif }; class FloatingWindow; struct SfxChildWindow_Impl; class SFX2_DLLPUBLIC SfxChildWindowContext { friend class SfxChildWindow; ::Window* pWindow; sal_uInt16 nContextId; protected: SfxChildWindowContext( sal_uInt16 nId ); public: virtual ~SfxChildWindowContext(); void SetWindow( ::Window* pWin ) { pWindow=pWin; } ::Window* GetWindow() const { return pWindow; } sal_uInt16 GetContextId() const { return nContextId; } FloatingWindow* GetFloatingWindow() const; SfxChildAlignment GetAlignment() const; virtual void Resizing( Size& rSize ); virtual sal_Bool Close(); static void RegisterChildWindowContext(SfxModule*, sal_uInt16, SfxChildWinContextFactory*); }; class SFX2_DLLPUBLIC SfxChildWindow { ::Window* pParent; // parent window ( Topwindow ) sal_uInt16 nType; // ChildWindow-Id protected: SfxChildAlignment eChildAlignment;// aktuelles ::com::sun::star::drawing::Alignment ::Window* pWindow; // eigentlicher Inhalt SfxChildWindow_Impl* pImp; // Imp-Daten private: SfxChildWindowContext* pContext; // bei kontextsensitiven ChildWindows: // weiteres window in pWindow SAL_DLLPRIVATE SfxChildWindowContext* GetContext() const { return pContext; } protected: SfxChildWindow(::Window *pParentWindow, sal_uInt16 nId); public: virtual ~SfxChildWindow(); void Destroy(); ::Window* GetWindow() const { return pWindow; } ::Window* GetParent() const { return pParent; } SfxChildAlignment GetAlignment() const { return eChildAlignment; } void SetAlignment(SfxChildAlignment eAlign); Size GetSizePixel() const { return pWindow->GetSizePixel(); } void SetPosSizePixel(const Point& rPoint, Size& rSize); Point GetPosPixel() { return pWindow->GetPosPixel(); } //Modified by PengYunQuan for Validity Cell Range Picker sal_uInt16 GetFlags() const { return GetInfo().nFlags; } sal_Bool CanGetFocus() const; sal_uInt16 GetPosition(); sal_uInt16 GetType() { return nType; } void CreateContext( sal_uInt16 nContextId, SfxBindings& ); sal_uInt16 GetContextId() const { return pContext ? pContext->GetContextId(): 0; } ::Window* GetContextWindow() const { return pContext ? pContext->GetWindow(): 0; } ::Window* GetContextWindow( SfxModule *pModule ) const; virtual SfxChildWinInfo GetInfo() const; void SaveStatus(const SfxChildWinInfo& rInfo); static void RegisterChildWindow(SfxModule*, SfxChildWinFactory*); static SfxChildWindow* CreateChildWindow( sal_uInt16, ::Window*, SfxBindings*, SfxChildWinInfo&); void SetHideNotDelete( sal_Bool bOn ); sal_Bool IsHideNotDelete() const; void SetHideAtToggle( sal_Bool bOn ); sal_Bool IsHideAtToggle() const; sal_Bool IsVisible() const; void SetWantsFocus( sal_Bool ); sal_Bool WantsFocus() const; virtual sal_Bool QueryClose(); virtual com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > GetFrame(); void SetFrame( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > & ); //#if 0 // _SOLAR__PRIVATE SAL_DLLPRIVATE static void InitializeChildWinFactory_Impl(sal_uInt16, SfxChildWinInfo&); SAL_DLLPRIVATE void SetVisible_Impl( sal_Bool bVis ); SAL_DLLPRIVATE void SetWorkWindow_Impl( SfxWorkWindow* ); //SfxWorkWindow* GetWorkWindow_Impl() const; SAL_DLLPRIVATE void Activate_Impl(); SAL_DLLPRIVATE void Deactivate_Impl(); SAL_DLLPRIVATE SfxChildWindowContext* GetContext_Impl() const { return pContext; } SAL_DLLPRIVATE void SetFactory_Impl( SfxChildWinFactory* ); //#endif }; //------------------------------------------------------------------ //! demn"achst hinf"allig ! #define SFX_DECL_CHILDWINDOW_CONTEXT(Class) \ static SfxChildWindowContext* CreateImpl(::Window *pParent, \ SfxBindings *pBindings, SfxChildWinInfo* pInfo ); \ static void RegisterChildWindowContext(SfxModule *pMod=0); \ //! Das Macro der Zukunft ... #define SFX_DECL_CHILDWINDOWCONTEXT(Class) \ static SfxChildWindowContext* CreateImpl(::Window *pParent, \ SfxBindings *pBindings, SfxChildWinInfo* pInfo ); \ static void RegisterChildWindowContext(sal_uInt16, SfxModule *pMod=0); \ //! demn"achst hinf"allig ! #define SFX_IMPL_CHILDWINDOW_CONTEXT(Class, MyID, ShellClass) \ SfxChildWindowContext* __EXPORT Class::CreateImpl( ::Window *pParent, \ SfxBindings *pBindings, SfxChildWinInfo* pInfo ) \ { \ SfxChildWindowContext *pContext = new Class(pParent, \ /* cast is safe here! */static_cast< sal_uInt16 >(ShellClass::GetInterfaceId()), \ pBindings,pInfo); \ return pContext; \ } \ void Class::RegisterChildWindowContext(SfxModule* pMod) \ { \ SfxChildWinContextFactory *pFact = new SfxChildWinContextFactory( \ Class::CreateImpl, \ /* cast is safe here! */static_cast< sal_uInt16 >(ShellClass::GetInterfaceId()) ); \ SfxChildWindowContext::RegisterChildWindowContext(pMod, MyID, pFact); \ } //! Das Macro der Zukunft ... // CreateImpl mu\s noch als Parameter die Factory mitbekommen wg. ContextId // Solange wird diese Id auf 0 gesetzt und in SfxChildWindow::CreateContext gepatched #define SFX_IMPL_CHILDWINDOWCONTEXT(Class, MyID) \ SfxChildWindowContext* __EXPORT Class::CreateImpl( ::Window *pParent, \ SfxBindings *pBindings, SfxChildWinInfo* pInfo ) \ { \ SfxChildWindowContext *pContext = new Class(pParent,0,pBindings,pInfo);\ return pContext; \ } \ void Class::RegisterChildWindowContext(sal_uInt16 nId, SfxModule* pMod) \ { \ SfxChildWinContextFactory *pFact = new SfxChildWinContextFactory( \ Class::CreateImpl, nId ); \ SfxChildWindowContext::RegisterChildWindowContext(pMod, MyID, pFact); \ } #define SFX_DECL_CHILDWINDOW(Class) \ public : \ static SfxChildWindow* CreateImpl(::Window *pParent, sal_uInt16 nId, \ SfxBindings *pBindings, SfxChildWinInfo* pInfo ); \ static void RegisterChildWindow (sal_Bool bVisible=sal_False, SfxModule *pMod=NULL, sal_uInt16 nFlags=0); \ static sal_uInt16 GetChildWindowId ();\ virtual SfxChildWinInfo GetInfo() const #define SFX_IMPL_CHILDWINDOW(Class, MyID) \ SFX_IMPL_POS_CHILDWINDOW(Class, MyID, CHILDWIN_NOPOS) #define SFX_IMPL_POS_CHILDWINDOW(Class, MyID, Pos) \ SfxChildWindow* __EXPORT Class::CreateImpl( ::Window *pParent, \ sal_uInt16 nId, SfxBindings *pBindings, SfxChildWinInfo* pInfo ) \ { \ SfxChildWindow *pWin = new Class(pParent, nId, pBindings, pInfo);\ return pWin; \ } \ sal_uInt16 __EXPORT Class::GetChildWindowId () \ { return MyID; } \ void Class::RegisterChildWindow (sal_Bool bVis, SfxModule *pMod, sal_uInt16 nFlags) \ { \ SfxChildWinFactory *pFact = new SfxChildWinFactory( \ Class::CreateImpl, MyID, Pos ); \ pFact->aInfo.nFlags |= nFlags; \ pFact->aInfo.bVisible = bVis; \ SfxChildWindow::RegisterChildWindow(pMod, pFact); \ } #define SFX_IMPL_FLOATINGWINDOW(Class, MyID) \ SFX_IMPL_CHILDWINDOW(Class, MyID) \ SfxChildWinInfo __EXPORT Class::GetInfo() const \ { \ SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \ ((SfxFloatingWindow*)GetWindow())->FillInfo( aInfo ); \ return aInfo; } #define SFX_IMPL_MODELESSDIALOG(Class, MyID) \ SFX_IMPL_CHILDWINDOW(Class, MyID) \ SfxChildWinInfo __EXPORT Class::GetInfo() const \ { \ SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \ ((SfxModelessDialog*)GetWindow())->FillInfo( aInfo ); \ return aInfo; } #define SFX_IMPL_DOCKINGWINDOW(Class, MyID) \ SFX_IMPL_CHILDWINDOW(Class, MyID) \ SfxChildWinInfo __EXPORT Class::GetInfo() const \ { \ SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \ ((SfxDockingWindow*)GetWindow())->FillInfo( aInfo ); \ return aInfo; } #define SFX_IMPL_TOOLBOX(Class, MyID) \ SFX_IMPL_CHILDWINDOW(Class, MyID) \ SfxChildWinInfo __EXPORT Class::GetInfo() const \ { \ SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); \ ((SfxToolbox*)GetWindow())->FillInfo( aInfo ); \ return aInfo; } //------------------------------------------------------------------ #endif