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See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_SLIDESHOW_INTERPOLATION_HXX #define INCLUDED_SLIDESHOW_INTERPOLATION_HXX #include namespace basegfx { namespace tools { // Interpolator specializations // ============================ // NOTE: generic lerp is included from lerp.hxx. Following // are some specializations for various // not-straight-forward-interpolatable types /// Specialization for RGBColor, to employ color-specific interpolator template<> ::slideshow::internal::RGBColor lerp< ::slideshow::internal::RGBColor >( const ::slideshow::internal::RGBColor& rFrom, const ::slideshow::internal::RGBColor& rTo, double t ) { return interpolate( rFrom, rTo, t ); } /// Specialization also for sal_Int16, although this code should not be called template<> sal_Int16 lerp< sal_Int16 >( const sal_Int16&, const sal_Int16& rTo, double ) { OSL_ENSURE( false, "lerp called" ); return rTo; } /// Specialization also for string, although this code should not be called template<> ::rtl::OUString lerp< ::rtl::OUString >( const ::rtl::OUString&, const ::rtl::OUString& rTo, double ) { OSL_ENSURE( false, "lerp<::rtl::OUString> called" ); return rTo; } /// Specialization also for bool, although this code should not be called template<> bool lerp< bool >( const bool&, const bool& rTo, double ) { OSL_ENSURE( false, "lerp called" ); return rTo; } } } namespace slideshow { namespace internal { template< typename ValueType > struct Interpolator { ValueType operator()( const ValueType& rFrom, const ValueType& rTo, double t ) const { return basegfx::tools::lerp( rFrom, rTo, t ); } }; /// Specialization for HSLColor, to employ color-specific interpolator template<> struct Interpolator< HSLColor > { Interpolator( bool bCCW ) : mbCCW( bCCW ) { } HSLColor operator()( const HSLColor& rFrom, const HSLColor& rTo, double t ) const { return interpolate( rFrom, rTo, t, mbCCW ); } private: /// When true: interpolate counter-clockwise const bool mbCCW; }; /** Generic linear interpolator @tpl ValueType Must have operator+ and operator* defined, and should have value semantics. @param rInterpolator Interpolator to use for lerp @param nFrame Must be in the [0,nTotalFrames) range @param nTotalFrames Total number of frames. Should be greater than zero. */ template< typename ValueType > ValueType lerp( const Interpolator< ValueType >& rInterpolator, const ValueType& rFrom, const ValueType& rTo, sal_uInt32 nFrame, ::std::size_t nTotalFrames ) { // TODO(P1): There's a nice HAKMEM trick for that // nTotalFrames > 1 condition below // for 1 and 0 frame animations, always take end value const double nFraction( nTotalFrames > 1 ? double(nFrame)/(nTotalFrames-1) : 1.0 ); return rInterpolator( rFrom, rTo, nFraction ); } /// Specialization for non-interpolatable constants/enums template<> sal_Int16 lerp< sal_Int16 >( const Interpolator< sal_Int16 >& /*rInterpolator*/, const sal_Int16& rFrom, const sal_Int16& rTo, sal_uInt32 nFrame, ::std::size_t nTotalFrames ) { // until one half of the total frames are over, take from value. // after that, take to value. // For nFrames not divisable by 2, we prefer to over from, which // also neatly yields to for 1 frame activities return nFrame < nTotalFrames/2 ? rFrom : rTo; } /// Specialization for non-interpolatable strings template<> ::rtl::OUString lerp< ::rtl::OUString >( const Interpolator< ::rtl::OUString >& /*rInterpolator*/, const ::rtl::OUString& rFrom, const ::rtl::OUString& rTo, sal_uInt32 nFrame, ::std::size_t nTotalFrames ) { // until one half of the total frames are over, take from value. // after that, take to value. // For nFrames not divisable by 2, we prefer to over from, which // also neatly yields to for 1 frame activities return nFrame < nTotalFrames/2 ? rFrom : rTo; } /// Specialization for non-interpolatable bools template<> bool lerp< bool >( const Interpolator< bool >& /*rInterpolator*/, const bool& bFrom, const bool& bTo, sal_uInt32 nFrame, ::std::size_t nTotalFrames ) { // until one half of the total frames are over, take from value. // after that, take to value. // For nFrames not divisable by 2, we prefer to over from, which // also neatly yields to for 1 frame activities return nFrame < nTotalFrames/2 ? bFrom : bTo; } } } #endif /* INCLUDED_SLIDESHOW_INTERPOLATION_HXX */