/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX #define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace properties { class E3dSceneProperties : public E3dProperties { protected: // Called after ItemChange() is done for all items. virtual void PostItemChange(const sal_uInt16 nWhich); public: // basic constructor E3dSceneProperties(SdrObject& rObj); // constructor for copying, but using new object E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj); // destructor virtual ~E3dSceneProperties(); // Clone() operator, normally just calls the local copy constructor virtual BaseProperties& Clone(SdrObject& rObj) const; // get itemset virtual const SfxItemSet& GetObjectItemSet() const; // get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may // be overloaded e.g for group objects to return a merged ItemSet of the object. // When using this method the returned ItemSet may contain items in the state // SFX_ITEM_DONTCARE which means there were several such items with different // values. virtual const SfxItemSet& GetMergedItemSet() const; // Set merged ItemSet. Normally, this maps to SetObjectItemSet(). virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False); // Set a single item, iterate over hierarchies if necessary. virtual void SetMergedItem(const SfxPoolItem& rItem); // Clear a single item, iterate over hierarchies if necessary. virtual void ClearMergedItem(const sal_uInt16 nWhich = 0); // set a new StyleSheet and broadcast virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr); // get the installed StyleSheet virtual SfxStyleSheet* GetStyleSheet() const; // Move properties to a new ItemPool. Default implementation does nothing. virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L); // Special for scene: void SetSceneItemsFromCamera(); }; } // end of namespace properties } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// #endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX // eof