/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_SVX_HELPERMINIMALDEPTH_HXX #define INCLUDED_SVX_HELPERMINIMALDEPTH_HXX #include ////////////////////////////////////////////////////////////////////////////// // predefines class E3dCompoundObject; class E3dScene; ////////////////////////////////////////////////////////////////////////////// /** support extracting the minimal depth of a 3d object in it's scene @param rObject The 3D Object from which the minimal depth needs to be calculated. The scene is defined by the object already @return The minimal depth of this object in unified ViewCoordinates. This is the Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates means the transformations (esp. rotation) of the scene are taken into account */ // support extracting the minimal depth of a 3d object in it's scene double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject); ////////////////////////////////////////////////////////////////////////////// #endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX // eof