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#ifndef INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
#define INCLUDED_SVX_HELPERMINIMALDEPTH_HXX

#include <sal/types.h>

//////////////////////////////////////////////////////////////////////////////
// predefines

class E3dCompoundObject;
class E3dScene;

//////////////////////////////////////////////////////////////////////////////
/** support extracting the minimal depth of a 3d object in it's scene

    @param rObject
    The 3D Object from which the minimal depth needs to be calculated. The scene
    is defined by the object already

    @return
    The minimal depth of this object in unified ViewCoordinates. This is the
    Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
    means the transformations (esp. rotation) of the scene are taken into account

*/
// support extracting the minimal depth of a 3d object in it's scene

double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);

//////////////////////////////////////////////////////////////////////////////

#endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX

// eof