/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include "svx/svdstr.hrc" #include "svx/svdglob.hxx" #include #include #include "svx/globl3d.hxx" #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // #110094# DrawContact section sdr::contact::ViewContact* E3dSphereObj::CreateObjectSpecificViewContact() { return new sdr::contact::ViewContactOfE3dSphere(*this); } ////////////////////////////////////////////////////////////////////////////// sdr::properties::BaseProperties* E3dSphereObj::CreateObjectSpecificProperties() { return new sdr::properties::E3dSphereProperties(*this); } ////////////////////////////////////////////////////////////////////////////// TYPEINIT1(E3dSphereObj, E3dCompoundObject); /************************************************************************* |* |* Kugel aus Polygonfacetten nach Laengen und Breitengrad aufbauen |* \************************************************************************/ E3dSphereObj::E3dSphereObj(E3dDefaultAttributes& rDefault, const basegfx::B3DPoint& rCenter, const basegfx::B3DVector& r3DSize) : E3dCompoundObject(rDefault) { // Defaults setzen SetDefaultAttributes(rDefault); // Uebergebene drueberbuegeln aCenter = rCenter; aSize = r3DSize; } E3dSphereObj::E3dSphereObj() : E3dCompoundObject() { // Defaults setzen E3dDefaultAttributes aDefault; SetDefaultAttributes(aDefault); } /************************************************************************* |* |* Kugel erzeugen ohne die Polygone darin zu erzeugen |* \************************************************************************/ // FG: Dieser Aufruf erfolgt von der 3D-Object Factory (objfac3d.cxx) und zwar ausschliesslich beim // laden von Dokumenten. Hier braucht man keinen CreateSphere-Aufruf, denn die wirkliche // Anzahl Segmente ist ja noch nicht bekannt. Dies war bis zum 10.2.97 ein (kleines) // Speicherleck. E3dSphereObj::E3dSphereObj(int /*dummy*/) // den Parameter braucht es um unterscheiden zu koennen, welcher { // der beiden Konstruktoren gemeint ist. Der obige halt per Default // Defaults setzen E3dDefaultAttributes aDefault; SetDefaultAttributes(aDefault); } void E3dSphereObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault) { // Defaults setzen aCenter = rDefault.GetDefaultSphereCenter(); aSize = rDefault.GetDefaultSphereSize(); } /************************************************************************* |* |* Identifier zurueckgeben |* \************************************************************************/ sal_uInt16 E3dSphereObj::GetObjIdentifier() const { return E3D_SPHEREOBJ_ID; } /************************************************************************* |* |* Wandle das Objekt in ein Gruppenobjekt bestehend aus n Polygonen |* \************************************************************************/ SdrObject *E3dSphereObj::DoConvertToPolyObj(sal_Bool /*bBezier*/, bool /*bAddText*/) const { return NULL; } /************************************************************************* |* |* Leer-Konstruktor |* \************************************************************************/ void E3dSphereObj::ReSegment(sal_uInt32 nHSegs, sal_uInt32 nVSegs) { if((nHSegs != GetHorizontalSegments() || nVSegs != GetVerticalSegments()) && (nHSegs != 0 || nVSegs != 0)) { GetProperties().SetObjectItemDirect(Svx3DHorizontalSegmentsItem(nHSegs)); GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nVSegs)); ActionChanged(); } } /************************************************************************* |* |* Zuweisungsoperator |* \************************************************************************/ void E3dSphereObj::operator=(const SdrObject& rObj) { // erstmal alle Childs kopieren E3dCompoundObject::operator=(rObj); // weitere Parameter kopieren const E3dSphereObj& r3DObj = (const E3dSphereObj&) rObj; aCenter = r3DObj.aCenter; aSize = r3DObj.aSize; } /************************************************************************* |* |* Lokale Parameter setzen mit Geometrieneuerzeugung |* \************************************************************************/ void E3dSphereObj::SetCenter(const basegfx::B3DPoint& rNew) { if(aCenter != rNew) { aCenter = rNew; ActionChanged(); } } void E3dSphereObj::SetSize(const basegfx::B3DVector& rNew) { if(aSize != rNew) { aSize = rNew; ActionChanged(); } } /************************************************************************* |* |* Get the name of the object (singular) |* \************************************************************************/ void E3dSphereObj::TakeObjNameSingul(XubString& rName) const { rName=ImpGetResStr(STR_ObjNameSingulSphere3d); String aName( GetName() ); if(aName.Len()) { rName += sal_Unicode(' '); rName += sal_Unicode('\''); rName += aName; rName += sal_Unicode('\''); } } /************************************************************************* |* |* Get the name of the object (plural) |* \************************************************************************/ void E3dSphereObj::TakeObjNamePlural(XubString& rName) const { rName=ImpGetResStr(STR_ObjNamePluralSphere3d); } // eof