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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include "svx/svditer.hxx" #include #include #include #include #include #include #include #include "svx/globl3d.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include /************************************************************************* |* |* Konvertierung in Polygone |* \************************************************************************/ void E3dView::ConvertMarkedToPolyObj(sal_Bool bLineToArea) { SdrObject* pNewObj = NULL; if (GetMarkedObjectCount() == 1) { SdrObject* pObj = GetMarkedObjectByIndex(0); if (pObj && pObj->ISA(E3dPolyScene)) { sal_Bool bBezier = sal_False; pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea); if (pNewObj) { BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE)); ReplaceObjectAtView(pObj, *GetSdrPageView(), pNewObj); EndUndo(); } } } if (!pNewObj) { SdrView::ConvertMarkedToPolyObj(bLineToArea); } } /************************************************************************* |* |* Get3DAttributes |* \************************************************************************/ void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask) { if(pObj->ISA(E3dLatheObj)) { rMask |= 0x0001; } else if(pObj->ISA(E3dExtrudeObj)) { rMask |= 0x0002; } else if(pObj->ISA(E3dSphereObj)) { rMask |= 0x0004; } else if(pObj->ISA(E3dCubeObj)) { rMask |= 0x0008; } else if(pObj->IsGroupObject()) { SdrObjList* pList = pObj->GetSubList(); for(sal_uInt32 a(0); a < pList->GetObjCount(); a++) Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask); } } SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, sal_Bool /*bOnly3DAttr*/) const { // ItemSet mit entspr. Bereich anlegen SfxItemSet aSet( pMod->GetItemPool(), SDRATTR_START, SDRATTR_END, SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN, 0, 0); sal_uInt32 nSelectedItems(0L); if(pInScene) { // special scene aSet.Put(pInScene->GetMergedItemSet()); } else { // get attributes from all selected objects MergeAttrFromMarked(aSet, sal_False); // calc flags for SID_ATTR_3D_INTERN const SdrMarkList& rMarkList = GetMarkedObjectList(); sal_uInt32 nMarkCnt(rMarkList.GetMarkCount()); for(sal_uInt32 a(0); a < nMarkCnt; a++) { SdrObject* pObj = GetMarkedObjectByIndex(a); Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems); } } // setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems)); // DefaultValues pflegen if(!nSelectedItems && !pInScene) { // Defaults holen und hinzufuegen SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); GetAttributes(aDefaultSet); aSet.Put(aDefaultSet); // ... aber keine Linien fuer 3D aSet.Put(XLineStyleItem (XLINE_NONE)); // #84061# new defaults for distance and focal length aSet.Put(Svx3DDistanceItem(100)); aSet.Put(Svx3DFocalLengthItem(10000)); } // ItemSet zurueckgeben return(aSet); } /************************************************************************* |* |* Set3DAttributes: |* \************************************************************************/ void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, sal_Bool bReplaceAll) { sal_uInt32 nSelectedItems(0L); if(pInScene) { //pInScene->SetItemSetAndBroadcast(rAttr, bReplaceAll); pInScene->SetMergedItemSetAndBroadcast(rAttr, bReplaceAll); } else { // #i94832# removed usage of E3DModifySceneSnapRectUpdater here. // They are not needed here, they are already handled in SetAttrToMarked // set at selected objects SetAttrToMarked(rAttr, bReplaceAll); // old run const SdrMarkList& rMarkList = GetMarkedObjectList(); const sal_uInt32 nMarkCnt(rMarkList.GetMarkCount()); for(sal_uInt32 a(0); a < nMarkCnt; a++) { SdrObject* pObj = GetMarkedObjectByIndex(a); Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems); } } // DefaultValues pflegen if(!nSelectedItems && !pInScene) { // Defaults setzen SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); aDefaultSet.Put(rAttr); SetAttributes(aDefaultSet); } } double E3dView::GetDefaultCamPosZ() { return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue(); } double E3dView::GetDefaultCamFocal() { return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); }