/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include void SdrGluePoint::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj) { if ( bReallyAbsolute != bOn ) { if ( bOn ) { aPos=GetAbsolutePos(rObj); bReallyAbsolute=bOn; } else { bReallyAbsolute=bOn; Point aPt(aPos); SetAbsolutePos(aPt,rObj); } } } Point SdrGluePoint::GetAbsolutePos(const SdrObject& rObj) const { if (bReallyAbsolute) return aPos; Rectangle aSnap(rObj.GetSnapRect()); Rectangle aBound(rObj.GetSnapRect()); Point aPt(aPos); Point aOfs(aSnap.Center()); switch (GetHorzAlign()) { case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break; case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break; } switch (GetVertAlign()) { case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break; case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break; } if (!bNoPercent) { long nXMul=aSnap.Right()-aSnap.Left(); long nYMul=aSnap.Bottom()-aSnap.Top(); long nXDiv=10000; long nYDiv=10000; if (nXMul!=nXDiv) { aPt.X()*=nXMul; aPt.X()/=nXDiv; } if (nYMul!=nYDiv) { aPt.Y()*=nYMul; aPt.Y()/=nYDiv; } } aPt+=aOfs; // Und nun auf's BoundRect des Objekts begrenzen if (aPt.X()aBound.Right ()) aPt.X()=aBound.Right (); if (aPt.Y()aBound.Bottom()) aPt.Y()=aBound.Bottom(); return aPt; } void SdrGluePoint::SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj) { if (bReallyAbsolute) { aPos=rNewPos; return; } Rectangle aSnap(rObj.GetSnapRect()); Point aPt(rNewPos); Point aOfs(aSnap.Center()); switch (GetHorzAlign()) { case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break; case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break; } switch (GetVertAlign()) { case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break; case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break; } aPt-=aOfs; if (!bNoPercent) { long nXMul=aSnap.Right()-aSnap.Left(); long nYMul=aSnap.Bottom()-aSnap.Top(); if (nXMul==0) nXMul=1; if (nYMul==0) nYMul=1; long nXDiv=10000; long nYDiv=10000; if (nXMul!=nXDiv) { aPt.X()*=nXDiv; aPt.X()/=nXMul; } if (nYMul!=nYDiv) { aPt.Y()*=nYDiv; aPt.Y()/=nYMul; } } aPos=aPt; } long SdrGluePoint::GetAlignAngle() const { switch (nAlign) { case SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER: return 0; // Invalid! case SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER: return 0; case SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP : return 4500; case SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP : return 9000; case SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP : return 13500; case SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER: return 18000; case SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM: return 22500; case SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM: return 27000; case SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM: return 31500; } // switch return 0; } void SdrGluePoint::SetAlignAngle(long nWink) { nWink=NormAngle360(nWink); if (nWink>=33750 || nWink<2250) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER; else if (nWink< 6750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP ; else if (nWink<11250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP ; else if (nWink<15750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP ; else if (nWink<20250) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER; else if (nWink<24750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM; else if (nWink<29250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM; else if (nWink<33750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM; } long SdrGluePoint::EscDirToAngle(sal_uInt16 nEsc) const { switch (nEsc) { case SDRESC_RIGHT : return 0; case SDRESC_TOP : return 9000; case SDRESC_LEFT : return 18000; case SDRESC_BOTTOM: return 27000; } // switch return 0; } sal_uInt16 SdrGluePoint::EscAngleToDir(long nWink) const { nWink=NormAngle360(nWink); if (nWink>=31500 || nWink<4500) return SDRESC_RIGHT; if (nWink<13500) return SDRESC_TOP; if (nWink<22500) return SDRESC_LEFT; if (nWink<31500) return SDRESC_BOTTOM; return 0; } void SdrGluePoint::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj) { Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); RotatePoint(aPt,rRef,sn,cs); // Bezugskante drehen if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER)) { SetAlignAngle(GetAlignAngle()+nWink); } // rotate escape directions sal_uInt16 nEscDir0=nEscDir; sal_uInt16 nEscDir1=0; if ((nEscDir0&SDRESC_LEFT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_LEFT )+nWink); if ((nEscDir0&SDRESC_TOP )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_TOP )+nWink); if ((nEscDir0&SDRESC_RIGHT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_RIGHT )+nWink); if ((nEscDir0&SDRESC_BOTTOM)!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_BOTTOM)+nWink); nEscDir=nEscDir1; if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt); } void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj) { Point aPt(rRef2); aPt-=rRef1; long nWink=GetAngle(aPt); Mirror(rRef1,rRef2,nWink,pObj); } void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj) { Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); MirrorPoint(aPt,rRef1,rRef2); // Bezugskante spiegeln if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER)) { long nAW=GetAlignAngle(); nAW+=2*(nWink-nAW); SetAlignAngle(nAW); } // mirror escape directions sal_uInt16 nEscDir0=nEscDir; sal_uInt16 nEscDir1=0; if ((nEscDir0&SDRESC_LEFT)!=0) { long nEW=EscDirToAngle(SDRESC_LEFT); nEW+=2*(nWink-nEW); nEscDir1|=EscAngleToDir(nEW); } if ((nEscDir0&SDRESC_TOP)!=0) { long nEW=EscDirToAngle(SDRESC_TOP); nEW+=2*(nWink-nEW); nEscDir1|=EscAngleToDir(nEW); } if ((nEscDir0&SDRESC_RIGHT)!=0) { long nEW=EscDirToAngle(SDRESC_RIGHT); nEW+=2*(nWink-nEW); nEscDir1|=EscAngleToDir(nEW); } if ((nEscDir0&SDRESC_BOTTOM)!=0) { long nEW=EscDirToAngle(SDRESC_BOTTOM); nEW+=2*(nWink-nEW); nEscDir1|=EscAngleToDir(nEW); } nEscDir=nEscDir1; if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt); } void SdrGluePoint::Shear(const Point& rRef, long /*nWink*/, double tn, FASTBOOL bVShear, const SdrObject* pObj) { Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); ShearPoint(aPt,rRef,tn,bVShear); if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt); } void SdrGluePoint::Invalidate(Window& rWin, const SdrObject* pObj) const { bool bMapMerk=rWin.IsMapModeEnabled(); Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); aPt=rWin.LogicToPixel(aPt); rWin.EnableMapMode(sal_False); long x=aPt.X(),y=aPt.Y(); // size 9x9 pixel // #111096# // do not erase background, that causes flicker (!) rWin.Invalidate(Rectangle(Point(x-4,y-4),Point(x+4,y+4)), INVALIDATE_NOERASE); rWin.EnableMapMode(bMapMerk); } FASTBOOL SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const { Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); Size aSiz=rOut.PixelToLogic(Size(4,4)); Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height()); return aRect.IsInside(rPnt); } void SdrGluePointList::Clear() { sal_uInt16 nAnz=GetCount(); for (sal_uInt16 i=0; iGetId(); sal_uInt16 nAnz=GetCount(); sal_uInt16 nInsPos=nAnz; sal_uInt16 nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0; DBG_ASSERT(nLastId>=nAnz,"SdrGluePointList::Insert(): nLastIdnAnz; if (nId<=nLastId) { if (!bHole || nId==0) { nId=nLastId+1; } else { FASTBOOL bBrk=sal_False; for (sal_uInt16 nNum=0; nNumGetId(); if (nTmpId==nId) { nId=nLastId+1; // bereits vorhanden bBrk=sal_True; } if (nTmpId>nId) { nInsPos=nNum; // Hier einfuegen (einsortieren) bBrk=sal_True; } } } pGP->SetId(nId); } aList.Insert(pGP,nInsPos); return nInsPos; } void SdrGluePointList::Invalidate(Window& rWin, const SdrObject* pObj) const { sal_uInt16 nAnz=GetCount(); for (sal_uInt16 nNum=0; nNumInvalidate(rWin,pObj); } } sal_uInt16 SdrGluePointList::FindGluePoint(sal_uInt16 nId) const { // TODO: Hier noch einen optimaleren Suchalgorithmus implementieren. // Die Liste sollte stets sortiert sein! sal_uInt16 nAnz=GetCount(); sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND; for (sal_uInt16 nNum=0; nNumGetId()==nId) nRet=nNum; } return nRet; } sal_uInt16 SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, FASTBOOL bBack, FASTBOOL bNext, sal_uInt16 nId0) const { sal_uInt16 nAnz=GetCount(); sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND; sal_uInt16 nNum=bBack ? 0 : nAnz; while ((bBack ? nNum0) && nRet==SDRGLUEPOINT_NOTFOUND) { if (!bBack) nNum--; const SdrGluePoint* pGP=GetObject(nNum); if (bNext) { if (pGP->GetId()==nId0) bNext=sal_False; } else { if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum; } if (bBack) nNum++; } return nRet; } void SdrGluePointList::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj) { sal_uInt16 nAnz=GetCount(); for (sal_uInt16 nNum=0; nNumSetReallyAbsolute(bOn,rObj); } } void SdrGluePointList::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj) { sal_uInt16 nAnz=GetCount(); for (sal_uInt16 nNum=0; nNumRotate(rRef,nWink,sn,cs,pObj); } } void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj) { Point aPt(rRef2); aPt-=rRef1; long nWink=GetAngle(aPt); Mirror(rRef1,rRef2,nWink,pObj); } void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj) { sal_uInt16 nAnz=GetCount(); for (sal_uInt16 nNum=0; nNumMirror(rRef1,rRef2,nWink,pObj); } } void SdrGluePointList::Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrObject* pObj) { sal_uInt16 nAnz=GetCount(); for (sal_uInt16 nNum=0; nNumShear(rRef,nWink,tn,bVShear,pObj); } } /* vim: set noet sw=4 ts=4: */