/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _TOOLS_RESID_HXX #define _TOOLS_RESID_HXX #include #include struct RSHEADER_TYPE; typedef sal_uInt32 RESOURCE_TYPE; #define RSC_NOTYPE 0x100 #define RSC_DONTRELEASE (sal_uInt32(1 << 31)) class ResMgr; //--------- //- ResId - //--------- class ResId { /* consider two cases: either m_pResource is valid and points two a resource data buffer; then m_nResId and m_pResMgr are not used and may be 0 resp. NULL or m_pResource is NULL, the m_nResId and m_pResMgr must be valid. In this case the highest bit if set decides whether to not to release the Resource context after loading this id */ RSHEADER_TYPE* m_pResource; mutable sal_uInt32 m_nResId; // Resource Identifier mutable RESOURCE_TYPE m_nRT; // type for loading (mutable to be set later) mutable ResMgr * m_pResMgr; // load from this ResMgr (mutable for setting on demand) mutable RESOURCE_TYPE m_nRT2; // type for loading (supercedes m_nRT) mutable sal_uInt32 m_nWinBits; // container for original style bits on a window in a resource void ImplInit( sal_uInt32 nId, ResMgr& rMgr, RSHEADER_TYPE* pRes ) { m_pResource = pRes; m_nResId = nId; m_nRT = RSC_NOTYPE; m_pResMgr = &rMgr; m_nRT2 = RSC_NOTYPE; m_nWinBits = 0; OSL_ENSURE( m_pResMgr != NULL, "ResId without ResMgr created" ); } public: ResId( RSHEADER_TYPE * pRc, ResMgr& rMgr ) { ImplInit( 0, rMgr, pRc ); } ResId( sal_uInt32 nId, ResMgr& rMgr ) { ImplInit( nId, rMgr, NULL ); } // backwards compatibility; avoid ambiguities ResId( sal_uInt16 nId, ResMgr& rMgr ) { ImplInit( sal_uInt32(nId), rMgr, NULL ); } ResId( int nId, ResMgr& rMgr ) { ImplInit( sal_uInt32(nId), rMgr, NULL ); } ResId( long nId, ResMgr& rMgr ) { ImplInit( sal_uInt32(nId), rMgr, NULL ); } sal_uInt32 GetWinBits() const { return m_nWinBits; } void SetWinBits( sal_uInt32 nBits ) const { m_nWinBits = nBits; } RESOURCE_TYPE GetRT() const { return( m_nRT ); } const ResId & SetRT( RESOURCE_TYPE nType ) const /* Set the type if not already set. Ask for tye with GetRT() [Example] ResId aId( 1000 ); aId.SetRT( RSC_WINDOW ); // settype window Window aId.SetRT( RSC_BUTTON ); // will not set type Button //aId.GetRT() == RSC_WINDOW is true @see ResId::GetRT2(), ResId::GetRT() */ { if( RSC_NOTYPE == m_nRT ) m_nRT = nType; return *this; } RESOURCE_TYPE GetRT2() const /* Get the effective type (m_nRT2 or m_nRT1) A second resource type is used to supercede settings of the base class ( e.g. Window ) */ { return (RSC_NOTYPE == m_nRT2) ? m_nRT : m_nRT2; } const ResId & SetRT2( RESOURCE_TYPE nTyp ) const /* Set the superceding type. Ask spcifically for it with GetRT2() SetRT2() may only be called if no derived class calls SetRT in its Resource constructor. */ { if( RSC_NOTYPE == m_nRT2 ) m_nRT2 = nTyp; return *this; } ResMgr * GetResMgr() const { return m_pResMgr; } const ResId & SetResMgr( ResMgr * pMgr ) const { m_pResMgr = pMgr; OSL_ENSURE( m_pResMgr != NULL, "invalid ResMgr set on ResId" ); return *this; } const ResId & SetAutoRelease(sal_Bool bRelease) const { if( bRelease ) m_nResId &= ~RSC_DONTRELEASE; else m_nResId |= RSC_DONTRELEASE; return *this; } sal_Bool IsAutoRelease() const { return !(m_nResId & RSC_DONTRELEASE); } sal_uInt32 GetId() const { return m_nResId & ~RSC_DONTRELEASE; } RSHEADER_TYPE* GetpResource() const { return m_pResource; } }; #endif // _RESID_HXX